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Background Story: Used by the Sentinel on the old war, Mandevar is once again called upon to aid the Sentinel to victory. Enforcing law and order in the lands Mandevar is the prosecutor, judge and executioner making his presence feared by everyone. His massive size lets him sweep his enemies and move thru the battlefield easily. His words are the law and no one seems to be able to do crimes unpunished. He is Mandevar the Titan of Order. |
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JUSTICE SLAM - (Active, Disable)
Type: Active Targeting: Auto Hotkey: T Mandevar slams the ground to get everone's attention, units beside him gets pushed away.
Mana Cooldown Range AoE Duration Effects 1 120 15 400 150 - Deals 100 Initial damage, 115 crash damage. 2 120 15 400 150 - Deals 145 Initial damage, 130 crash damage. 3 120 15 400 150 - Deals 190 Initial damage, 145 crash damage. 4 120 15 400 150 - Deals 235 Initial damage, 165 crash damage.
Notes:
- Hits units around Mandevar.
- Knockbacks enemies 400 units.
- Deals Crash Damage if a unit hits another unit, a tree or a cliff.
- Deals Mixed Damage.
PROCLAIM - (Disable)
Type: Active Targeting: Auto Hotkey: R Mandevar enforces the law for a short amount of time. Any violators can only get punished for their crimes twice.
Mana Cooldown Range AoE Duration Effects 1 125 45 - 600 10 Either 150 Damage, 1.25 second slow or 1 second silence. 2 125 40 - 600 10 Either 175 Damage, 1.5 second slow or 1.5 second silence. 3 125 35 - 600 10 Either 200 Damage, 1.75 second slow or 2 second silence. 4 125 30 - 600 10 Either 225 Damage, 2 second slow or 2.5 second silence.
Notes:
- If an enemy kills a unit he is damaged.
- If an enemy moves 700 units he is slowed by 20%.
- If an enemy uses a spell he is silenced.
- Enemies must commit the crime inside the 600 AoE for the punishment to take effect.
- The type of punishment a unit gets could be the same. (i.e he kills 2 units he gets damaged by 450)
GEARS OF THE TITAN - (Passive)
Type: Passive Targeting: - Hotkey: E As long as Mandevar moves, his gears move faster until he attacks or casts a spell.
Mana Cooldown Range AoE Duration Effects 1 - - - - - Stacks up to 4 times. 2 - - - - - Stacks up to 5 times. 3 - - - - - Stacks up to 6 times. 4 - - - - - Stacks up to 7 times.
Notes:
- Gains 10 MS and Damage every stack.
- The Movement Speed lasts until you stopped moving.
- Damage lasts for one attack.
- You gain 1 buff after moving 400 units.
JUDGEMENT - (Global, Nuke)
Type: Active Targeting: Global Hotkey: D Mandevar punishes all his enemies for all the sins they have commited, the more wrong they have done the greater the punishment.
Mana Cooldown Range AoE Duration Effects 1 200 160 Global - 3 Deals 75 damage and .2 stun per guilty debuff. 2 300 120 Global - 3 Deals 75 damage and .2 stun per guilty debuff. 3 400 80 Global - 3 Deals 75 damage and .2 stun per guilty debuff.
Notes:
- Removes all Guilty debuffs.
- Deals damage according to the number of debuffs the unit has.
SENTENCE - (Subskill)
Type: Passive Targeting: - Hotkey: - Sentences murderers, cowards and witches caught in their crimes, leaving them at the mercy of the Titan.
Mana Cooldown Range AoE Duration Effects 1 - - - 1000 10 seconds Cap of 6 debuffs. 2 - - - 1000 10 seconds Cap of 9 debuffs 3 - - - 1000 10 seconds Cap of 12 debuffs.
Notes:
- Each time an enemy kills a unit they get 1 Guilty debuff.
- Each time an enemy casts a spell they get 1 Guilty debuff.
- Each time an enemy moves 700 units they get 1 Guilty debuff.
- Each time an enemy uses an item they get 1 Guilty debuff.
- Timer resets when enemy recieves a new debuff.
- The debuff itself does nothing.
- Only enemies inside the 1000 range of Mandevar gets Guilty.
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#2 |
Member
Join Date: Jun 2010
Posts: 161
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Some review:
Skill 1: damage is quite sad for mana cost... Skill 2: Hmm... Proclaim seems counter-synergistic. o.O If they cant do one of the above... Its lesser chance to do inflict debuff. Anyway, at the current arrangement, lvl2 is better than lvl 4..o.O I suggest to implement a change to : Level 1: Can't use items Level 2: Can't use items/cast Spells Level 3: Can't use items/cast spells/attack Level 4: Can't use items/cast spells/attack/move This way, it also corresponds to various "games" Very early game: Prevents Healing from tango Early game: Prevents harassment mid game: Prevents Harass/some elements of gank late game: chase SKill 3: Interesting Passive, ensures that he packs a wallop when he initiates gank xD Ulti: 2 parter, part 1 Hurts, part 2 is interesting. Nothing much to say though... P.S. Check out my hero! =D
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#3 |
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About the hero: STR gain IMO should be greater than AGI gain.
