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Old 07-26-2010, 03:44 PM   #1
Schremba
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Default [Graphic Effect] Gravekeeper's Cloak


Hi there,
this is my repost of my original suggestion from another thread. It looked like many of you liked it back there, so I think it is worth the effort to put it in a separate suggestion.

This suggestion is about Gravekeeper's Cloak. Current one lacks an animation and has no real indicator about the current amount of active layers. While I am not going to suggested to show any numbers or bars, I only propose to add some visual indicator. So I suggest:



I used the Eye of Sargeras model with 0.56 scaling, 100% transparency and different animation speed.





The dummy unit has 50% animation speed.


I think it fits to his green theme, makes it easier to differ the current amount of layers and adds a nice effect to a currently rather dull looking hero. Additionally, the effect is ingame, so no MSI.

Pros:
-adds a not too flashy effect
-fits to Visage's color theme
-gives a better feeling about layers
-looks nice while walking


Cons:
-Requires extra coding for quite a bunch of skills (look below fo further information)


What do you think?

Note:
The effect looks good with a Visage scaling of 1.00 and a flying high of 80. (Other flying highs also work, the effects flying high has to be (Visage's current flying high - 80). To make this look flawless it is required to consider specific spells, e.g. those that change a units flying high. This might look like quite some work, however, once it is implented it can be reused over and over again for other attached dummy units and therefore opens up an alternative to importing effects. I offer a list of all spells I can currently think of that need to be considered.


Abilities:
Torrent (Admiral): Effect needs flying high adjustment.
Cyclone (Storm Panda, Primal Split): Effect needs flying high adjustment.
Toss (Tiny): Effect needs flying high adjustment.
Nature's Guise (Treant Protector): Effect needs invisibility aswell.
Snowball (Tuskarr): Effect needs to be hidden aswell.
Walrus Punch (Tuskarr): Effect needs flying high adjustment.
Moonlight Shadow (Mirana): Effect needs invisibility aswell.
Bloodlust (Ogre Magi): Effect needs size adjustment.
Telekinesis (Grand Magus): Effect needs flying high adjustment.
Ravage (Tide Hunter): Effect needs flying high adjustment.
Burrow Strike (Crixalis): Effect needs flying high adjustment.
Impale (Nerubian Assassin/Demon Witch): Effect needs flying high adjustment.
Astral Imprionment (Harbringer): Effect needs to be hidden aswell.
Disruption (Shadow Demon): Effect needs to be hidden aswell.
Tornado (Invoker): Effect needs flying high adjustment.

Items:
Invisibility Rune: Effect needs invisibility aswell.
Smoke of Deceit: Effect needs invisibility aswell.
Lothar's Edge: Effect needs invisibility aswell.
Black King Bar: Effect needs size adjustment.
Eul's Scepter of Divinity: Effect needs flying high adjustment.


Not sure about:
Illusion Skills (Wall of Replica, Replicate, Manta Style, Illusion Rune): Effect for Illusion (I don't know how current GKC works on Illusions. Maybe stays on the layer amount Visage currently has and would therefore need the Effect to stay the same).
Hex/Voodoo/Guinsoo's: Maybe needs size adjustments. However, I don't know how GKC works on hexed units.


The effect looks better ingame, I recommend you to check out the Testmap.
Attached Files
File Type: w3x Gravekeeper's Cloak Graphic.w3x (44.6 KB, 129 views)
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Last edited by Schremba; 01-26-2012 at 02:47 PM.
Old 07-26-2010, 03:58 PM   #2
Nivo
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Awesomeness. Insta T-Up.
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Old 07-26-2010, 04:05 PM   #3
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Would be nice. T-up.
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Old 07-26-2010, 04:07 PM   #4
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Default Re: [Graphic Effect] Gravekeeper's Cloak

I don't really play with visage but the effect looks nice...
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Old 07-26-2010, 04:08 PM   #5
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Default Re: [Graphic Effect] Gravekeeper's Cloak

looks great...T-UP!!
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Old 07-26-2010, 04:12 PM   #6
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Awesome
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Old 07-26-2010, 10:21 PM   #7
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Default Re: [Graphic Effect] Gravekeeper's Cloak

T-Up!
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Old 07-26-2010, 10:48 PM   #8
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Gj
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Old 07-27-2010, 12:25 AM   #9
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Wtf, this is bad.

T-up
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Old 07-27-2010, 12:29 AM   #10
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Default Re: [Graphic Effect] Gravekeeper's Cloak

T-down
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Old 07-27-2010, 12:32 AM   #11
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Please say a reason when you T-down.
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Old 07-27-2010, 03:50 AM   #12
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Default Re: [Graphic Effect] Gravekeeper's Cloak

T-up!
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Old 07-27-2010, 04:34 AM   #13
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Default Re: [Graphic Effect] Gravekeeper's Cloak

T-up!!!
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Old 07-27-2010, 07:13 AM   #14
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Wew t-up!
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Old 07-27-2010, 07:33 AM   #15
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Default Re: [Graphic Effect] Gravekeeper's Cloak

,I don't know when I could use my skill when the layers are gone because of random area battle.
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Old 07-27-2010, 08:30 AM   #16
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Quote:
Originally Posted by Air- View Post
Please say a reason when you T-down.
Please say a reason when you T-up. It's all the same, catellite.


OT: Another good schrimba suggestion. It's good, I agree to it, I'm just neutral to the layer effect change. It doesn't matter much, and to those with inexperienced eyes it's not different at all.

So t-up for concept+effect, but t-null on layers.
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Last edited by Truality; 07-27-2010 at 08:41 AM.
Old 07-27-2010, 08:32 AM   #17
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Default Re: [Graphic Effect] Gravekeeper's Cloak

T-up, gj man.
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Old 07-27-2010, 08:34 AM   #18
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Default Re: [Graphic Effect] Gravekeeper's Cloak

Good Work..T-Up
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Old 07-27-2010, 09:21 AM   #19
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Default Re: [Graphic Effect] Gravekeeper's Cloak

The graphic look terrific!!

T-up
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Old 07-27-2010, 09:43 AM   #20
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Default Re: [Graphic Effect] Gravekeeper's Cloak

It's nice...
t-up
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