Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 07-10-2010, 12:05 PM   #1
Hero Hunter
Member
 
Hero Hunter's Avatar
 
Join Date: Jun 2009
Posts: 999
Hero Hunter is offline

Default [REMAKE]Charge of Darkness (simple, but effective)


Old skill: Spiritbreaker - DotA Hero Details

New skill (changes are in green):
Quote:

Charge of Darkness

Barathrum takes a few seconds to charge up, then charges at his target , merging with the shadows at high speeds. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemies can only see the buff indicator when he is near his target.

Mana Cost: 75
Cooldown: 40 seconds

Level 1- Stuns for 1.4 seconds.
Level 2- Stuns for 1.8 seconds.
Level 3- Stuns for 2.2 seconds.
Level 4- Stuns for 2.6 seconds.

Notes:
• Target will become aware of the charge (a buff is visible in the status bar) when Barathrum is within 2500 distance.
• Gives vision on cast and true sight near the end over the target.
• Barathrum can run through units and trees, although he will still obey standard pathfinding through the terrain.
• Increases his MS by 7.5% each 0.5 seconds (IMPLEMENTED in 6.68)
Charges up in place until Barathrum gets 522 MS (it doesn't matter if it takes 2 seconds or 5 seconds).
When maximum speed increase is achieved, Barathrum moves out and becomes magic immune for the rest of the charge.
• Allies of Barathrum (and himsefl) will see an animation over the head of the target.
• The movement speed bonus and magic immunity from Charge remains for 2 seconds after impact with the target.
If Barathrum is under the effect of Haste or Surge, it will take 0 seconds to Charge up and if the effect ends, he will continue with 522 MS.
Can be cast on Cycloned units.
I'd like some feedback, please
  Reply With Quote
Last edited by Hero Hunter; 09-22-2010 at 04:42 PM.
Old 07-10-2010, 07:22 PM   #2
Aihb
Member
 
Join Date: Apr 2010
Posts: 23
Aihb is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

Why not? T-UP
  Reply With Quote
Old 07-11-2010, 02:54 AM   #3
sd19
Member
 
Join Date: Jun 2009
Location: Philippines
Posts: 603
sd19 is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

T-up.
  Reply With Quote
Old 07-11-2010, 12:43 PM   #4
Hero Hunter
Member
 
Hero Hunter's Avatar
 
Join Date: Jun 2009
Posts: 999
Hero Hunter is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

Thanks
  Reply With Quote
Old 07-11-2010, 02:32 PM   #5
[mth]Lost
Member
 
[mth]Lost's Avatar
 
Join Date: Jun 2009
Posts: 14
[mth]Lost is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

Looks beauty, but the stun time is so long. I dunno if it is balanced, but T-up for the concept.
  Reply With Quote
Old 07-11-2010, 07:32 PM   #6
dotamagicpoker
Member
 
dotamagicpoker's Avatar
 
Join Date: Feb 2010
Location: Connecticut
Posts: 201
dotamagicpoker is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

yes. any buff to this hero is good. he's nearly useless after level 15
  Reply With Quote
Old 07-11-2010, 09:29 PM   #7
bababoom
Member
 
bababoom's Avatar
 
Join Date: Sep 2009
Posts: 1,020
bababoom is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

so this mean if he has BoT+yasha he'll charge up faster basically, since the +ms is % based now. 1-2sec less cast time does not improve CoD's global ganking that much. and at close range the current one you can just cut down cast time by issuing an attack order. overall this change improves nothing at all.
  Reply With Quote
Old 07-11-2010, 10:09 PM   #8
Cheaterhater
Member
 
Cheaterhater's Avatar
 
Join Date: Sep 2009
Location: GetUnitLoc(udg_Cheaterhater)
Posts: 1,717
Blog Entries: 3
Cheaterhater is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

Quote:
Originally Posted by bababoom View Post
so this mean if he has BoT+yasha he'll charge up faster basically, since the +ms is % based now. 1-2sec less cast time does not improve CoD's global ganking that much. and at close range the current one you can just cut down cast time by issuing an attack order. overall this change improves nothing at all.
Well, if you are planning to gank a single hero, this won't really help you. But imagine you are initiating a clash: You charge up, run into the enemy and right after you stunned him, they will disable and kill you. With this change, you'll have another two seconds of magic immunity which might help you. In general, this suggestion is all about magic immunity. Of course, if you just want to stun someone at close range, you can just start the charge and then cancel the acceleration. This would make you vulnerable to nukes and disables, because your stun can only be applied at melee range, so you'll have to run straight into the enemy.
If this change was implemented, you could just step a bit outside/away from the enemy, start the charge (if you have Treads, MoM and Empowering Haste maxed, it'll take you only 1.5 seconds) and you'll get free magic immunity for the time you run into the enemy and another two seconds on top of that. It might prevent you from suiciding and makes ramboing (that's what his melee stun is meant for) more viable, so I'll give T-Up on this change.
__________________
  Reply With Quote
Old 07-12-2010, 09:33 AM   #9
Hero Hunter
Member
 
Hero Hunter's Avatar
 
Join Date: Jun 2009
Posts: 999
Hero Hunter is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

@Cheaterhater: Oh, thanks for the explanation. With this remake, I only tried to improve Barathrum's gank potential.
  Reply With Quote
Old 07-12-2010, 10:49 AM   #10
leMONQUakE
Member
 
leMONQUakE's Avatar
 
Join Date: Jul 2009
Location: Quake HQ, Davao City
Posts: 1,369
leMONQUakE is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

woah! very nice concept..

t-up
  Reply With Quote
Old 07-12-2010, 04:19 PM   #11
digao94
Member
 
Join Date: Sep 2009
Posts: 19
digao94 is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

Nice remake !!

T-Up !!
  Reply With Quote
Old 07-12-2010, 04:43 PM   #12
SpiderPig
Banned
 
Join Date: Oct 2009
Location: In my home.
Posts: 3,806
SpiderPig is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

T-up
  Reply With Quote
Old 07-12-2010, 04:46 PM   #13
Sly_theK1ng
Member
 
Sly_theK1ng's Avatar
 
Join Date: May 2010
Location: Croatia
Posts: 3,618
Sly_theK1ng is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

i don't like that bonus spell imunity
  Reply With Quote
Old 07-13-2010, 12:27 AM   #14
Hero Hunter
Member
 
Hero Hunter's Avatar
 
Join Date: Jun 2009
Posts: 999
Hero Hunter is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

Actually the spell immunity is there to make sure Barathrum will be able to cast his combo (which is CoD + Nether Strike). After his combo, he can just attack and wait for some Bashes.
  Reply With Quote
Old 07-13-2010, 05:03 PM   #15
Hero Hunter
Member
 
Hero Hunter's Avatar
 
Join Date: Jun 2009
Posts: 999
Hero Hunter is offline
Default Re: [REMAKE]Charge of Darkness (simple, but effect

Bump
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Remakes


Forum Jump

Thread Tools