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Old 07-26-2010, 04:44 AM   #1
kings.empire
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Default [Agi-Sent]Emiya, Counter Guardian


Tolerate the varied colors of the icons plox.

Critiques, replies, and flames are welcomed!

As for Kansho and Bakuya, originally the idea was to have those two as one skill and not seperately, however I'm not sure if it's codable to have two different kind of effects since one projectile is based on units per distance and the other one is timed.

Thoughts about that is also welcomed.

Changelog:

Ver 1.0: Hero first created
Ver 1.01: Lowered stun of Bakuya to 0.75 seconds at all leves and changed Overedge to Imbued Blades







Counter Guardian
Emiya





Icon of Kansho will be showing, however once learning this skill, Byakuya will show up above the 2nd skill icon



A very powerful early game if executed right as leveling this one skill gives two which grant an output of 200 damage at level 1. Scaling it however could be a poor/great move since the damage doesn't increase however cooldown and manacost decreases.
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Last edited by kings.empire; 08-29-2010 at 05:00 AM.
Old 07-26-2010, 05:00 AM   #2
doomed2die
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Default Re: [Agi-Sent]Emiya, Counter Guardian

Fate/stay night! Pssh, he needs a bow xP

Anyway...

Skill 1: The first 1, I like it. A lot of movement, great for initiating or making a fight 5v4 for just a bit.... Deals good damage but I wonder if the distance might be a bit much (I gank from behind push you all the way to tower, throw byakuya). For byakuya, a stun every 5 seconds for 1.5 seconds? That's a lot, even without much damage. Either make it an annoying ministun (.8 seconds or something) or nerf the cd :/

Skill 2: Alright, i like it. Maximum damage: 500, seems like a lot but will never happen. The problem with this skill is that it seems to have a bit of counter synergy with kansho. (Throw em away, and then use a skill that does more if you're closer??)

Skill 3: Too too basic and has like no synergy with the rest of his skills I demand a remake >:O Maybe focus on the anime/manga's "refining" aspect. Or replicating weaponry or something. Just not more crits please. I was liking this suggestion till I saw the crit

Skill 4: Okay, this is where it all comes together! I see a lot of synergy (blink hit, push, blink hit, whirl, stun, hit, push, blade rain...) but again, it does so little with skill 3. Very little synergy... Great skill, synergizes 2 countersynergizing skills xD and makes it work together.

Overall: Remake skill 3 (please) and it really works together. I like the aghanim's idea, I like the skills, and I really like the movement/distance type hero. I see synergy between ult/3 but the problem is it just doesn't tie in as well as the other 3 do. The numbers seem fine except the cd on your stuns, so yeah, I like it
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Old 07-26-2010, 08:12 PM   #3
kings.empire
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Default Re: [Agi-Sent]Emiya, Counter Guardian

Quote:
Originally Posted by doomed2die View Post
Fate/stay night! Pssh, he needs a bow xP

Anyway...

Skill 1: The first 1, I like it. A lot of movement, great for initiating or making a fight 5v4 for just a bit.... Deals good damage but I wonder if the distance might be a bit much (I gank from behind push you all the way to tower, throw byakuya). For byakuya, a stun every 5 seconds for 1.5 seconds? That's a lot, even without much damage. Either make it an annoying ministun (.8 seconds or something) or nerf the cd :/

Well realize it does take 1.5 seconds to land and the fact people see it coming (when compared to Torrent where no one knows where it'll pop up) combined with a very small AoE and it should be hard to strike people, but then again you do bring up a good point of it being a bit too long for such a short cd (with a very low mana cost as well). Nerfed it and made it a solid 0.75 seconds at all levels.

Skill 2: Alright, i like it. Maximum damage: 500, seems like a lot but will never happen. The problem with this skill is that it seems to have a bit of counter synergy with kansho. (Throw em away, and then use a skill that does more if you're closer??)

Actually its more like use Cyclone Whirl and then throw Kansho to where ever the target has flung away to increase the distance traveled and maybe even throw a Byakuya in there.

Throwing Kansho then using Cyclone Whirl...yeah it clashes in synergy but not the other way around!


Skill 3: Too too basic and has like no synergy with the rest of his skills I demand a remake >:O Maybe focus on the anime/manga's "refining" aspect. Or replicating weaponry or something. Just not more crits please. I was liking this suggestion till I saw the crit

Agree'd. Couldn't really come up with anything else that would stay related to Archer, but alas seems like I'm going to have to walk off the path again...(Cyclone Whirl was inspired by Roxas).

