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Old 07-17-2010, 10:03 PM   #1
cc.jmk!
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Lightbulb [Command] Hero Tint + Alternative models


Hey there ^^ i was just lamenting that so many models turned useless due to their similarity with other current heroes, and how some models are, in the eyes of lots of players, ruined for their tinted (Nevermore, Slardar and Lion for a quick reference), then got an idea :P Couldn't two commands like -water/-weather be added to change the hero's tint and model among alternative ones?

For instance -tint RR GG BB (being RR GG BB the numbers just like -water) would change the hero's tint to the RGB tint written. As not all heroes have the original tint for their model (normal tint is 255 255 255), writing something like -retint or -tint (Without any RGB defined) could return the hero to it's original tinting (Aside Nevermore, Slardar and Lion, other heroes that are tinted are Darkterror and N'aix; maybe other too, but i can remember those)

On the other hand, -alt X (X being a number between 0-3) will change the hero's model, being 0 the original model, and 1/2/3 the alternative models, where applicable. If a hero has only 1/2 alt models, or none at all, using an incompatible -alt number won't change anything. To prevent abuses (changing the model all the time can certainly cause confusion), the -alt command can ONLY be typed which the first 2mins of the match; That way, at the beginning you can select your alternative model, but must keep it for the rest of the game.

For the use of the -tint command, here's an example picture: The hero on the left is the original Firelord (tint 255 255 255); the one on the middle is actual Nevermore (whose tint value is 0 0 0); the one on the right is the Firelord model with -tint 0 255 0.



Here a table with possible alternative models/skins for heroes (* heroes can also be left appart for possible new heroes), and a picture showing some heroes with their alternative model; all heroes on the left are original, all heroes on the right are alternative.



HeroAlt 1Alt 2Alt 3
OmniknightFrostmourne ArthasUther*Either regular Paladin or Dragen or Halahk (different coat/hair colours)*
Treant ProtectorCorrupted Treant Protector  
BristlebackBrown RazormaneArmed Razormane (former model) 
Dragon KnightBloodelf Leutenant  
MagnataurBlack MagnataurBrown Magnataur 
Sacred WarriorTroll Head-hunter*  
SandkingGray Sandking  
TidehunterTeal Tidehunter  
AxeNon-bloodlusted Axe  
Chaos KnightBloodlusted Orc Raider*Orc Raider* 
LycanthropeBlue Demon (Archimond)Eledar Warlock (purple) 
Night StalkerRegular Night Stalker (Current is Balnazzar's model)  
Pit LordGreen Pit Lord (Mannoroth)  
Slithereen GuardNaga Myrmidon  
UndyingDalaran Mutant (Blue)  
JuggernautUnbloodlusted Juggernaut  
MorphlingWater Elemental  
Naga SirenNaga Summoner (more colourful)  
Stealth AssassinBrown Satyr  
Troll WarlordTroll TrapperIce Troll (Maybe IT Trapper)Dark Troll (Maybe DT Trapper)
Bounty HunterRegular Draenai (different weapon)White Draenai 
Faceless VoidUnbroken (oranje)  
GeomancerKobold  
Lightning RevenantRevenant of the Waves (greenish and rotten)  
Ursa WarriorPanda UrsaUrsa Warrior (lightbrown)Ursa Shaman (has a coat)
Vengeful SpiritSentinel (Non-spirit model)  
Murloc NightcrawlerMurloc Trapper (different weapon)Orange NightcrawlerTeal Nightcrawler
BroodmotherRegular Spider (purple legs)Forest Spider (teal legs) 
Nerubian WeaverOrange WeaverCrypt Demon 
Shadow FiendShadow(Regular Firelord is not included due to the -tint suggestion) 
VenomancerZergling*  
Keeper of the LightBandit Mage  
Lord of OlympiaRegular Dwarven Mountain King  
ProphetMalfurion (Different coat)Mounted Malfurion (Different Coat + mounted on a goat) 
WindrunnerBlood Elven Archer  
InvokerKael'thas model  
VisageWivern (non-spirit)  
Ogre MagiOgre Warrior*Ogre Lord* 
Shadow PriestTroll PriestIce Troll Priest 
Tormented SoulCenarius (non-spirit)  
Death ProphetSylvanas Windrunner's Banshee (blueish)  
Demon WitchNon-bloodlusted Orc Warlock(Regular Fel Orc Warlock is not included due to the -tint suggestion) 
NecrolyteKel'thuzad (non-spirit)  
Queen of PainSuccubus (redish)  
WarlockDrak'thul (different coat, backpack and white hair)  
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Last edited by cc.jmk!; 01-13-2011 at 09:27 PM.
Old 07-17-2010, 10:06 PM   #2
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Default Re: [Command] Hero Tint + Alternative models

please add images of the models..
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Old 07-17-2010, 10:07 PM   #3
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Default Re: [Command] Hero Tint + Alternative models

Damn, this'd take ages xD when Juggernaut logs on, so he helps me with that, i'd add images, i promise.

EDIT: Just seen ~Bob~ checking the thread =P damn, how i love OMG xD It's almost like having IceFrog commenting your posts :P uber-cool! o/
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Last edited by cc.jmk!; 07-17-2010 at 10:24 PM.
Old 07-17-2010, 11:16 PM   #4
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Default Re: [Command] Hero Tint + Alternative models

Sorry for the double post; i want to bump this on top of the other post (which was accidental) trying to avoid ppl to post there, and then find this post u.u happens a lot.
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Old 07-17-2010, 11:23 PM   #5
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Default Re: [Command] Hero Tint + Alternative models

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Originally Posted by jesusatan View Post
It will cause confusion and will be abused. It will be better if a player would be able to switch his hero's model once per game. And you will reduce the number of free models by a lot.
copy/paste
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Old 07-17-2010, 11:31 PM   #6
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Default Re: [Command] Hero Tint + Alternative models

Again, models taken away are really a few, and can simply not be included on the final available models, or be added, and then eventually removed if they are going to a hero suggestion.

