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Old 07-25-2010, 10:51 AM   #1
dsbn
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Default (REMAKE)Reincarnation-Retaliation


Okay, now SK is one of my favorite heroes. For me, throwing yourslf in the middle of a clash is fine, since you have 2 lives, but what really sucks is when you revive from death(not necesarilly sying from a clash), you have the poorest chance of even surviving, as surely 3-5 enemy heroes are already waiting for you. So i propose this...


Retaliation
Upon death, Leoric will come back to life with a grudge for the living. Once revived, Leoric will slam the ground dealing damage to units in a 300 AOE and stun them.
LVL1
5 second delay. Slam deals 75 damage and stuns for 2.0 sec.
LVL2
4.5 scond delay. Slam deals 125 damage and stuns for 2.0 sec.
LVL3
4 second delay. Slam deals 175 damage and stuns for 2.0 sec.

Manacost- 100 at all levels (needs 175 for the slam effect)

Now first about the slam. The slam doesn't necesarilly have to occur upon revival, which means that you still revive if you have 100 mana, just that if you have more(75 more to be exact) you can use its benefits and slam the area. It's automatic upon revival btw, if you have the mana.


Please tell me what you think.
I'm only a newb so please forgive my posting skills.
TY.
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Last edited by dsbn; 11-13-2010 at 10:02 PM.
Old 07-25-2010, 10:59 AM   #2
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Default Re: (REMAKE)Reincarnation-Retaliation

T-null.
Nice concept
but numbers need to change.
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Old 07-25-2010, 11:01 AM   #3
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Default Re: (REMAKE)Reincarnation-Retaliation

Could you please give an example for the numbers.
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Old 07-25-2010, 11:02 AM   #4
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Default Re: (REMAKE)Reincarnation-Retaliation

Infinite range Hellfire Blast on revival? If not, SK will have to walk within casting range to cast it, and would it be stoppable (because if it isn't SK will have to walk all the way and if the killer has ran a long way it's potentially deadly for SK)?
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Old 07-25-2010, 11:02 AM   #5
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Default Re: (REMAKE)Reincarnation-Retaliation

Better if SK releases an wave of Hellfire blasts, one per each hero nearby so this will stun them and will not be an new kind of ability just reuses the Hellfire blast...better than the Slam no? And fits theme as he comes back from hell...
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Old 07-25-2010, 11:05 AM   #6
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Default Re: (REMAKE)Reincarnation-Retaliation

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Originally Posted by Flame13 View Post
Better if SK releases an wave of Hellfire blasts, one per each hero so this will stun them and will not be an new kind of ability just reuses the Hellfire blast...better than the Slam no? And fits theme as he comes back from hell...
This was actually my first idea. I just thought it would be a bit imba to put a throw a Hellfire Blast on every hero within its cast range of 525 which is bigger than the 300 i proposed. Plus, the mana would have to be changed as well to keep it within balanced ranges.
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Old 07-25-2010, 11:07 AM   #7
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Default Re: (REMAKE)Reincarnation-Retaliation

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Originally Posted by Crowley View Post
Infinite range Hellfire Blast on revival? If not, SK will have to walk within casting range to cast it, and would it be stoppable (because if it isn't SK will have to walk all the way and if the killer has ran a long way it's potentially deadly for SK)?
I forgot to put the range. Haha. Its 525, which is the cast range of Hellfire Blast. Sorry for my posting skills. I really am a newb here.
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Old 07-25-2010, 12:30 PM   #8
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Default Re: (REMAKE)Reincarnation-Retaliation

525 ~ wl's golem radius.
ff
td
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Old 07-25-2010, 02:21 PM   #9
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Default Re: (REMAKE)Reincarnation-Retaliation

