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Old 07-10-2010, 04:04 PM   #1
krunyul
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Default [buff]dragon blood


currently it gives:

level 1: 1 hp regen/sec and 2 armor
level 2: 2 hp regen/sec and 4 armor
level 3: 3 hp regen/sec and 6 armor
level 4: 4 hp regen/sec and 8 armor

nothing wrong with that, but how about this?

suggested:
level 1: 0,2% max hp regen/sec and 2 armor
level 2: 0,5% max hp regen/sec and 4 armor
level 3: 0,7% max hp regen/sec and 6 armor
level 4: 1% max hp regen/sec and 8 armor


PROS:
- it scales into late game
- % numbers looks cool


CONS:
- may have weird interactions with heart/healing ward, unless it's coded differently
- imba regen late game
- furthermore, if it's possible to stack it with heart, will make those nukers have a late game


comments?
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Last edited by krunyul; 07-11-2010 at 06:12 AM.
Old 07-10-2010, 04:07 PM   #2
Yendor
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Default Re: [buff]dragon blood

You have one pro (the % look cool doesen't count) and three cons.
And still you post this here?

T-DOWN.
There is a reason, why the old heart got remade.

The only possibility to save this suggestion would be to make it work like heart (reg only outside combat) but then it would be a total ripoff from heart...
(but I would make the down to null)
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Old 07-10-2010, 04:13 PM   #3
aestropher
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Default Re: [buff]dragon blood

T-up, DK is a hero that constantly goes rambo, fits the hero theme better, and also you can go permaneant armlet with no lifeloss if you have 3000+hp pool! xD

After all it's his BLOOD, not 2 +2 reg rings.

E.g. The current passive is ultra boring, it won't even compare to Treant's Living Armor.
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Old 07-10-2010, 04:16 PM   #4
Memento Mori
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Default Re: [buff]dragon blood

make it 1% regen in dragon form.
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Old 07-10-2010, 04:22 PM   #5
Yendor
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Default Re: [buff]dragon blood

Quote:
Originally Posted by Memento Mori View Post
make it 1% regen in dragon form.
When do you need survivabillity more.
When you are melee or when you are ranged?

but you gave me another idea to save this suggestion:
Make it NOT work while you are ranged.
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Old 07-10-2010, 04:23 PM   #6
Memento Mori
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Default Re: [buff]dragon blood

Quote:
Originally Posted by Yendor View Post
When do you need survivabillity more.
When you are melee or when you are ranged?

but you gave me another idea to save this suggestion:
Make it NOT work while you are ranged.
gladly i can help lol :P

or Regen drops half when in range form
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Old 07-10-2010, 04:23 PM   #7
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Default Re: [buff]dragon blood

Quote:
Originally Posted by Yendor View Post
There is a reason, why the old heart got remade.
This.
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Old 07-10-2010, 04:25 PM   #8
aestropher
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Default Re: [buff]dragon blood

Quote:
Originally Posted by Yendor View Post
When do you need survivabillity more.
When you are melee or when you are ranged?

but you gave me another idea to save this suggestion:
Make it NOT work while you are ranged.
Melee => lane farmimg, ranged => ganking, teamfights.
Now tell me which one needs more survivability?

Quote:
or Regen drops half when in range form
It's Dragon's Blood, Hell yeah it'll make sense to drop the regen while he's in DRAGON form, bravo. Can't believe you're actually compromising. xD
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Old 07-10-2010, 04:30 PM   #9
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Default Re: [buff]dragon blood

Quote:
Originally Posted by aestropher View Post
Melee => lane farmimg, ranged => ganking, teamfights.
Now tell me which one needs more survivability?



Can't believe you're actually compromising. xD
500 range and 25 MS more... when do you need survivabiliy again?
While you have a slow attack?

Ganking = you attack 2 guys while you are 4.
Laning = you are 2 guys while getting attacked by a gank of 4 guys...

I think melee needs survivability.
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Old 07-10-2010, 04:34 PM   #10
Memento Mori
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Default Re: [buff]dragon blood

derp. i clicked submit lol
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Old 07-10-2010, 04:35 PM   #11
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Default Re: [buff]dragon blood

Quote:
Ganking = you attack 2 guys while you are 4.
Laning = you are 2 guys while getting attacked by a gank of 4 guys...

I think melee needs survivability.
Ramboing with regen must be complemented by MS BONUS. That's a fact. You need regen AND hopefully last long enough to outrun your enemies at the same time.

When you're ganked with my suggestion you can always go ranged and run, like 99% DK players do. And with your suggestion, what is DK supposed to do now?

