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#1 |
Banned
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| Last edited by kings.empire; 08-29-2010 at 05:00 AM. | |
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#2 |
Member
Join Date: Sep 2009
Posts: 1,734
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Fate/stay night! Pssh, he needs a bow xP
Anyway... Skill 1: The first 1, I like it. A lot of movement, great for initiating or making a fight 5v4 for just a bit.... Deals good damage but I wonder if the distance might be a bit much (I gank from behind push you all the way to tower, throw byakuya). For byakuya, a stun every 5 seconds for 1.5 seconds? That's a lot, even without much damage. Either make it an annoying ministun (.8 seconds or something) or nerf the cd :/ Skill 2: Alright, i like it. Maximum damage: 500, seems like a lot but will never happen. The problem with this skill is that it seems to have a bit of counter synergy with kansho. (Throw em away, and then use a skill that does more if you're closer??) Skill 3: Too too basic and has like no synergy with the rest of his skills I demand a remake >:O Maybe focus on the anime/manga's "refining" aspect. Or replicating weaponry or something. Just not more crits please. I was liking this suggestion till I saw the crit Skill 4: Okay, this is where it all comes together! I see a lot of synergy (blink hit, push, blink hit, whirl, stun, hit, push, blade rain...) but again, it does so little with skill 3. Very little synergy... Great skill, synergizes 2 countersynergizing skills xD and makes it work together. Overall: Remake skill 3 (please) and it really works together. I like the aghanim's idea, I like the skills, and I really like the movement/distance type hero. I see synergy between ult/3 but the problem is it just doesn't tie in as well as the other 3 do. The numbers seem fine except the cd on your stuns, so yeah, I like it
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#3 | |
Banned
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#4 |
Member
Join Date: Sep 2009
Posts: 1,734
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I like the changes you've made and it really balances out. GJ
I like the suggestion now.
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#5 |
Banned
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#6 |
Member
Join Date: Sep 2009
Posts: 608
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i tot it was reinforcement? that WAS shirou's ability that he uses in the beginning of the vn and anime. overedge seems kind of... non-emiya style. and at that, since he IS the counter guardian, he's missing his projection, caladbolg II, hrunting (from fate/hollow ataraxia), and Rho Aias (though MOST of them, including kansho and bakuya is under projection skill)
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#7 | |
Banned
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However for Projection idea, it was initially he'd trace the base damage of an opposing hero's base damage like 90% of it (since he can't make the real thing) and that bonus damage would last like 5 seconds (since it goes against the laws of the world). Then he gets a sub-skill where he can empower the projected weapon by doubling it on the next attack and when the strike falls, deals AoE damage and explodes. The thing is though, his Ultimate already carries that trait so I wasn't sure how to fit it in. Not only that, but projection + unlimited bladeworks = hell of a lot of damage. Well, I'll think about tweaking it as long as it makes it more interesting and yeah, overedge needs a replacement. :S Thanks for the reply! |
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#8 |
Member
Join Date: Sep 2009
Posts: 1,734
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You renamed Cyclone Whirl to Imbued blades and didn't rename Overedge
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#9 |
Banned
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#10 |
Member
Join Date: Sep 2009
Posts: 608
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ok... since you want to talk abt it. UBW actually is projection mass-released. so, basically, it causes prevention of creating any weapons from projection as it is already force activated in the field of UBW.
also, Rho Aias is an active ability that causes damage reduction from ranged attacks (include spells) so it must be there as emiya is given Rho Aias as he became a counter-guardian. finally, Reinforcement causes projected weapon to be Broken Phantasm, which breaks upon usage. meaning that the bonus from Projection is lost upon striking an enemy with Reinforcement skill buffing the weapon (note abt archer's weapon loss in berserker fight for both anime and vn) also to note, Caladbolg II is actually Reinforced Caladbolg which was the reason of the blast that occured when he fired that weapon. Finally, Kansho and Bakuya has its own special combo skill called Crane Wing Three Ream (from typemoon.wikia.com) and Overedge is actually a by-product of reinforcement on the weapon during final strike. |
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#12 | |
Member
Join Date: Sep 2009
Posts: 608
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this is my opinion on Rho Aias... due to the fact that we dont have much anti-spell abilities other than silence and skills that imbue part-silence. |
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| Last edited by manafusion; 08-29-2010 at 03:02 PM. | ||
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#13 |
Member
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Holy Shitballz. That ultimate is even more awesome than the original ability suggestion by Axidos. Gotta add this to my collection of unique concepts somehow.
Pretty cool movement heavy skill you have there, would be really fun to play this champion. If I have the time, I'll do an in-depth review later on ^^ |
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#14 |
Member
Join Date: Nov 2010
Posts: 3,625
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We said no more heroes for tmap
, u dont need to necro...
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#15 |
Member
Join Date: Jan 2011
Posts: 107
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i like the original concept (especially for the skills). T-Up from me. But, is it okay to have those hotkeys far from your left hand? (which is usually located near a and s for attacking and stopping command, except for those who have warkeys and such)
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