Skill 4: Okay, this is where it all comes together! I see a lot of synergy (blink hit, push, blink hit, whirl, stun, hit, push, blade rain...) but again, it does so little with skill 3. Very little synergy... Great skill, synergizes 2 countersynergizing skills xD and makes it work together.

Give huge credit to sndwch and Axidos. Without their suggestions in the Ability Forums, this hero idea would have never been made.

Overall: Remake skill 3 (please) and it really works together. I like the aghanim's idea, I like the skills, and I really like the movement/distance type hero. I see synergy between ult/3 but the problem is it just doesn't tie in as well as the other 3 do. The numbers seem fine except the cd on your stuns, so yeah, I like it
Thanks for the review! Hope you like the changes I made!
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Old 07-27-2010, 12:40 AM   #4
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Default Re: [Agi-Sent]Emiya, Counter Guardian

I like the changes you've made and it really balances out. GJ I like the suggestion now.
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Old 08-28-2010, 03:08 PM   #5
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Default Re: [Agi-Sent]Emiya, Counter Guardian

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Originally Posted by doomed2die View Post
I like the changes you've made and it really balances out. GJ I like the suggestion now.
Yeah well, now that Shadow Demon has a skill that amplify damage, the new reworked Overedge looks unoriginal.

Bah, oh well.
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Old 08-28-2010, 04:00 PM   #6
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Default Re: [Agi-Sent]Emiya, Counter Guardian

i tot it was reinforcement? that WAS shirou's ability that he uses in the beginning of the vn and anime. overedge seems kind of... non-emiya style. and at that, since he IS the counter guardian, he's missing his projection, caladbolg II, hrunting (from fate/hollow ataraxia), and Rho Aias (though MOST of them, including kansho and bakuya is under projection skill)
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Old 08-28-2010, 06:43 PM   #7
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Default Re: [Agi-Sent]Emiya, Counter Guardian

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Originally Posted by manafusion View Post
i tot it was reinforcement? that WAS shirou's ability that he uses in the beginning of the vn and anime. overedge seems kind of... non-emiya style. and at that, since he IS the counter guardian, he's missing his projection, caladbolg II, hrunting (from fate/hollow ataraxia), and Rho Aias (though MOST of them, including kansho and bakuya is under projection skill)
Oh jeez, that would be too complicated! Remember he's using the Fire Panda model so archery based techniques wouldn't make much sense to an average DotA player.

However for Projection idea, it was initially he'd trace the base damage of an opposing hero's base damage like 90% of it (since he can't make the real thing) and that bonus damage would last like 5 seconds (since it goes against the laws of the world). Then he gets a sub-skill where he can empower the projected weapon by doubling it on the next attack and when the strike falls, deals AoE damage and explodes.

The thing is though, his Ultimate already carries that trait so I wasn't sure how to fit it in. Not only that, but projection + unlimited bladeworks = hell of a lot of damage.

Well, I'll think about tweaking it as long as it makes it more interesting and yeah, overedge needs a replacement. :S


Thanks for the reply!
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Old 08-29-2010, 01:14 AM   #8
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Default Re: [Agi-Sent]Emiya, Counter Guardian

You renamed Cyclone Whirl to Imbued blades and didn't rename Overedge
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Old 08-29-2010, 05:01 AM   #9
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Default Re: [Agi-Sent]Emiya, Counter Guardian

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Originally Posted by doomed2die View Post
You renamed Cyclone Whirl to Imbued blades and didn't rename Overedge
Wow I feel dumb, thanks for the notice!

BTW thoughts on my idea in post 7?
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Old 08-29-2010, 06:01 AM   #10
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Default Re: [Agi-Sent]Emiya, Counter Guardian

ok... since you want to talk abt it. UBW actually is projection mass-released. so, basically, it causes prevention of creating any weapons from projection as it is already force activated in the field of UBW.

also, Rho Aias is an active ability that causes damage reduction from ranged attacks (include spells) so it must be there as emiya is given Rho Aias as he became a counter-guardian.

finally, Reinforcement causes projected weapon to be Broken Phantasm, which breaks upon usage. meaning that the bonus from Projection is lost upon striking an enemy with Reinforcement skill buffing the weapon (note abt archer's weapon loss in berserker fight for both anime and vn) also to note, Caladbolg II is actually Reinforced Caladbolg which was the reason of the blast that occured when he fired that weapon. Finally, Kansho and Bakuya has its own special combo skill called Crane Wing Three Ream (from typemoon.wikia.com) and Overedge is actually a by-product of reinforcement on the weapon during final strike.
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Old 08-29-2010, 02:28 PM   #11
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Default Re: [Agi-Sent]Emiya, Counter Guardian

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Originally Posted by manafusion View Post
ok... since you want to talk abt it. UBW actually is projection mass-released. so, basically, it causes prevention of creating any weapons from projection as it is already force activated in the field of UBW.

