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#1 | |
Member
Join Date: Jun 2009
Posts: 981
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![]() Charge of Darkness Barathrum takes a few seconds to charge up, then charges at his target , merging with the shadows at high speeds. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemies can only see the buff indicator when he is near his target. Mana Cost: 75 Cooldown: 40 seconds Level 1- Stuns for 1.4 seconds. Level 2- Stuns for 1.8 seconds. Level 3- Stuns for 2.2 seconds. Level 4- Stuns for 2.6 seconds. Notes: • Target will become aware of the charge (a buff is visible in the status bar) when Barathrum is within 2500 distance. • Gives vision on cast and true sight near the end over the target. • Barathrum can run through units and trees, although he will still obey standard pathfinding through the terrain. • Increases his MS by 7.5% each 0.5 seconds (IMPLEMENTED in 6.68) • Charges up in place until Barathrum gets 522 MS (it doesn't matter if it takes 2 seconds or 5 seconds). • When maximum speed increase is achieved, Barathrum moves out and becomes magic immune for the rest of the charge. • Allies of Barathrum (and himsefl) will see an animation over the head of the target. • The movement speed bonus and magic immunity from Charge remains for 2 seconds after impact with the target. • If Barathrum is under the effect of Haste or Surge, it will take 0 seconds to Charge up and if the effect ends, he will continue with 522 MS. • Can be cast on Cycloned units. |
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#2 |
Member
Join Date: Apr 2010
Posts: 23
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Why not? T-UP
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#3 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 603
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T-up.
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#4 |
Member
Join Date: Jun 2009
Posts: 981
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Thanks
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#5 |
Member
Join Date: Jun 2009
Posts: 15
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Looks beauty, but the stun time is so long. I dunno if it is balanced, but T-up for the concept.
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#6 |
Member
Join Date: Feb 2010
Location: Connecticut
Posts: 202
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yes. any buff to this hero is good. he's nearly useless after level 15
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#7 |
Member
Join Date: Sep 2009
Posts: 987
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so this mean if he has BoT+yasha he'll charge up faster basically, since the +ms is % based now. 1-2sec less cast time does not improve CoD's global ganking that much. and at close range the current one you can just cut down cast time by issuing an attack order. overall this change improves nothing at all.
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#8 | |
Member
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Quote:
If this change was implemented, you could just step a bit outside/away from the enemy, start the charge (if you have Treads, MoM and Empowering Haste maxed, it'll take you only 1.5 seconds) and you'll get free magic immunity for the time you run into the enemy and another two seconds on top of that. It might prevent you from suiciding and makes ramboing (that's what his melee stun is meant for) more viable, so I'll give T-Up on this change.
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Review my suggestions:
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#9 |
Member
Join Date: Jun 2009
Posts: 981
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@Cheaterhater: Oh, thanks for the explanation. With this remake, I only tried to improve Barathrum's gank potential.
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#10 |
Member
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woah! very nice concept..
t-up
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#11 |
Member
Join Date: Sep 2009
Posts: 21
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Nice remake !!
T-Up !! |
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#12 |
Banned
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T-up
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#13 |
Member
Join Date: May 2010
Location: Croatia
Posts: 3,281
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i don't like that bonus spell imunity
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#14 |
Member
Join Date: Jun 2009
Posts: 981
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Actually the spell immunity is there to make sure Barathrum will be able to cast his combo (which is CoD + Nether Strike). After his combo, he can just attack and wait for some Bashes.
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#15 |
Member
Join Date: Jun 2009
Posts: 981
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Bump
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