First skill is like a cleaving nuke. Second is basically an AoE stun. Gears of the Titan is a good synergetic passive. Ultimate is a pretty awesome skill; unique and effective. This hero really becomes a good AoE and anti-aoe due to this skill. I suggest morphing the other skills to fit around his ultimate's theme. About the template... spell names in allcaps would look better [which was intended] JUSTICE SWEEP |
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#6 |
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Join Date: Jun 2009
Posts: 298
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Meh. Got nothing else to do.
Higher STR than AGI is much better. Seeing the stats at first, I thought he was going to be a semi-carry/tank with those stats. Review: 1st Skill - Instant? Magical or Physical? Totally pathetic to say the least. Even if it is an AoE disable I do suggest giving + damage depending on your damage. Scales better and synergizes with your 3rd Skill. 2nd Skill - Again, another weak skill. Even if it is spammable, 2 skills which are spammable especially with your low INT gain are rather difficult to uhhh... well... spam. An unreliable disable because of the randomness. AND its an active unlike those passive disables. Even if it does synergize with the ultimate, the randomness cannot be accounted for. 3rd Skill - Makes last-hitting easier. Also ensures an easy chase/set-up so you can use your skills better. No prob here. Ultimate - EPIC. Also making it global seems to ensure that you hit those hit-runners, blinker and the like. Still though a single combo depletes your mana almost immediately. Does the de-buff show in their status? I hope not since ganking with this skills is so rather good since opponents won't expect it and just keep last-hitting, use items, move, etc. Best of the lot. Overall - Buffing up his first two skills, fixing the stats a bit(make his INT gain bigger while decreasing his other stat gain), tweaks here and there and you've got an albeit good hero in the making. Good Luck BTW.
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| Last edited by Kouganei; 06-26-2010 at 05:37 PM. | ||||||||||||||||||||||||||||||||||||||||||||
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#8 |
Member
Join Date: Jun 2010
Posts: 161
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Oops I didn't make it clear. I just mean reordering, its still chance based. Sorry.. >.<
So its A chance to Level 1: Can't use items Level 2: Can't use items/cast Spells Level 3: Can't use items/cast spells/attack Level 4: Can't use items/cast spells/attack/move
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#9 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,655
Blog Entries: 6
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Skill 1: No comments. Very sound mechanics and concept. I like it.
Skill 2: Clever, nasty and evil. Damned if you do and damned if you don't. Another good skill. Skill 3: In an epic race back to base, this hero would be a bitch to chase down. You'd need someone like Bara or Lycan to catch him with this skill. Very nice. Ultimate + Subskill: Oh snap! That's a very nice ability, but how will you know how many debuffs an enemy has? Perhaps give an allied vision only number above each enemy hero which shows how many debuffs they have. |
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#10 |
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Join Date: Jun 2010
Posts: 494
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Rebalance his stats please. More strength, much less agi, much more intelligence. Why in the world would he need even 1 point of agility!
Very nice character overall, esspecially the ultimate and Gears of the Titan. I hope he gets implemented. Epic model too. |
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#11 | ||
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#12 |
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Nice to see a justice-themed hero, I am reminded of my very first suggestion here which went bad lol.
1st skill - pretty cool when used in a clash or when you're surrounded. I like skills whose damage scale based on number of units present. 2nd skill - ok skill, situational but keeps enemies in check 3rd skill - love this passive, its simple and effective. Somehow works with Justice slam. Ultimate (Subskill) - GJ on this, pretty unique. Truly defines this hero as what he's supposed to be. Overall: It's a good start and I can imagine myself playing him, although he seems a bit too reliant towards enemy actions and waiting for something to happen he excels in his purpose in the battle field. I want to see a more proactive play from him coz he's just so reactive currently. T-up from me.
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#13 | |
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#14 | |||||||||||||||
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CJ's Review Template: Quote:
Your background story is...theme-related. But it suffices.
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| Last edited by Truality; 07-01-2010 at 09:10 PM. | ||||||||||||||||
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Thanks for the review! Your template is awesomesauce.
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#16 |
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I agree to what you said about Gears and Proclaim. However, the problem remains about Slam. You could just have it lvl1 and go for other skills instead.
As for Judgement, you have Proclaim and Gears for chasing, that's why I don't get why you want a slow, too.
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#17 | |
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#18 |
Member
Join Date: Sep 2009
Location: Behind the christmas tree ready to be snatchin' yo kids up!
Posts: 1,407
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Well... There was some serious discussion going on... I don't think i have anything to add. I agree with everything NiKaNoRoU said. I agree with him that Sentence shouldn't give Guilty Debuffs for fleeing enemies- Proclaim's stun is enough in this case.
Although i love the hero idea. All the spells are balanced and work in combos. I think Justice Slam is good as it is... well what i suggest is swap the Initial and Crash damages- more initial damage will make you want to level it up more. And perhaps rescale the Initial damage (in my suggestion) to 50/100/150/200 because if you cast Proclaim and Justice slam the punishment for those cnockbacked units will be stun- 275 damage and 2 seconds stun from 2 spells is not that much at all. Overall- i like the theme, the model and the spells. 17/20 from me for your idea.
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#19 |
Member
Join Date: Jun 2009
Posts: 245
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His int gain is too high for a strength hero. Also it seems all of his spells are more for a int hero.
Maybe you should change his primary attribute to int ? Also the Ulti seems a bit weak. It only synergies with one skill ? |
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#20 | ||
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