Yeah, I had an idea of whatever he projected to be in UBW so the damage when he picks up a sword would have a number between 40-60. However is it codable to make it based on the base damage of an opponent's? Pretty doubtful about this as if it could, it would could be a nuisance to code as it would always be changing.

Hmm...how about being able to "copy," an enemy hero's passive if they have any? It IS their weapon technically and would make a nice bonus.


also, Rho Aias is an active ability that causes damage reduction from ranged attacks (include spells) so it must be there as emiya is given Rho Aias as he became a counter-guardian.

Don't really want to use this as in-game all it would be is a massive damage reducer or some kind of spellblock/evasion kind of skill and we already have quite a bunch of those (Refraction, Blur, Drunken Brawler, Back Track, Aphotic Shield, Bristleback).

finally, Reinforcement causes projected weapon to be Broken Phantasm, which breaks upon usage. meaning that the bonus from Projection is lost upon striking an enemy with Reinforcement skill buffing the weapon (note abt archer's weapon loss in berserker fight for both anime and vn) also to note, Caladbolg II is actually Reinforced Caladbolg which was the reason of the blast that occured when he fired that weapon. Finally, Kansho and Bakuya has its own special combo skill called Crane Wing Three Ream (from typemoon.wikia.com) and Overedge is actually a by-product of reinforcement on the weapon during final strike.

Yeah, original Overedge was to do a critical on the fourth strike because for this hero, were assuming he will be using Kansho and Byakuya, but I guess I could come up with something better based on it.

Anything dealing with firing projectiles I want to say away from though, it'd just be weird for a dual sword wielding panda to fire out an arrow really because not everyone read FSN (well I didn't either, but I did watch the anime and read the wkia atleast).
Hmm...quite a bit of ideas. Thanks for your input.
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Old 08-29-2010, 02:50 PM   #12
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Default Re: [Agi-Sent]Emiya, Counter Guardian

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Originally Posted by kings.empire View Post
Don't really want to use this as in-game all it would be is a massive damage reducer or some kind of spellblock/evasion kind of skill and we already have quite a bunch of those (Refraction, Blur, Drunken Brawler, Back Track, Aphotic Shield, Bristleback).
this is not quite your regular so-called passive. Rho Aias would be an active that negates 7 ranged attacks/skills from damaging you (exclude aoe skills... or make it such that it would be negated but destroys the shield completely or make it a damage calculator to check if either 7 hits or 700 ranged damage is dealt like how Gae Bolg's true usage (The Spear of Striking Death Flight) did) with a duration and a 30s cooldown (to be fair) as well as mana cost to be considerably high (but usable for one or two times in early game eating all mana up).

this is my opinion on Rho Aias... due to the fact that we dont have much anti-spell abilities other than silence and skills that imbue part-silence.
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Last edited by manafusion; 08-29-2010 at 03:02 PM.
Old 09-23-2011, 10:00 PM   #13
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Default Re: [Agi-Sent]Emiya, Counter Guardian

Holy Shitballz. That ultimate is even more awesome than the original ability suggestion by Axidos. Gotta add this to my collection of unique concepts somehow.

Pretty cool movement heavy skill you have there, would be really fun to play this champion.

If I have the time, I'll do an in-depth review later on ^^
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Old 09-23-2011, 10:24 PM   #14
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Default Re: [Agi-Sent]Emiya, Counter Guardian

We said no more heroes for tmap , u dont need to necro...
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Old 11-14-2011, 09:19 AM   #15
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Default Re: [Agi-Sent]Emiya, Counter Guardian

i like the original concept (especially for the skills). T-Up from me. But, is it okay to have those hotkeys far from your left hand? (which is usually located near a and s for attacking and stopping command, except for those who have warkeys and such)
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