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Old 07-13-2010, 06:34 PM   #1
gnaLor
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Default Balanars Ulti


Hi,

atm, you have to "spam" ulti whenever its cooled down during the night to make the night longer.
This is useless, strange (it is alrdy night, why make it "more" night?) and also a bit annoying to check the cooldown all night long.

Note: Do not post negative comments cause you think this will be imbalanced/overpowered or anything like this. Thats just not right. Vote on the concept.

I suggest that (ONLY!) in the night, Balas Ulti turns into a passive ability that prolongs the night by making the time pass slower (thats easily codable, time progress can be set to any speed).

Another possible (grafical) solution (ability is also passive) would be to prolong the night by automatically stoping the time at 0:00, making the clock purp like if bala had used his ulti. This would make the night much darker overall. But thats only Eyecandy, the gameplay effect would be exactly the same.


Numbers:
I quote FunnyWarfares guide here, I hope the numbers are correct.

"The normal night is 7.5 minutes long. That means 450 seconds.
Level 1: 2 times - 500 seconds 8.3 minutes
Level 2: 3 times - 600 seconds 10 minutes
Level 3: 5 times - 850 seconds 14.2 minutes"

Id suggest that the night should be prolonged to about these numbers. Thus, the gameplay effect would be minor/there would be no rebalancing. To nullify possible side effects, the numbers could be ajusted to nullify balance changes. Many people seem to think that these numbers are imba, but actually these are the current numbers of the current ability.
Anyway, just numbers, vote on the concept pls.


Further Details: (added 19.7.'10)

Behaviour when night ends:
There was the point that there should be a Cooldown at the end of the night. The explanation (Sm0kNPurp): I just feel like, after having used his powers to prolong the nighttime, he should have a resting period (cooldown) before he is able to change day into night itself.
Althought that sounds logical, I think there should be no Cooldown at the end of the night due to gameplay reasons. He should be able to instantly turn day to night again (like its now too).
If there would be a forced cooldown, this would produce a (quite long especially at early levels) fixed period of time where bala can never turn day into night. The enemy team could possible abuse this by planning a gank/fight for exactly this time where they know that bala cant use his ulti.
Btw, it is not senseful to use it directly after day begins, cause then, it would be on cooldown.
However, Im open to new suggestions.



Behaviour when night begins while ulti is on cooldown:
There are different possible solutions. Im open to suggestions. I think the new system should prevent that (for perfect use) the ability needs to be cast right before it turns night. This would be sort of abusive and leed to that the ability has to be used without the need in the current "fight" situation, which I think is bad.

Let me present you one solution that hopefully brings it to full fairness without requiring the player to remember anything. For this one, the duration (when used at day) of the levels is important.

l is the lenght of the night including the passive effect.
d is the duration of lvl 1/2/3 at day.
x is the time left until it turns night when using the ability.
y is the actual lenght of the night after including the cooling down ability into the equation.

y = l - (d - x)

d - x can only be positive ofc.

Example:
He uses Ulti Level 2 (--> d=80) 20 secs before night begins (--> x=20). l=850
y = 850 - (80 - 20) = 790

Again: This solution focuses on that the player doesnt have to focus on the mathematical/logical correct usage to make the night as long as possible, cause it makes him unable to do so in anyway. Thus, he can focus on using the ulti when its really needed (out of the games situation, e.g. when being ganked or when ganking).
Its still flawed atm.


What ya say guys? : )
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Last edited by gnaLor; 02-16-2011 at 04:48 PM.
Old 07-13-2010, 06:55 PM   #2
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Default Re: Balanars Ulti

No! Cause at day, bala will lose his power to cast and escape/chase...

The casting part is for your use, to choose when it's best to have it on!

Bala will be at night "forever" and at day he will just stay back, cause he can't do nothing...
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Old 07-13-2010, 07:00 PM   #3
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Default Re: Balanars Ulti

Quote:
Originally Posted by Megasrdc View Post
No! Cause at day, bala will lose his power to cast and escape/chase...

The casting part is for your use, to choose when it's best to have it on!

Bala will be at night "forever" and at day he will just stay back, cause he can't do nothing...
You realize taht the ulti stays the same as now, while it is day?

It turns into a passive when it is night, so that you don't have to spam it.
During the day it stays the same.


T-UP.
Another idea: make it autocasteable...
(yes, I like autocast spells ^^)
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Old 07-14-2010, 01:39 AM   #4
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Default Re: Balanars Ulti

It doesnt require a lot of effort to spam it during night, but i'm all in for convenience so T-up.
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Old 07-14-2010, 06:25 AM   #5
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Default Re: Balanars Ulti

Nope, it helps distinguish the people who are fucktarded from the people who understand how it works >_>
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Old 07-14-2010, 12:08 PM   #6
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Default Re: Balanars Ulti

So if it stills the same, it will be OP cause 5x the time of the night, without the player want is kinda of OP!

Imagine this, when the day begin, the cooldown will always be off, and the night would be big already!
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Old 07-14-2010, 04:24 PM   #7
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Default Re: Balanars Ulti

I don't see the point. It's just as efficient and much less complicated to spam it at night.
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Old 07-14-2010, 04:26 PM   #8
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Default Re: Balanars Ulti

Quote:
Originally Posted by sndwch View Post
I don't see the point. It's just as efficient and much less complicated to spam it at night.
So it is less complicated to press a button every X seconds compared to doing nothing?
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Old 07-14-2010, 05:36 PM   #9
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Default Re: Balanars Ulti

I think without his ultimate thats a 50% Day - 50% NIght!

