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Old 07-20-2010, 06:05 AM   #1
kanzakill
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Default Caustic Finale


Change it into an active skill that can be toggled like Frost Arrow, Poison Strike and the like. (No effect of the skill is changed, just the mechanics stuffs.)
Give it a cast range of 128.

Pros:
+ Prevents the trick with Fury Swipes
+ Prevents unnecessary damage to heroes with Blademail or Borrowed Time
+ Allows Crixalis to use items with orb effects

Cons:
+ Allows orb walking
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Last edited by kanzakill; 07-23-2010 at 04:23 PM.
Old 07-20-2010, 06:55 AM   #2
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Default Re: Caustic Finale

afaik Burning cant be castable
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Old 07-20-2010, 01:36 PM   #3
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Default Re: Caustic Finale

Have you even read it?
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Old 07-21-2010, 08:58 AM   #4
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Default Re: Caustic Finale

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Originally Posted by DracoLich View Post
afaik Burning cant be castable
Isn't that exactly the point of this suggestion?
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Old 07-21-2010, 10:04 AM   #5
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Default Re: Caustic Finale

its just bout fact, that this will require some work.
while ursa+sk in one team is rare. well, just ursa is rare.
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Old 07-21-2010, 02:42 PM   #6
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Default Re: Caustic Finale

T-down. It's an orb effect. Your point? I think it's a rather powerful pushing orb effect, so that's why it's balanced. Burrowstrike + Caustic Finale = dead creep wave = yummy gold.
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Old 07-21-2010, 02:52 PM   #7
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Default Re: Caustic Finale

it would make SK ranged since Frost Arrows(and other Orb-walking skill) only applies on ranged heroes. t-null for now.
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Old 07-21-2010, 10:04 PM   #8
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Default Re: Caustic Finale

Quote:
Originally Posted by The_Juggernaut View Post
T-down. It's an orb effect. Your point? I think it's a rather powerful pushing orb effect, so that's why it's balanced. Burrowstrike + Caustic Finale = dead creep wave = yummy gold.
And your point?
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Old 07-21-2010, 10:07 PM   #9
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Default Re: Caustic Finale

T-Down sorry .
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Old 07-21-2010, 11:06 PM   #10
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Default Re: Caustic Finale

What the hell?
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Old 07-22-2010, 10:47 PM   #11
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Default Re: Caustic Finale

Why do I get a feeling that people think this suggestion is a complete remake to Caustic Finale?

NO!
It is simply a change to the skill type, not the skill itself

Were it a complete remake, my brother would post a skill table
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Old 07-23-2010, 03:08 AM   #12
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Default Re: Caustic Finale

You mean you want to use incinerate arrows? Hmmm, I actually like it. 0 mana right? T-up for me.
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Old 07-23-2010, 04:24 PM   #13
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Default Re: Caustic Finale

Quote:
Originally Posted by CyberTech View Post
You mean you want to use incinerate arrows?
You can put it that way, there will be no arrow animation though.
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Old 07-23-2010, 05:58 PM   #14
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Default Re: Caustic Finale

Quote:
Originally Posted by kanzakill View Post
And your point?
He got it wrong.
But there is no need of making it togleable/castable or not. Imagine if all orbs were togleable/castable? The point of orb-effect is that is your decision getting it or not, and you can't regret it later.
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Old 07-24-2010, 01:45 PM   #15
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Default Re: Caustic Finale

Quote:
Originally Posted by Kanashimi View Post
But there is no need of making it togleable/castable or not.
There is no need of letting two skills work together in a strange way.

Quote:
Imagine if all orbs were togleable/castable?
Imagine if all skills could directly affect other skills?

Quote:
The point of orb-effect is that is your decision getting it or not, and you can't regret it later.
The point of the variety of skills is that is they are different, and you can't abuse then.

And by the way, I'm suggesting change to this skill, not all orbs.
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Old 07-24-2010, 03:28 PM   #16
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Default Re: Caustic Finale

T-Up.
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Old 07-25-2010, 10:21 AM   #17
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Default Re: Caustic Finale

"Make the lie big, make it simple, keep saying it and eventually people will believe it."

Still right after all these times.
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Old 07-25-2010, 01:28 PM   #18
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Default Re: Caustic Finale

It's okay as it is. SK is better at buying BKB instead of Deso/Satanic/Skadi/Sange
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