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Old 07-12-2010, 09:06 PM   #1
Redleader134
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Default [Int-Scourge] Saulphan, The Dark Spirit


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The Dark Spirit
Cant think of a model/story... suggest!
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Last edited by Redleader134; 02-03-2011 at 04:42 PM.
Old 07-13-2010, 02:31 AM   #2
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

1st Skill: Ouch! Dont you think 40/50/60/70% splash is too harsh?

2nd Skill: I like it, but does it count spell damage as well or just physical damage dealt? and if it does, can it proc multiple times on one damage instance? [ex: Finger of Death/Laguna Blade Sonic Wave]

3rd skill: One word - OUCH!

Ultimate: Does it count creep kills as well or only heroes that have killed other heroes? [I think it is codeable, Alchemist uses the same basis for his Goblin's Greed... right?]

PS: Mind checking out my HI? and how did you make that kind of layout?
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Old 07-13-2010, 03:16 PM   #3
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

Quote:
Originally Posted by divinegospel View Post
1st Skill: Ouch! Dont you think 40/50/60/70% splash is too harsh? Lol your right. I will lower it a bit.

2nd Skill: I like it, but does it count spell damage as well or just physical damage dealt? and if it does, can it proc multiple times on one damage instance? [ex: Finger of Death/Laguna Blade Sonic Wave] Phyisical damage only. It procs once only.

3rd skill: One word - OUCH!

Ultimate: Does it count creep kills as well or only heroes that have killed other heroes? [I think it is codeable, Alchemist uses the same basis for his Goblin's Greed... right?] I think heroes and creeps because it might otherwise be a bit imba. It deals large damage + ministun to ALL nearby heroes.

PS: Mind checking out my HI? and how did you make that kind of layout? Just quote my post then just use it as a template. I dont think i explained that well, do you get it?
Hope that answers
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Old 07-30-2010, 02:38 PM   #4
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

1) The bonus damage is totally splashed with the percentage of the damage?
Like: 15 Bonus DMG + 10% Hero damage.
Anyway, it's good.

2) It is good to support allied heroes, but does not make any sense in one-on-one battle, since it doesn't works on yourself. If works and I don't saw, it's okay.

3) Pretty good.

4) If it counts creep kills, not only hero kills, it's okay. But, are you sure that you want this ulti? I don't see synergies and strategies with other skills. I suggest changing the name of the skill, since it ressurrects nothing.

And about the stats: Normally, your hero would start with 304 HP and 351 MP. I see that you want your hero chase the enemy, since it has 305 MS and a good AS, but its low STR GROW and no disable/stun/slow, makes it such a vulnerable target. I suggest increasing the STR grow a little.
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Old 07-30-2010, 02:48 PM   #5
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

Refer to the Background Story thread here for a story.
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Old 07-30-2010, 03:16 PM   #6
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

Quote:
Originally Posted by Ryugo View Post
1) The bonus damage is totally splashed with the percentage of the damage?
Like: 15 Bonus DMG + 10% Hero damage. Yea its including bonus damage.
Anyway, it's good.

2) It is good to support allied heroes, but does not make any sense in one-on-one battle, since it doesn't works on yourself. If works and I don't saw, it's okay. It does work on yourself

3) Pretty good.

4) If it counts creep kills, not only hero kills, it's okay. But, are you sure that you want this ulti? I don't see synergies and strategies with other skills. I suggest changing the name of the skill, since it ressurrects nothing. Point taken, I will think about it

And about the stats: Normally, your hero would start with 304 HP and 351 MP. I see that you want your hero chase the enemy, since it has 305 MS and a good AS, but its low STR GROW and no disable/stun/slow, makes it such a vulnerable target. I suggest increasing the STR grow a little. Oh yea, I will increase it.
Background Story soon
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Old 11-03-2010, 12:45 PM   #7
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

Too cool orb-effect! Imagine mjo-buriza huh ?
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Old 11-03-2010, 10:04 PM   #8
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

Can see synergy of hero as enemies will want to spread out, then Shadow would do it's thing. I think Shadow's AOE isn't specified clearly. What AOE do you mean? IMO it should be targeted instead much like Warlock's 'Fatal Bonds', and this bond, the further stretched, will augment the damage increase. And the distance of this will decrease as the level of the skill increases, meaning maybe, at level 1. 700 distance will be the full 40%, and then at level 2, 500, then 300, etc. So when they try to evade your splash and immolation, they take more damage from other sources. Though your skills will mean that this hero will hardly get kills since it makes it easier for others to KS the kill(in a sense). Nice immolation idea, btw.

This hero should be STR or AGI instead of INT. He isn't a nuker or anything like an INT hero, and will be in middle of large-scale battles, STR would suit him better. Making him AGI would be making him like Gyrocopter.
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Old 02-02-2011, 08:11 PM   #9
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

I think he is fine as INT, just because he has no nukes doesnt make him a STR or AGI
Also, it would mean players can get +int for mana AND some nice damage
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Old 02-02-2011, 08:16 PM   #10
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

This is perfect for a Shade exept for 1st skill
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Old 02-24-2011, 12:23 PM   #11
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Default Re: [Int-Scourge] Saulphan, The Dark Spirit

But shades have no attack animation
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