[IMPLEMENTED][Visual] Hand of Midas
I was experimenting with dota today and found Hand of Midas' gold display to be really annoying so i decided suggest a solution for it.
I checked the forums and found that while there are many requests to fix it, there are not any good implementations.
After some testing i found a pretty simple solution to it:
If you move the transmuted unit when its life reaches 0 then the transmute gold will stay in place, while the bounty gold will appear wherever you move it.
So here it is, a testmap.
Actually readable gold text
bounty gold special effect is slightly offset where it should be