There you have a picture showing several heroes with their alternative models; do you really think that, for instance, Mannoroth can eventually became a hero (the green Pit Lord), having Pit Lord on the game? they are almost exactly the same! they only have a different colour palette.

Other alternative models are slightly more different, like Chen's and Thrall's; they are quite akin, but if Thrall were to be an individual hero, you could just remove it from the alternative models' list.



About your other comment; how could this be abused? Thou i still agree that changing the model all the time would cause some confusion. For solving that, maybe the -alt command could only be used before the first creep wave spawns? It'd be similar to -ah command.
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Old 07-17-2010, 11:35 PM   #7
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Default Re: [Command] Hero Tint + Alternative models

Ok...the tinting is fine since that will be easy to code, but the alternative models is a bit harder and would require a bit too much effort I think. T-up for tinting but t-down for bonus models.
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Old 07-17-2010, 11:43 PM   #8
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Default Re: [Command] Hero Tint + Alternative models

t-up for tinting
t-null for the models because of what juggernaut said
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Old 07-17-2010, 11:43 PM   #9
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Default Re: [Command] Hero Tint + Alternative models

The tint part has been suggested here:
http://www.playdota.com/forums/255959/pimp-your-hero/

The Model part has been suggested here:
http://www.playdota.com/forums/25532...me-so-why-not/

But as I T-UPed both of them and your sugegstion looks better in terms of presentation (and you have both in one):

T-UP
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Old 07-17-2010, 11:44 PM   #10
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Default Re: [Command] Hero Tint + Alternative models

It should actually take as much work as it took for me to write the table, but writing the model's path instead of the name, and instead of a table, using a trigger similar to Tint (as Tint is changing the fields Graphic - Tint Colour (Red), Graphic - Tint Colour (Green), Graphic - Tint Colour (Blue)), but changing the field Graphic - Model File instead.

I presumme that the -tint command could be written on a single trigger, saving the 3 RGB values from the inputted -tint RR GG BB; on the other hand, the -alt command would too requite one trigger, but after saving the imputed number, would need to check the current model, and see which model corresponds to the alternative number written.

Yes, would be longer, but for sure commands like -switch, -swap, and of course every single game mode are tremendously longer; this is a work for a weekend :P
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Old 07-17-2010, 11:45 PM   #11
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Default Re: [Command] Hero Tint + Alternative models

t-up for both, altough the models-thing would take an eternity to be made.(by eternity I mean more than 5 minutes)
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Old 07-17-2010, 11:47 PM   #12
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Default Re: [Command] Hero Tint + Alternative models

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(by eternity I mean more than 5 minutes)
That's what i mean u.u
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Old 07-17-2010, 11:57 PM   #13
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Default Re: [Command] Hero Tint + Alternative models

T-down. DotA is no ingame Editor. Dont destroy the heroes looks pls. Never is black. If you dont like this (what Id understand), suggest to change it. But then for everybody. This overcustomizing sucks.
I advise you to have a try in Mapping.
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Old 07-18-2010, 12:00 AM   #14
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Default Re: [Command] Hero Tint + Alternative models

I did have my try on mapping. But i see no why this couldn't be accepted, having commands like -water and -weather already ingame, and the alternative courier models. It's EXACTLY the same.
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Old 07-18-2010, 02:00 AM   #15
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Default Re: [Command] Hero Tint + Alternative models

T-UP for tinting.
But with the alternative model etc, there are already method of doing this, but localised. So they only appear different on your screen, by using a similiar method to Dota Theme Manager. Making these changes, like DTM doesn't effect gameplay either. So if people really want to change the way heroes look, they can just do it themselves locally on their computers.
I can give screenshots if you want.
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Old 07-18-2010, 02:10 AM   #16
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Default Re: [Command] Hero Tint + Alternative models

I'm familiar with the concept, don't worry. Still, that is much more complex and "permanent", and quite not user-friendly. Anyone can use -water commands, and in a big extent, -weather commands (many non-english speaking people has problems with spelling moonlight for instance :P but it's not that of a trouble).

Changing models within the PC is definitely more worksome (FOR THE USER) than typing -alt #.
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Old 07-18-2010, 02:27 AM   #17
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Default Re: [Command] Hero Tint + Alternative models

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Originally Posted by ccjmk View Post
Changing models within the PC is definitely more worksome (FOR THE USER) than typing -alt #.
You are right, I was just putting it out there. It is very time consuming yes.
But the option is there.
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Old 07-18-2010, 04:38 AM   #18
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Default Re: [Command] Hero Tint + Alternative models

Time consuming, semi-permanent (you have to change things back to revert it), not user-friendly, and you'r directly modifying WC3's files for it, when it can simply be added with a short command, available for noobs and skilled ones on computing alike, without any MSI, without modifying any game files, without causing any gameplay change with it, and giving players variety.

Now the cons are..? That someone needs to sit and write the code? every single thing added to the game has the same con then, and everything that was implemented, WAS implemented even with it, so.. :P
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Old 07-18-2010, 07:10 AM   #19
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Default Re: [Command] Hero Tint + Alternative models

If it is for the user only, T-Up! Else, T-D
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Old 07-18-2010, 05:10 PM   #20
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Default Re: [Command] Hero Tint + Alternative models

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Originally Posted by NoThlnG View Post
If it is for the user only, T-Up! Else, T-D
If it can be coded to be a user-only change, i wouldn't mind. Anyway, i'd still like it if it were global.
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