|
|
#1 |
Member
Join Date: Jul 2009
Posts: 262
|
|
|
|
| Last edited by krunyul; 07-11-2010 at 06:12 AM. | |
|
|
#2 |
Forum Staff
|
You have one pro (the % look cool doesen't count) and three cons.
And still you post this here? T-DOWN. There is a reason, why the old heart got remade. The only possibility to save this suggestion would be to make it work like heart (reg only outside combat) but then it would be a total ripoff from heart... (but I would make the down to null)
__________________
None of my responses are meant as an offense to any of you
|
|
|
|
#3 |
Member
Join Date: Jun 2010
Posts: 1,109
|
T-up, DK is a hero that constantly goes rambo, fits the hero theme better, and also you can go permaneant armlet with no lifeloss if you have 3000+hp pool! xD
After all it's his BLOOD, not 2 +2 reg rings. E.g. The current passive is ultra boring, it won't even compare to Treant's Living Armor. |
|
|
|
#5 |
Forum Staff
|
When do you need survivabillity more.
When you are melee or when you are ranged? but you gave me another idea to save this suggestion: Make it NOT work while you are ranged.
__________________
None of my responses are meant as an offense to any of you
|
|
|
|
#6 |
Member
|
|
|
|
|
#7 |
Member
|
__________________
|
|
|
|
#8 | ||
Member
Join Date: Jun 2010
Posts: 1,109
|
Quote:
Now tell me which one needs more survivability? Quote:
|
||
|
|
|
#9 | |
Forum Staff
|
Quote:
While you have a slow attack? Ganking = you attack 2 guys while you are 4. Laning = you are 2 guys while getting attacked by a gank of 4 guys... I think melee needs survivability.
__________________
None of my responses are meant as an offense to any of you
|
|
|
|
|
#11 | |
Member
Join Date: Jun 2010
Posts: 1,109
|
Quote:
When you're ganked with my suggestion you can always go ranged and run, like 99% DK players do. And with your suggestion, what is DK supposed to do now? You have the option to go ranged (and regen with my my point) when you need it, but you can't toggle back to melee form (and regen as your point) in the 60 sec Unless you're a baller and get refresher. why lose regen from a skill named "dragon blood" when you trun to a dragon? |
|
|
|
|
#12 | |
Forum Staff
|
Quote:
I was talking about removing the buff when you turn into a dragon. (so tht you will regenerate with current values) And about your "logic" part: How come that Void (a master of time) does not just walk into the time where his opponents were born and just kills them there? Please don't ever try to use logic when arguing about DotA. But if you want a "fluffy" reason: He uses all his willpower and force to become a dragon, thus reducing his regenerative abilitys.
__________________
None of my responses are meant as an offense to any of you
|
|
|
|
|
#13 |
Member
Join Date: Jul 2009
Posts: 262
|
how about further boosting the regen when in dragon form? then it would make all DK players even go rambo, lol...
![]() but seriously, it will imba right?
__________________
|
|
|
|
#14 | |
Member
Join Date: Jun 2010
Posts: 1,109
|
Quote:
What I'm trying to do here is building a hero that its skills will synthesize with its playstyle, but you're going the other way around saying it'll be too imba. No, it's not imba if the numbers are right. |
|
|
|
|
#15 | |
Forum Staff
|
Quote:
You say that I just killed his dps when he gets armlet (like nowadays) because he will just regenerate 4HP/s (like nowadays) ? I don't see your point. I just say that 1% Max HP infight regeneration on a ranged STR hero with 315 base MS and a Slow Splashing attack combined with an Armor that makes all AGI heroes drool all over it will get IMBA. @ your edit: Yes, it is not imba when the numbers are right. BUT the numbers posted here are wrong. Suggest your own numbers and I will argue about them. I jsut try to keep the 1% and balance it by other means. Nothing else.
__________________
None of my responses are meant as an offense to any of you
|
|
|
|
|
#16 | |
Member
Join Date: Jun 2010
Posts: 1,109
|
Quote:
|
|
|
|
|
#17 |
Member
|
im not siding in on anybody.
but if you want to increase regeneration while in dragon form, reduce duration. if you want more reg on melee form cut it to 0.5% and doubles at dragon form while reducing the duration or not. |
|
|
|
#18 |
Member
Join Date: Jun 2010
Posts: 1,109
|
Please see my heartstopper argument, This sugestion isn't imba at all with current numbers.
|
|
|
|
#19 | |
Member
Join Date: Jul 2009
Posts: 262
|
Quote:
![]() i'm not good at math, so please forgive me ![]() ok, let's do some simple math: at level 7 with 600 hp and 1% hp regen/sec = 6 hp regen/sec. it's just +2 from the current one. but the numbers scales into lategame where 4 hp regen/sec is negligible compared to alche that got 60 hp regen/sec, you should have at least 6k hp to get the same amount of regen edit: ![]() but wait, alche is melee + low attack speed + low armor
__________________
|
|
|
|
|
#20 |
Member
Join Date: Jun 2010
Posts: 1,109
|
^HAHAHA finally someone got my point. xD
However by lvl 7 you have something like 900 hp. |
|