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![]() [img]HeroIcon[/img] Elemental Wizard Eldin Strength - 17 + 1.8 Agility - 12 + 1.1 Intelligence - 24 + 3.0 ![]() ![]()
![]() Charge Fire Magic - (Active, Instant)
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Notes:
Charge Water Magic - (Active, Instant)
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Notes:
Charge Wind Magic - (Active, Instant)
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Charge Earth Magic - (Active, Instant)
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Unleash - (Active, Point Target)Elemental Fusion - (Passive)
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#2 |
Member
Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,680
Blog Entries: 10
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Wow. This is pretty sweet.
I won't go into much depth with the basic skills since they aren't anything really special by themselves. I'll instead give an in-depth look at the combination of the different skills ![]() Although, you haven't explain how the charges work with each other. Are the base skills all targeting or instant cast and can only be used via Unleash, similar to Invoker's Orbs and Invoke? If it's the latter, early on that becomes rather annoying but once the ultimate is learnt you become a veritable god ![]() 2 Magics:
So far all these are nukes. Perhaps a little variety? But so far so good ![]() 3 Magics:
Right. The more powerful a spell you want to more preparation it takes, which is fine by me. A unique form of "channeling" is one way of looking at it ![]() 4 Magics:
Overall, this is good. I mean, this is REALLY good. Although might I suggest that when you have any of the specified combos ready to be "Unleashed", that the subskill "Unleash" changes to the skill that you are about to unleash. For instance, if you have Vapor primed and ready, "Unleash" becomes the skill "Vapor", complete with tooltip and everything. Other than that, this is brilliant A fine hero from a fine mind.
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| Last edited by Captain Planet; 07-10-2010 at 09:13 AM. | |
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#3 | |||||
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First of all, thx 4 review.
Second, you forgot [/list] Ok, now reply time Quote:
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#4 |
Member
Join Date: Sep 2009
Posts: 42
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Model sucks... change it.... Make the model elemental like.....
T-UP! |
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#5 | |
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something with elemental, hm? reminds me of something
![]() <= see him there
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#6 |
Member
Join Date: Sep 2009
Posts: 76
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Skill set looks fun to play i approve this hero T-Up
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#7 |
Member
Join Date: Jun 2009
Location: Pasay City, Philippines
Posts: 109
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I don't like the model. Change it into a more fun to play with.
I like your concept. When will you make the test map of this awesome hero? PM if you have I want to test this one. T-up ^^ Hey I've reviewed yours, please review mine.. Thanks!
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#8 |
Member
Join Date: Jun 2010
Location: Philippines
Posts: 229
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i still dont get how the charges work when u unleash it
how is the target anyways? and the fusion skills, how much is the mana cost each? and how many fusion skills can you use? |
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#9 |
Forum Staff
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^ Fusion is passive. Read it.
Basically, in normal, you can only charge one but with the fusion, you can charge more than one. Targetting is point target similar to WR's 2nd skill
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#10 |
Member
Join Date: Sep 2009
Posts: 11
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about 1k damage ... if you cast it as a COmbo??? (BAD ENGLISH)
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#11 |
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^ Well, but there's cd to unleash and each skills.
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#12 |
Member
Join Date: Feb 2010
Location: Singapore
Posts: 542
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omg.. invoker number two
the skills are messy (more difficult to play than invoker) if play well, it's very imba due to the numbers... Sorry but T-Down on concept ![]() Unless it's remake to something less complicated but still a Element Mage
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#13 |
Forum Staff
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Not really. Invoker is "getting" new skills by combining the normal skills while this is "using" new skills by combining the normal skills. You get what I mean?
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#14 |
Member
Join Date: Feb 2010
Location: Singapore
Posts: 542
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I kinda get what you mean.. but
![]() I just don't like it, Sorry ![]() AHHHH! Because the skills are just really too MESS SEE lol
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