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| Affiliation: | Neutral |
| Damage: | 30-34 |
| Armor: | 1 |
| Movespeed: | 300 |
| Starting HP/MP: | 416/234 |
| Attack Range: | 100 (melee) |

Raven Dance - (Active)
__________ __________
Years of eating corpses have allowed Naisa to communicate with its fellows. They fight for Naisa in exchange of food.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 75 30 N/A N/A Until death Call for 6 crows 2 90 25 N/A N/A Until death Call for 9 crows 3 105 20 N/A N/A Until death Call for 12 crows 4 120 15 N/A N/A Until death Call for 15 crows
Notes:Obsession - (Toggle)
- When hero casts this skill, a horde of crow will come out from the nearest tree
- Maximum number of crows: 30
- Crows:
+ Uses the tinted black vulture model + Uncontrollable; vulnerable; has 30/40/50/60 hp, 15 hp regeneration and 50% magic resistance; gives 10 gold when killed + No collision size and max movespeed + Model should be small + Normally crows don't fly above hero's head, they fly around the hero. + 1 chaos damage, 0 armor (unarmored type) + Attack the nearest enemy from the hero, max range is 600 + Crows exist until they die - Crows will eat corpses in the AoE around hero; for each corpse eaten, the crows get 100% bonus damage and 20% bonus health; each stack of buffs lasts for 30 seconds
- Corpses will be removed once eaten
__________ __________
Having been through tragedies, Naisa can send its memory through its blood to nearby foes. By doing so, it strikes fear into those victims weakening them drastically.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 15 per second 0 N/A 240 Until deactivated Naisa loses 2% health per second; reduces attack damage of enemies by 20% and their armor by 5 2 20 per second 0 N/A 260 Until deactivated Naisa loses 3% health per second; reduces attack damage of enemies by 25% and their armor by 6.25 3 25 per second 0 N/A 280 Until deactivated Naisa loses 4% health per second; reduces attack damage of enemies by 30% and their armor by 7.5 4 30 per second 0 N/A 300 Until deactivated Naisa loses 5% health per second; reduces attack damage of enemies by 35% and their armor by 8.75
Notes:Deadlock - (Toggle)
- Damage dealt to Naisa depends on its max health
__________ __________
Watching its father infesting and consuming several creatures, Naisa invented its own method of defending. By locking and hiding behind its foe, it is able to shield itself by using the flesh of the one locked.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A Until broken Locks the target blocking 30% damage 2 N/A N/A N/A N/A Until broken Locks the target blocking 40% damage 3 N/A N/A N/A N/A Until broken Locks the target blocking 50% damage 4 N/A N/A N/A N/A Until broken Locks the target blocking 60% damage
Notes:Dead Rising - (Passive)
- Lock by attacking while the skill is activated
- Target will be locked as soon as Naisa begins attacking, not when it finishes attack animation
- When locked, Naisa will be dragged by affected unit
- Affects damage from all sources
- Blocked damage will be dealt to locked unit as damage from Naisa
- The lock can be broken by ordering Naisa to move, deactivating the skill, using teleporting or knockbacking skills or damaging Naisa for 20% of its maximum health
__________ __________
By getting its stolen body heavily damaged, Naisa can unseal itself to revert to its original form. By doing so, it can regenerate the stolen body and eventually seal itself again.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 240 N/A N/A Until sealed Reverts to Ice Wyrm, regenerates 25% health per second, gives 50 bonus damage 2 125 180 N/A N/A Until sealed Reverts to Ice Wyrm, regenerates 20% health per second, gives 75 bonus damage 3 150 120 N/A N/A Until sealed Reverts to Ice Wyrm, regenerates 15% health per second, gives 100 bonus damage
Notes:
- The skill works when Naisa is killed
- Naisa can't die in Ice Wyrm form
- The amount of health regenerated depends on Naisa's max health
- Will work even if silenced on death.
- Will not work if Naisa does not have required mana.
- If Naisa has an Aegis and Reincarnation is cooled down upon death, Reincarnation will trigger first.
- Ice Wyrm:
+ Uses the Ice Wyrm model and icon + Has 330 movespeed + Base Attack Time: 1.2 + 100 attack range + 0.7 attack animation (0.6 backswing)
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#2 |
Member
Join Date: Jun 2009
Location: Pasay City, Philippines
Posts: 109
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The Icon of Naisa, doesn't look like the model...
But I like the story.
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My Favorite Heroes:
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#3 |
Member
Join Date: Apr 2010
Location: Wessssssst.
Posts: 187
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Story and skills (bit confusing though). Nice.
Except for the model.
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![]() This way to KFC, said Xin. |
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#5 |
Member
Join Date: May 2010
Posts: 156
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#6 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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![]() NoThlnG made it, use it!
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#7 | |
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Raven Dance: the worst film I have watched so far.
Obsession: a better film, still bad though. Deadlock: a term in computing. Dead Rising: a video game. Skills tl;dr version: Raven Dance: calls for crows, if they eat corpses they will get stronger Obsession: makes the hero lose health and lowers enemies' attack and defense. Deadlock: lets an enemy drag the hero, transfers a portion of received damage to that enemy. Dead Rising: becomes an Ice Wyrm when killed then regenerates until fully healed. Thank you. Quote:
Does it matter? Thank you anyway.
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#8 |
Member
Join Date: May 2010
Posts: 156
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Oh hey, about Deadlock
![]() Please immobilize the attack foe until N'aisha finishes attacking animation Otherwise it will be weird.
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#9 |
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No. Were it that way, it would be a literal deadlock in lategame.
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