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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Sep 2009
Posts: 358
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| __________ |
| Ability Type: Active |
| Targeting Type: Self |
| Ability Hotkey: R |
| Yurnero enters in a state of omniscience, boosting his body and mind powers. When used, Yurnero will quicly respond to damage and all types of regenaration will be boosted. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 100 | 25 | Self | N/A | 5s | While this skill is active all attacks has 20% to be countered for 100% of the damage received and any heal and mana regen is increased by 100%. |
| 2 | 100 | 25 | Self | N/A | 5s | While this skill is active all attacks has 30% to be countered for 100% of the damage received and any heal and mana regen is increased by 100%. |
| 3 | 100 | 25 | Self | N/A | 5s | While this skill is active all attacks has 40% to be countered for 100% of the damage received and any heal and mana regen is increased by 100%. |
| 4 | 100 | 25 | Self | N/A | 5s | While this skill is active all attacks has 50% to be countered for 100% of the damage received and any heal and mana regen is increased by 100% |
| When used, Yurnero will glow... During this time, any incoming attack will be countered by the same damaged. Heals such HP regen/MP regen are boosted by 100%. So if he is healed by 150 during this state. He will be healed by 300. |
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#2 |
Member
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Interesting concept, but way to strong.
Either scale the duration or the damage block, not both. T-up on concept, t-down on scaling.
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Part of the 'Suggestions Review thread'. If you have a request for a review of your remake suggestion, please send a private message.
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#3 |
Member
Join Date: Sep 2009
Posts: 358
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There's no damage block! He takes the full damage... But counters with a % of his attack damage! But I will rework the balance!
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#4 |
Banned
Join Date: Jul 2009
Posts: 5,655
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Check for codeability.I am fairly certain this can't properly be done.
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#5 | |
Member
Join Date: Sep 2009
Posts: 358
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Quote:
For the counter, I think if we add a dummy unit that gives only him a torns aura based on his damage... And the healing... Just add a 100% trigger healing based on heal... I don't know how coding work... But maybe it can be done! |
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#6 |
Member
Join Date: Sep 2009
Posts: 1,734
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Probably the counter part. There's no assured way as far as I know to count the damage dealt by a person with items, etc.
For the healing, yeah do a triggered evasion based on any time his health goes up, up it again.
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Please check out my suggestions; especially if I checked yours
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#7 |
Member
Join Date: Sep 2009
Posts: 358
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If is totally uncodeable, I'm going to change it
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#8 | |
Member
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Quote:
The new numbers are much better then the one i read earlier.
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Part of the 'Suggestions Review thread'. If you have a request for a review of your remake suggestion, please send a private message.
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#9 |
Member
Join Date: Aug 2009
Posts: 31
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Why damage counter?
yurnero is not meant to be taking damage. If he is focused is more likely that you will use ulti or escape if you are taking to much damage. And if he activates this skill is more likely that enemies will stop attacking him. Maybe change to a direct damage boost to synergyse with the critical or add a non orb effect the attack. |
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#10 |
Member
Join Date: Sep 2009
Location: Milwaukee
Posts: 647
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isnt there some hon version of jugg that has this (or lol) i dont know i dont play that shit but i do know it fails in theory because giving one hero so much dps ability ( all 4 skills would be now if this were case) makes a hero imba. 2 big t-downs
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#11 | |||
Member
Join Date: Sep 2009
Posts: 358
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Quote:
Quote:
Quote:
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#12 | |
Member
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great...just dont make it block damage, but just boost any of your hp/mana regen when you're being attack...very2 nice concept..
instant T-UP from me...and that icon do look nice on Yurnero too..
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#13 |
Member
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So if yurnero has 50 damage all incoming attacks are reduced by (50*.6) = 30, please clarify. I like your icon by the way.
Coding... hmm, not sure but there's a theory in my head that a dummy unit with 0 armor and 999999+++ life can be used to measure the damage. Making a hero attack that dummy will help us measure the hero's base damage. (item effects, orbs, bashes, critical strikes, etc. should be disabled when measuring the damage.) so many issues will be encountered thou: seeing the hp bar of the dummy unit and being able to click it are a few of this problem. Optional suggestion... Base it on yurnero's agi since increasing his agi will still benefit his omnislash and blade dance skills.
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#14 | |
Member
Join Date: Sep 2009
Posts: 358
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Quote:
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#15 |
Member
Join Date: Apr 2010
Posts: 613
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Change "counter" to "return". The analogy with Centaur will make it more obvious.
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#16 |
Member
Join Date: Mar 2010
Posts: 306
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Why is it called nirvana? i know what nirvana means but i don't get it!
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#17 |
Member
Join Date: Aug 2009
Posts: 4,435
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t-up
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#19 |
Member
Join Date: Jun 2010
Posts: 1,109
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Maybe this as the ult and Omnislash the 2nd skill? Anyways interesting remake.
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#20 | |
Member
Join Date: Sep 2009
Posts: 358
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Quote:
Nirvana is a state of mind, where the mind enters in a state of pure calm... It has a deep explanation, but the main part is it! |
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