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| Affiliation: | Neutral |
| Damage: | 50-50 |
| Armor: | 2 |
| Movespeed: | 310 |
| Starting HP/MP: | 530/195 |
| Attack Range: | 100 (melee) |

Moonwalk - (Passive)
__________ __________
Possessing inhuman speed, Stoic can move from one spot to another in a blink. An opponent struck this way will be astonished and grappled by Stoic, which allows him to bring that opponent to where he goes.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A 0.5 per consecutive use 320 N/A 1.25 Allows Stoic to blink and grapple opponent 2 N/A 0.45 per consecutive use 380 N/A 1.5 Allows Stoic to blink and grapple opponent 3 N/A 0.4 per consecutive use 440 N/A 1.75 Allows Stoic to blink and grapple opponent 4 N/A 0.35 per consecutive use 500 N/A 2 Allows Stoic to blink and grapple opponent
Notes:Eye and Tooth - (Passive)
- Once learned, instead of walking Stoic will blink when you order him to move/attack
- He will first walk until the ordered spot is within range and then blink
- While grappling an opponent, the range is halved
- Stoic can't walk normally while grappling, otherwise the opponent will be released
- Cooldown:
And so on
Number of consecutive use Cooldown at level 1 1 0.5 2 1 3 1.5 4 2 - If Stoic don't blink in a duration equal to the cooldown after it finishes, the cooldown will be set to the previous value
__________ __________
Being a master at close combat, Stoic can easily use his opponents' power to damage them. The further they are from him, the less he can make use of this technique.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A N/A Deals bonus 55% of opponent's base damage, 2% less for each 10 range unit between Stoic and that opponent 2 N/A N/A N/A N/A N/A Deals bonus 70% of opponent's base damage, 2% less for each 10 range unit between Stoic and that opponent 3 N/A N/A N/A N/A N/A Deals bonus 85% of opponent's base damage, 2% less for each 10 range unit between Stoic and that opponent 4 N/A N/A N/A N/A N/A Deals bonus 100% of opponent's base damage, 2% less for each 10 range unit between Stoic and that opponent
Notes:Gone with the Wind - (Passive)
- Damage type: physical
__________ __________
By concentrating, Stoic's punches can generate winds which hit just as hard. Moreover, he can sometimes make the released wind blow back dragging his opponents on its way.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A 0.35 Attack range +50, 25% chance to drag 2 N/A N/A N/A N/A 0.4 Attack range +100, 25% chance to drag 3 N/A N/A N/A N/A 0.45 Attack range +150, 25% chance to drag 4 N/A N/A N/A N/A 0.5 Attack range +200, 25% chance to drag
Notes:Spirit Gun - (Passive)
- Foes hit always get dragged until the distance between them and where Stoic started dragging them is 100
- Duration of dragging changes with each level
__________ __________
By focusing all his mind and power into a fingertip, Stoic can ensure that his next hit will cause calamity. With it, he can penetrate even the strongest armors.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 N/A N/A N/A 5 -1337 armor 2 120 N/A N/A N/A 6 -1337 armor 3 140 N/A N/A N/A 7 -1337 armor
Notes:
- In order to use this skill, you must order Stoic to stop for 1 second before attacking
- Affects enemies with magic immunity
- The effect of this skill is Orb Effect and Buff Placer
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#2 |
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All Passive? :3
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#3 | |
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is that possible to have all passive skills in DotA?
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#4 |
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Join Date: Jul 2010
Posts: 21
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new skill ideas but you can guarantee every noob would play this hero because all his skills are passive.
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#5 |
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Join Date: Apr 2010
Location: Wessssssst.
Posts: 187
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I like the armor thing. 1337 woot!
And uhh.. All Passive? O.O Wow. Noobs will surely love this.
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#6 |
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Join Date: May 2010
Posts: 156
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Just for people who don't know, Eye and Tooth stands for "An eye for an eye, a tooth for a tooth", and Spirit Gun is from Yu Yu Hakusho
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#7 | |
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Prejudice is bad for your health.
Quote:
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#8 | ||
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since Prejudice is bad for my health, so i'm gonna comments on this hero.
Quote:
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#9 | |
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Quote:
And thank you.
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#10 |
Member
Join Date: Mar 2010
Posts: 771
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Max is -20 armor anyway with a reduction of -71%.
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Looking for a good sig!
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#11 |
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Join Date: Sep 2009
Posts: 1,734
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It's mean to bypass any form of armor bonuses. This is, contrary to common belief, not necessarily an all passive hero. (I really think you should clarify this. It took me a moment to understand why...) Although all his skills themselves are passive in the sense of not being an active click and use, all his actions effect the activation, or lack thereof, of his skills. Stopping for a moment will trigger the spirit gun mana+1337 armor reduction. Movement will trigger moonwalk, but it can go on cooldown for when you really need it. I'd say he has 2 passives and 2 pseudo-actives. I really like the hero tho... skill 1 Everyone loves the blink movement ^^ IDK if you were active on DA or not but a really popular ultimate suggestion was very similar to this skill (active, duration, lower cooldown that doesn't increase per blink) not sure if it's balanced, but I still love the concept. Skill 2 This is really good. (Although due to the limitations, I'd make it on whole damage.) My only qualm with this skill is that a 500+ range hero will take no damage for attacking Stoic. Skill 3 First, make the drag based on location when drag occurs. Otherwise, you can just moonwalk pass towers and these people will be dragged with him. Yeah batrider is redundant now Otherwise, really like this skill.Skill 4 For a moment, I was wondering if it was imba but I'd say it's quite good. It'll deal a lot of damage, and kinda makes Amplify damage shirk in comparison, but it doesn't give vision, and has shitty range (100-300) so maybe it'll work out. I like the synergy with moonwalk. overall Well synergizing, a new system of pseudoactives, and very very fun to play. I definitely like the hero.
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#12 |
Member
Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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Skill 1 is...you grappling peoples every time? That will be annoying.
All the skills execpt ultimate don't need mana, i don't agree, dealing damage and all the effect without any cost. T-Down... |
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#13 |
Member
Join Date: Jan 2010
Posts: 228
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All passive... that's not hard to make them active...
And I'm totally agree with Nizaris. T-down |
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#14 | ||
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Join Date: Sep 2009
Posts: 1,734
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Well, since this is a misconcepted response IMO
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None of his skills do damage. And they're pseudo-active. Besides, an all passive hero wouldn't kill dota. Stop the misconceptions and the presumptions and actually look at the hero. Quote:
Skill1 seems anti creep block btw.
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#15 |
Member
Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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even Mortred and other blink heroes like Magina need mana to blink...this hero get for free and not only that, he grapple means disable his opponent for free...i don't agree, T-Down
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#16 | |
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Join Date: Sep 2009
Posts: 1,734
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Quote:
Now you're just nitpicking numbers, not concept for 1. Second, this hero gets free blink sure, but it gets a cooldown and a much lower range. This cooldown just keeps going up, up, up, up, up, up...
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#17 |
Member
Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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It's free...not fair....nothing for freeeee.......
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#18 |
Member
Join Date: Sep 2009
Posts: 1,734
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It's fair... It can add a manacost, look at CONCEPTS
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#19 |
Member
Join Date: Jul 2010
Posts: 1,337
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1337?
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#20 |
Member
Join Date: Oct 2009
Posts: 104
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T-up
Its nice idea, if you could have a full active skills on a hero, why not full pasive? (BTW you got ulti as active... |
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