I think warlocks golem radius is about 600. 525 is the cast range of Hellfire Blast, and it'a a single target(in this case, the one who killed Leoric)
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Old 07-25-2010, 02:53 PM   #10
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Default Re: (REMAKE)Reincarnation-Retaliation

so, u suggest to stun only killer, and dmg to others?
cuz currently seems like wl's Golem
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Old 07-25-2010, 03:24 PM   #11
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Default Re: (REMAKE)Reincarnation-Retaliation

Only Reincarnation Remake that has made sense. T-up, but lose the "Ima stun the bitch that killed me part", the Clap already is good enough to prevent getting kileed twice. (Of course it ain't perfectly secure, but it shoudln't be.)
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Old 07-25-2010, 11:24 PM   #12
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Default Re: (REMAKE)Reincarnation-Retaliation

Why not just stun around the cross? So people would not gather near it so much. :-bd
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Old 07-26-2010, 11:49 AM   #13
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Default Re: (REMAKE)Reincarnation-Retaliation

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Originally Posted by Leotfatu View Post
Only Reincarnation Remake that has made sense. T-up, but lose the "Ima stun the bitch that killed me part", the Clap already is good enough to prevent getting kileed twice. (Of course it ain't perfectly secure, but it shoudln't be.)
I just thought it would better if he had a grudge on the hero who killed him. Anyway, the "imma stun the bitch that killed me" part may not happen since all he has to do is move out of the cast range of Hellfire Blast. But if it's really too imba then the slam around the area he revives would be fine. AT LEAST he gets a fighting chance on his second life, which is really what reincarnation is supposed to be about.
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Old 07-26-2010, 11:51 AM   #14
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Default Re: (REMAKE)Reincarnation-Retaliation

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Originally Posted by DracoLich View Post
so, u suggest to stun only killer, and dmg to others?
cuz currently seems like wl's Golem
No. Stun the area around him and stun the hero that killed him, If the hero is within the cast range. If not, then the stun will not occur, only the stun in the 300 AOE which seems fine imo.
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Old 07-26-2010, 11:54 AM   #15
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Default Re: (REMAKE)Reincarnation-Retaliation

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Originally Posted by Melderv View Post
Why not just stun around the cross? So people would not gather near it so much. :-bd
Lol. Stun is only for 2 seconds. Reincarnation delay is 4 seconds at level 3. By the time he reincarnates, its like nothing happened, since the stun occured around the cross, which only shows when he's dead.
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Old 07-26-2010, 04:03 PM   #16
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Default Re: (REMAKE)Reincarnation-Retaliation

No sorry.

T-down. Make it an upgrade for Aghanims.
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Old 07-27-2010, 12:28 AM   #17
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Default Re: (REMAKE)Reincarnation-Retaliation

I like the slam, but not the hellfire blast. Would love to see an animation of earth split open with hellish aesthetics such as fire and explosion.
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Old 07-27-2010, 05:38 AM   #18
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Default Re: (REMAKE)Reincarnation-Retaliation

Quote:
Originally Posted by Vile View Post
I like the slam, but not the hellfire blast. Would love to see an animation of earth split open with hellish aesthetics such as fire and explosion.
agreed...remove the hellfire blast autocast so that he would actually have it available to manual cast on anyone he want to
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Old 07-27-2010, 12:45 PM   #19
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Default Re: (REMAKE)Reincarnation-Retaliation

Quote:
Originally Posted by Vile View Post
I like the slam, but not the hellfire blast. Would love to see an animation of earth split open with hellish aesthetics such as fire and explosion.
I like this. Hahaha.

---------- Post added at 08:45 PM ---------- Previous post was at 08:44 PM ----------

Quote:
Originally Posted by Roger Black View Post
agreed...remove the hellfire blast autocast so that he would actually have it available to manual cast on anyone he want to
Okay then. It seems to imba anyways, and it does seem much better to choose who he can stun.
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Old 07-27-2010, 12:49 PM   #20
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Default Re: (REMAKE)Reincarnation-Retaliation

Changelog:

7/27/10- Removed auto Hellfire Blast on hero that killed Leoric
Changed damage and stun values of slam effect.
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