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#21 |
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Join Date: Dec 2009
Location: Brazil
Posts: 199
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#22 | |
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thanks for your review...
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#23 |
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Two questions:
1. If all of the damage from the hero is physical, then why is the hero's ultimate lowers magic resistance? It doesn't make your hero flow that well unless you are doing for support but even the first skill seems to promote physical fighters rather than casters. 2. Is the ultimate an orb effect?
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#24 | |
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Good question!!
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#25 |
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I misread the ultimate (sorry!) So the ultimate gives better when the enemy is weak, which make the other skills flow better (maybe even imbal with the third skill since using spells on him when he is powered up would be suicide). That leaves me to my next question.
How long does the buffs lasts? For example, the ultimate is at level 3, I whack an enemy down to 25% of his HP but enemy disablers approach to save his ass and so I run away. How does those bonuses last?
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#26 | |
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Quote:
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:It is no good to try to stop knowledge from going forward.
Ignorance is never better than knowledge: Visit My Hero Idea Portfolio I Do Accept Signature Request! LOTUS V EATER'S HOMEMADE ICONS : CHECK IT OUT NOW! ![]() ![]() |
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#27 |
Member
Join Date: Nov 2009
Posts: 2,238
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this would be a imba counter to alchemist, his ulti gives him 60 hp regen, that makes -240 hp regen while 1% max hp lose, and with a lategame alch you have about 4000 hp, that means 80 hp is 2%...self explantation
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#28 | |
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btw thanks for your comment!
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#29 |
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u need to fix this hero cause it is really imba
- high base MS - high base stats - high stats gain and also the imba skill - 2nd skill, ward cannot be destroy and have 1400 aoe. Hp regen -400% ? and Everytime the enemies lose 2% of their max hp, they'll get 1% more max hp lose. Cooldown very fast and duration almost same with the cooldown. Kinda imba in pub and more IMBA in clan war. If a hero lost more than 60% max hp, they will lost 30% max hp, and without regen ... u can imagine that... any hero lost 60 % max hp while they are full hp may die anytime. Imagine while they are not full hp ... Nevermore early game (lvl 7), his raze 300 dmg. AGI / INT hero maximum hp at lvl 7-8 normally around 800. 3 raze under the ward, what will happen ? I guess is straight die. 900 Damage - 25% = 675 ...
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#30 | |
Member
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Quote:
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:It is no good to try to stop knowledge from going forward.
Ignorance is never better than knowledge: Visit My Hero Idea Portfolio I Do Accept Signature Request! LOTUS V EATER'S HOMEMADE ICONS : CHECK IT OUT NOW! ![]() ![]() |
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#31 |
Member
Join Date: Aug 2009
Location: Russia, S-Pb, Kolpino
Posts: 294
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As requested:
1 skill is pretty good but restoring mana for enemies is bad idea imho. I can imagine usage of this skill on enemy only as lasthit. 2 skill is difficult for me. I can't understand it well. 3 skill is unique and nice. Ulty is pretty unique too. With this ulty he can be also carry imo. 1 skill: 3/5 2 skill: ?/5 3 skill: 4/5 Ulty: 4/5 Stats: 4/5 Model, name and icons: 3/5 (because name "Sasquatch" is ice themed) Theme: 4/5 (Nature theme is pretty good) Last comment: I will be glad if u can explain to me second skill cuz i don't understand it. Also no one max mark cuz this hero not so interesting to me.
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#32 | |
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thnx for your review...
Quote:
__________________
:It is no good to try to stop knowledge from going forward.
Ignorance is never better than knowledge: Visit My Hero Idea Portfolio I Do Accept Signature Request! LOTUS V EATER'S HOMEMADE ICONS : CHECK IT OUT NOW! ![]() ![]() |
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#33 |
Member
Join Date: Apr 2010
Location: Romania / Bucharest
Posts: 1,419
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Sasquatch would be a pain in the ass with Nortrom and Necro`lyte .
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#34 |
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Silencer? Why? He need the opponents to cast spell to him to deal the damage? ohh you mean the Curse of the Silent?
Necrolyte..yeah his best buddy...with the Heartstopper Aura... thanks...maybe will add Synergy later...
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#36 |
Member
Join Date: Jun 2009
Posts: 298
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As requested:
AGI and INT can be reversed since your ultimate already gives you the DPS you need. The INT on the other hand will enable you to spam your skills more. 1st Skill - It is underpowered. A level 4 Heart Stopper Aura has 1% of Max HP per sec. in 7 Sec. it deals 7% of Max HP, the damage is hp-removal so it cannot be reduced and its AoE(BIG). Compared to this 6.5% every 7 Sec. at a single target while also giving it mana just plain sucks. At the very least buff it up, since now HeartStopper Aura beats this even if it has the heal to allies. 2nd Skill - I like how it totally screws up regen and gets stronger as they stay there, making this guy a potent tank. The problem is the duration, 14 sec. with a 20 Sec. cooldown ensures that this skill could be active the whole mid-game to late-game and percentage skills hurt almost any time in the game. Maybe 10 Sec. oh and this also makes Radiance an excellent item for him. 3rd Skill - Passive Mana Flare? I'm not sure as to how this will fare in-game. Not just numbers, I mean the concept itself. Pugna's Nether Ward had this the downside was that it can be destroyed. This skill is passive and is on a STR hero. More theorycrafting is needed. Not sure about this. Ultimate - Another skill which seems good on paper but not looking so good in practice. I mean he already has two powerful AoE skills in the form of the 2nd and 3rd Skill. Giving him a skill which lets him bulk up might be too good. Again, I'm 100% sure. Overall - 1st Skill just sucks balls. His other three skills though are extremely potent when paired with each other. I question the balance of this hero not just number-wise but also concept-wise. But TBH wait for the feedback of the other members as to what they think about your hero. Still, concept is solid. Good luck!
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#37 |
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but you're on the list where the thread is listing assisstant who can help in cerTain thingy...and your name listed as one of the person that can help in reviewing hero idea...LoL...
@Zephyr~ well, actually the mana gain with the damage is good to ensure the opponents that you're attacking to spam their spell to you. with that spamming, they will be punish with his 3rd spell. it is kinda a force-ynergy but in real game this gonna be kick ass. For example: You chase Zeus, Cast 1st spell on him. Zeus try to run, and after that spam his 2nd skill (as he wanna ministun you, in order to run away successfully)....but then he been cursed by your 3rd spell...boom HOLYSHIT... what i mean here is, this hero is a good chaser...and any people that in "running away" process tend to feel nervous. As they are nervous, anything can happen....maybe they wanna stun you or anything, but then they will be punished instead.... and thanks for your feedback...
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#38 |
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Dont like the model. Somehow is not linked to the abbilities icon set, but is good one like idea and rework the ulti!
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#39 | |
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