With his ulti, Level 3, I think it change to 80% Night - 20 % Day!

With Your ulti - It will be 99% Night - 1% Day!
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Old 07-14-2010, 05:44 PM   #10
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Default Re: Balanars Ulti

Quote:
Originally Posted by Megasrdc View Post
I think without his ultimate thats a 50% Day - 50% NIght!

With his ulti, Level 3, I think it change to 80% Night - 20 % Day!

With Your ulti - It will be 99% Night - 1% Day!
I think you got it wrong.

It will be night for as long as it is now.

For all who have trouble to understand the OP:

The suggestion is:
Make his ulti PASSIVE (no casteable) during night.
Prolong the night to the exact value it would last if you spam your ulti during night.

tl;dr:

The Ulti just spams itself during night.


NOTHING MORE
Values stay the same.
During day you still will have to cast manually.
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Last edited by Yendor; 07-14-2010 at 08:47 PM. Reason: Was a little bit to agressive ...
Old 07-14-2010, 07:14 PM   #11
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Default Re: Balanars Ulti

Eh. I guess I could save a minute or two with this whenever I forget. Also, it'll make some of those retards who flame you when you use Darkness at night to shut the hell up.

Question: If Balanar dies right before Nighttime starts, when would it activate?
Oh, and T-Up.
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Old 07-14-2010, 08:34 PM   #12
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Default Re: Balanars Ulti

Ohhh! I get it! I read 10x and i couldn't understand why the hell he wanted to boost his ult!

But T-Up so!

I'm only afraid, cause noobs will known that is night forever... And now they don't know that the time freeze!

Sorry for the confusion \o
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Old 07-14-2010, 08:46 PM   #13
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Default Re: Balanars Ulti

Quote:
Originally Posted by Megasrdc View Post
Ohhh! I get it! I read 10x and i couldn't understand why the hell he wanted to boost his ult!

But T-Up so!

I'm only afraid, cause noobs will known that is night forever... And now they don't know that the time freeze!

Sorry for the confusion \o
And I'm sorry for being so agressive...

I'm glad that I was able to explain it to you...
(I will edit my post to be a little bit nicer xP)
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Old 07-14-2010, 08:49 PM   #14
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Default Re: Balanars Ulti

At all people who think that would have a great impact to the ultis usage/make it imba:
Please read the suggestion again. The balance effect of this suggestion is very small, and numbers could be slightly modified to nullify it. If you - after reading it again - still think that this would be unbalanced, please dont post again cause you dont get it.

"It doesnt require a lot of effort to spam it during night, but i'm all in for convenience so T-up. "
But still, I forget it all time making me lose many seconds of time. The effort is not the click but remembering to cast it. Im sure many people feel in the same way.

"Another idea: make it autocasteable..."
Hmm that would be very strange/useless for the daytime. And also, It would be pretty random whether the ulti has cooled down when the night is over. Also, it could be surprising and bad in some fight situations when bala suddenly starts to cast. I think the solutions in the 1. post are more elegant.

"Question: If Balanar dies right before Nighttime starts, when would it activate?"
I see 2 possibilities that are both fine.
1. It doesnt matter whether bala is dead or not.
2. Time goes at the normal speed while hes dead. However this doesnt work in a fair way for the (imo better visual) solution that the night doesnt go on slower but completely stops at midnight.
In the end it seems not to be that important for balancing.
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>>Items can be assembled by clicking the recipe scroll

Making shopping more comfortable.

>>Make Balanars ulti passive at night

Removing the annoying ulti spam at night.

Testmap: Meat Hook ! visual
Shows a ! above Pudge if his hook hits a hero.
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Last edited by gnaLor; 07-15-2010 at 12:13 PM.
Old 07-14-2010, 09:11 PM   #15
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Default Re: Balanars Ulti

i agree with you
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Old 07-15-2010, 10:10 PM   #16
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Default Re: Balanars Ulti

IMHO just autocastable at night will be enough =)
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Old 07-15-2010, 10:13 PM   #17
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Default Re: Balanars Ulti

Quote:
Originally Posted by Monsterlord View Post
Nope, it helps distinguish the people who are fucktarded from the people who understand how it works >_>
It isn't hard to understand how it works. Press Activate and boom it turns night into day.. How hard is that to understand?

Eh, T-null. Isn't hard to see when it's off cool down.
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Old 07-16-2010, 04:02 AM   #18
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Default Re: Balanars Ulti

I'm not sure on the exact numbers here but..

Say someone uses balanar's ult like 10 seconds before it actually turns nighttime. Ult turns on, he goes and kills some people, it turns off for 10 seconds, and then its right back on

That would totally skip past the cooldown part of his ult

The passive part works for me thats cool but I suggest instead that its not an always passive thing.

Say balanar goes into nighttime with his ulti on CD, then it would need to wait for his ult to come OFF CD to become this "passive" ability. And then when Nighttime is over it refreshes back to being on full CD so you wouldnt be able to use his ult right away after nighttime.

If that makes sense :P. T-Up on your passive idea, although in the sense of fairness i think that the cooldown needs to be taken into account.
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Old 07-16-2010, 06:42 AM   #19
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Default Re: Balanars Ulti

,I don't like to click while someone is chasing because it interrupts movement.
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Old 07-16-2010, 07:31 AM   #20
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Default Re: Balanars Ulti

Make it active + passive like murloc's ulti. Passively it extends night time, if you have learned the spell. And when you press it it becomes night instantly (but with a lot shorter cd and duration - like 15 sec duration, 45 sec cd).
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