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#21 |
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#22 |
Member
Join Date: Apr 2010
Location: Somewhere over the rainbow
Posts: 494
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t-up for this one.
old players would have problems ? nah, not rly, it wont take them that long to get used to it. besides, when I for example am changing my stats, i just click the hotkey. great idea btw, i always wondered why the hell would they put a blue icon.
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[19:53:01] [System Message] Weedle- has been kicked for reason: Not safelisted.
[19:53:24] <^^DragonFist^^> lol pwned ------------------------------------------------------ 01:00 [All] Jackfrog: i wont just leave 01:06 [All] Jackfrog: i will fucking find you and murder you |
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#23 | |
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Join Date: Sep 2009
Location: I live where I live.
Posts: 491
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Quote:
![]() ![]() ![]()
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#24 |
Member
Join Date: Sep 2009
Location: Behind the christmas tree ready to be snatchin' yo kids up!
Posts: 1,411
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Good one t-up
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#25 | |
Member
Join Date: Jun 2009
Location: Turku, Finland
Posts: 805
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I really like those 2 with arrows indicating which one goes up and which one down. T-Up!
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Arr me mateys!
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#26 |
Forum Staff
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OK the symbol itself might be questionable but I'm happy that you guys like the idea in general.
Thanks!
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#27 |
Member
Join Date: Jun 2009
Location: ツ
Posts: 1,119
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I guess it's better. Though honestly, I'd much rather just remove the whole paw thing, and import new icons (well worth the MSI if you ask me). Then again, it could be just me. Either way, I support this. Blue fits the iconset, but red represents what the skill does better.
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#29 | |
Member
Join Date: Nov 2009
Posts: 663
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Quote:
Yes. Colour blind dude here. having the same problem on threads too. ![]() But this should be fine. Thumbs up!
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#31 |
Member
Join Date: Nov 2009
Location: Greece.
Posts: 322
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we need better icons... not a recoulor..t-null.
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#32 |
Member
Join Date: Sep 2009
Posts: 243
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sup!
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#33 |
Member
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MSI for red bear's hand? T-down
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#34 |
Member
Join Date: Sep 2009
Posts: 243
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Let's change Morf model to water-bear and all will be ok.
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#35 |
Member
Join Date: Jun 2010
Location: PH
Posts: 133
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"Life is like a rock. . . . . .its hard"
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#37 |
Graphics Crew
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lol, it's already implemented duh
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