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#1 |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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| Last edited by dsbn; 11-13-2010 at 10:02 PM. | |
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#3 |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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Could you please give an example for the numbers.
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#4 |
Member
Join Date: Jun 2009
Location: Singapore
Posts: 1,130
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Infinite range Hellfire Blast on revival? If not, SK will have to walk within casting range to cast it, and would it be stoppable (because if it isn't SK will have to walk all the way and if the killer has ran a long way it's potentially deadly for SK)?
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#5 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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Better if SK releases an wave of Hellfire blasts, one per each hero nearby so this will stun them and will not be an new kind of ability just reuses the Hellfire blast...better than the Slam no? And fits theme as he comes back from hell...
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#6 |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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This was actually my first idea. I just thought it would be a bit imba to put a throw a Hellfire Blast on every hero within its cast range of 525 which is bigger than the 300 i proposed. Plus, the mana would have to be changed as well to keep it within balanced ranges.
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#7 | |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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Quote:
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#8 |
Member
Join Date: Aug 2009
Location: Russia
Posts: 4,260
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525 ~ wl's golem radius.
ff td
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#9 |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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I think warlocks golem radius is about 600. 525 is the cast range of Hellfire Blast, and it'a a single target(in this case, the one who killed Leoric)
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#10 |
Member
Join Date: Aug 2009
Location: Russia
Posts: 4,260
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so, u suggest to stun only killer, and dmg to others?
cuz currently seems like wl's Golem
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#11 |
Member
Join Date: Oct 2009
Posts: 130
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Only Reincarnation Remake that has made sense. T-up, but lose the "Ima stun the bitch that killed me part", the Clap already is good enough to prevent getting kileed twice. (Of course it ain't perfectly secure, but it shoudln't be.)
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#12 |
Member
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Why not just stun around the cross? So people would not gather near it so much. :-bd
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#13 |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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I just thought it would better if he had a grudge on the hero who killed him. Anyway, the "imma stun the bitch that killed me" part may not happen since all he has to do is move out of the cast range of Hellfire Blast. But if it's really too imba then the slam around the area he revives would be fine. AT LEAST he gets a fighting chance on his second life, which is really what reincarnation is supposed to be about.
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#14 |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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No. Stun the area around him and stun the hero that killed him, If the hero is within the cast range. If not, then the stun will not occur, only the stun in the 300 AOE which seems fine imo.
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#15 |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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Lol. Stun is only for 2 seconds. Reincarnation delay is 4 seconds at level 3. By the time he reincarnates, its like nothing happened, since the stun occured around the cross, which only shows when he's dead.
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#16 |
Banned
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,945
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No sorry.
T-down. Make it an upgrade for Aghanims. |
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#17 |
Member
Join Date: Jun 2009
Posts: 178
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I like the slam, but not the hellfire blast. Would love to see an animation of earth split open with hellish aesthetics such as fire and explosion.
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#18 |
Member
Join Date: Jul 2009
Location: Ipoh, Perak, Malaysia
Posts: 7,060
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agreed...remove the hellfire blast autocast so that he would actually have it available to manual cast on anyone he want to
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#19 | |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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Quote:
---------- Post added at 08:45 PM ---------- Previous post was at 08:44 PM ---------- Okay then. It seems to imba anyways, and it does seem much better to choose who he can stun. |
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#20 |
Member
Join Date: Oct 2009
Location: PH
Posts: 861
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Changelog:
7/27/10- Removed auto Hellfire Blast on hero that killed Leoric Changed damage and stun values of slam effect. |
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