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#1 |
Member
Join Date: Dec 2009
Location: Yogyakarta, Indonesia
Posts: 153
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| Last edited by Night Reaper; 07-15-2010 at 02:17 PM. | |
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#2 |
Member
Join Date: Dec 2009
Location: Yogyakarta, Indonesia
Posts: 153
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No comment? That's cruel.
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#3 |
Member
Join Date: Sep 2009
Location: Behind the christmas tree ready to be snatchin' yo kids up!
Posts: 1,407
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am... so the Maligant Clash deals 240 damage + 8% of max health or does it deal 240 damage and your hero just heals himself for 8% of max hp?
i also don't understand how does his ultimate work. 0.6 seconds silence for each attack?0.6xSTR for each attack? EACH ATTACK?! What do you mean? That if you had hit the enemy 10 times without changing your target, when you activate the spell you will silence him for 6 seconds and deal him 6xSTR as damage?! Explain it better. Check out my ideas as well in the signature below.
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#4 | |
Member
Join Date: Dec 2009
Location: Yogyakarta, Indonesia
Posts: 153
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Quote:
For the Malignant Gash, it deal 240+8% of enemy max hp and heal Vereticus. It just like multiple Na'ix feast. |
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#5 |
Member
Join Date: Sep 2009
Posts: 312
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I like it. It would synergise well with other armor reducting heroes like Dazzle or Slardar. T-up.
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#6 |
Banned
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HRT Time!
Skill 1: So he only heals the 8% max hp of each enemy unit correct? So if there are 5 units with 1000 hp, he would heal 80(5)=400 hitpoints right and deal 240 to them right? Pretty cool though I suggest maybe lowering cd to 5 seconds and dealing 60/80/100/120 damage instead as this skill would replace the lifesteal item known as helm of dominator or mask of madness. Then make maim last about 1.5 second and the maim would be huge like 30%/40%/50%/60%. I mean he already has the 2nd passive which increases his MS every time he attacks so this change shouldn't be too problematic. Skill 2: Does this affect regular creeps as well? Would prove to be interesting to get the MS boost to in attacking a regular creep in order to move in and strike with his first skill. Other than that, it's a bit boring, but works nonetheless. Skill 3: Desolator orb effect ftw! I guess it's okay. Ultimate: At level 25 including bonus stats, he gets about 119.4 str so roughly about 72 bonus pure damage. Base Damage will be 130.4-132.4 (w/o bonus stats) roughly giving him about +78 bonus damage giving him a MINIMUM total damage per hit of 150 damage. Compared to other ults, this is actually okay but ya know, gotta do some math to figure out how powerful this thing really is (since he's a hard carry and lacks farming tools [then again he does have a skill that -armor passively and a 1st skill that deals a relatively good amount of damage], damage can get to extremely high points potentially making this skill way too powerful). Dunno how broken or OP silencing one unit is, but it shouldn't be too bad as the skill has a duration and isn't a passive or auto-cast. Overall: A hard-carry for sure though maybe not as all (or most of them) his skills scale relatively well throughout the game. |
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#7 |
Forum Staff
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Skill 1 : For me, it sounds like combination of several skills. Draining max hp is an unique concept but combining it with dmg and maim has made it felt like less unique. Oh wait. This is AoE. No problem now.
![]() Skill 2 : Fervor inspired I suppose. Anyway, nice. Great chasing skill. Skill 3 : Not really unique. Both armor reduction and DoT is used in DotA (Deso and Orbs). You need STR for ulti but no skill increase it. IMO, you should place STR related skill here. Skill 4 : Duration should be shorter than 0.5 even on lv 3 or it'll make this hero to have perma-silence. Others are ok IMO
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#8 |
Banned
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I love that idea, actually. If he keeps knocking on a single target, or stands and fight 1v1, his enemy is perma silenced. So they have to keep running [to increase attack gap] or get helped by teamies.
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