Originally Posted by bababoom
so this mean if he has BoT+yasha he'll charge up faster basically, since the +ms is % based now. 1-2sec less cast time does not improve CoD's global ganking that much. and at close range the current one you can just cut down cast time by issuing an attack order. overall this change improves nothing at all.
Well, if you are planning to gank a single hero, this won't really help you. But imagine you are initiating a clash: You charge up, run into the enemy and right after you stunned him, they will disable and kill you. With this change, you'll have another two seconds of magic immunity which might help you. In general, this suggestion is all about magic immunity. Of course, if you just want to stun someone at close range, you can just start the charge and then cancel the acceleration. This would make you vulnerable to nukes and disables, because your stun can only be applied at melee range, so you'll have to run straight into the enemy.
If this change was implemented, you could just step a bit outside/away from the enemy, start the charge (if you have Treads, MoM and Empowering Haste maxed, it'll take you only 1.5 seconds) and you'll get free magic immunity for the time you run into the enemy and another two seconds on top of that. It might prevent you from suiciding and makes ramboing (that's what his melee stun is meant for) more viable, so I'll give T-Up on this change.