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#1 |
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| Last edited by Guardian AngeL; 09-21-2010 at 07:26 AM. | |
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#3 | |
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T-UP on the concept...
and agreed with what TLG suggested!!
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#4 | |
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Quote:
[no of illusions generated]*100% damage. It's great idea. If you do few summon, illusions take less damage. If you do many illusions, they take huge damage. Great!, I will use it with some formula change. Because with this formula 3 images take 300% damage, but current Phantasm 3 illusions takes 200% damage. Thanks.
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| Last edited by Guardian AngeL; 07-29-2010 at 10:35 AM. | ||
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#5 |
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Join Date: Nov 2009
Posts: 2,089
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so theres like 15% chance to compleatly waste your ulti and 15% to get a imba number of images, but they still deal 100 dmg, right?
t-up on concept, im havent learned much about balancing so i dunno about the numbers, but i seems fair |
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#6 |
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Yep, I did change only illusion numbers. They still deal 100% damage. Thanks for idea.
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#7 |
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0-X illusions
ROFL ulti with 140 cd and w/o any effect nice 1
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#8 |
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Join Date: Jun 2009
Posts: 741
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The thing about his other skills are he will cast them maybe 50 times in a game. but he will ulti only 3-4 times in normal game. Now if 3 out of those 3 or 4 give him either the min or max illus, he is fked or deadly.
The thing about randomness is that if you do it enough, you will eventually go to the average. But ck will ulti less than 4 times in the match and the difference between min and max is way too much.. TD man sorry.
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#9 |
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How about this additional effect?
Nessaj will gain double HP if there are no illusion summoned. Buff duration is same as illusion duration. After duration end he lost all gained HP. If he has 2100 HP, after unlucky action his HP will became 4200.
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#10 |
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then it not a "Fantasm", but "Health Boost".
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#11 |
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One illusion summoned and he infested Nessaj body. That's why he has become double HP
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#12 |
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rly, ultimate make him best dps in game.
and u want to turn him into tank in 13% cases? no way
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#13 |
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The only problem I see with current ulti is its not that gank oriented or spammable. It takes too long to cast and it has a very long cooldown. It needs a buff to the mana and cooldown section IMO.
T-null
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#14 |
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Join Date: Mar 2010
Location: NY
Posts: 449
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T-wayy down. his ult is fine. it's borderline useless early game and is a top 5 ult late game (arguably the best actually)
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#15 |
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Join Date: Oct 2009
Location: Inside Frozen Throne
Posts: 786
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The randomness is too high
1-3/1-4/1-5 is ok imo
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#16 |
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Join Date: Jan 2010
Posts: 43
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T-up.
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#17 | |
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Quote:
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#18 |
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T Null for idea, but getting 0 illusions resulting in an effectless skill is awful. Make it 1/1-3/2-4 better Imo.
But well, you could as well say that he doesnt need more randomness. Illusions already present chaos theme pretty well Imo, so that this isnt really needed. |
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| Last edited by JJE92; 07-29-2010 at 07:40 PM. | |
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#19 |
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T-down . I'm not a big fan of luck-reliant heroes (and thus never touch Ogre)
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#20 |
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Join Date: Apr 2010
Location: Romania / Bucharest
Posts: 1,331
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This . T-Down .
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