You have the option to go ranged (and regen with my my point) when you need it, but you can't toggle back to melee form (and regen as your point) in the 60 sec Unless you're a baller and get refresher.

why lose regen from a skill named "dragon blood" when you trun to a dragon?
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Old 07-10-2010, 04:40 PM   #12
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Default Re: [buff]dragon blood

Quote:
Originally Posted by aestropher View Post
Ramboing with regen must be complemented by MS BONUS. That's a fact. You need regen AND hopefully last long enough to outrun your enemies at the same time. When you're ganked with my suggestion you can always go ranged and run, like 99% DK players do. And with your suggestion, what is DK supposed to do now?

You have the option to go ranged (and regen with my my point) when you need it, but you can't toggle back to melee form (and regen as your point) in the 60 sec Unless you're a baller and get refresher.

why lose regen from a skill named "dragon blood" when you trun to a dragon?
Sorry, I think you got me wrong.
I was talking about removing the buff when you turn into a dragon.
(so tht you will regenerate with current values)

And about your "logic" part:
How come that Void (a master of time) does not just walk into the time where his opponents were born and just kills them there?

Please don't ever try to use logic when arguing about DotA.

But if you want a "fluffy" reason:

He uses all his willpower and force to become a dragon, thus reducing his regenerative abilitys.
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Old 07-10-2010, 04:42 PM   #13
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Default

how about further boosting the regen when in dragon form? then it would make all DK players even go rambo, lol...

but seriously, it will imba right?
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Old 07-10-2010, 04:43 PM   #14
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Default Re: [buff]dragon blood

Quote:
Sorry, I think you got me wrong.
No, I didn't get you wrong. Also DK gets armlet. When he does DPS he is always in ranged form, Now the Blood will synthesize with armlet turned on and you just ruined all that, because you wouldn't want his dragon blood to regenerate him better while he's in dragon form. Lolz.

What I'm trying to do here is building a hero that its skills will synthesize with its playstyle, but you're going the other way around saying it'll be too imba. No, it's not imba if the numbers are right.
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Old 07-10-2010, 04:47 PM   #15
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Default Re: [buff]dragon blood

Quote:
Originally Posted by aestropher View Post
No, I didn't get you wrong. Also DK gets armlet. When he does DPS he is always in ranged form, Now the Blood will synthesize with armlet turned on and you just ruined all that, because you wouldn't want his dragon blood to regenerate him better while he's in dragon form. Lolz.
What?
You say that I just killed his dps when he gets armlet (like nowadays) because he will just regenerate 4HP/s (like nowadays) ?

I don't see your point.

I just say that 1% Max HP infight regeneration on a ranged STR hero with 315 base MS and a Slow Splashing attack combined with an Armor that makes all AGI heroes drool all over it will get IMBA.

@ your edit:
Yes, it is not imba when the numbers are right. BUT the numbers posted here are wrong. Suggest your own numbers and I will argue about them.
I jsut try to keep the 1% and balance it by other means.
Nothing else.
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Old 07-10-2010, 04:50 PM   #16
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Default Re: [buff]dragon blood

Quote:
You say that I just killed his dps when he gets armlet (like nowadays) because he will just regenerate 4HP/s (like nowadays) ?
OK, I'm saying you ruined the regeneration's synergy with Armlet. Also I don't see the big deal is with 1% regen in Elder Dragon Form. Doesn't seem that imba to me. Cmon, it's merely Heartstopper Aura working on ONE hero, backwards. Half the time. Really not imba here.
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Old 07-10-2010, 04:52 PM   #17
Memento Mori
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Default Re: [buff]dragon blood

im not siding in on anybody.
but if you want to increase regeneration while in dragon form, reduce duration.
if you want more reg on melee form cut it to 0.5% and doubles at dragon form while reducing the duration or not.
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Old 07-10-2010, 04:56 PM   #18
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Default Re: [buff]dragon blood

Please see my heartstopper argument, This sugestion isn't imba at all with current numbers.
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Old 07-10-2010, 04:58 PM   #19
krunyul
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Default Re: [buff]dragon blood

Quote:
Originally Posted by Yendor View Post
What?
@ your edit:
Yes, it is not imba when the numbers are right. BUT the numbers posted here are wrong. Suggest your own numbers and I will argue about them.
I jsut try to keep the 1% and balance it by other means.
Nothing else.
what's wrong with my numbers? i see it fairly balanced...
i'm not good at math, so please forgive me

ok, let's do some simple math:

at level 7 with 600 hp and 1% hp regen/sec = 6 hp regen/sec.
it's just +2 from the current one. but the numbers scales into lategame where 4 hp regen/sec is negligible

compared to alche that got 60 hp regen/sec, you should have at least 6k hp to get the same amount of regen

edit:
but wait, alche is melee + low attack speed + low armor
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Old 07-10-2010, 04:59 PM   #20
aestropher
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Default Re: [buff]dragon blood

^HAHAHA finally someone got my point. xD
However by lvl 7 you have something like 900 hp.
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