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Old 07-29-2010, 12:03 PM   #1
Glowackos
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Default dummy unit changing visuals of ability?!?!


Breath of fire on hero - works like normal
Breath of fire on dummy - Fire doesn't disperse as much; much narrower cone created. WHY?

I've made a trigger where a dummy unit gets created when the hero casts a dummy breath of fire, with the dummy unit subsequently getting the real breath of fire skill added to them, level of ability set according and then dummy casts the breath. Only problem is, silly dummy casts it in a much narrower cone than the hero, though the distance remains the same. WHYYYYY? its exactly the same skill, yet it has enirely different effects on different units.

Specs of my dummy - based on peasant, has locust ability by default, art model is penguin (just for fun ;]), scaling value = 0.1, selection scale = 0.1, tintings all set to 0. no attacks enabled, no movespeed etc etc. Tbh, half these are probs defs unnecessary as he is getting detroyed right after cast...but yeah, the visual for the way dummy casts skill is different than how the hero casts it =\ WHYYYY?

In the attachment you will find how dk breathes fire via dummy. to see how the same breath of fire looks when he casts it himself, add "Dragon Breath (fire) to his starting skills in object editor and then run it and see.

I think the dmg of the cone is also limited to the narrow cone spit out by the dummy.
Attached Files
File Type: w3x Knight Davion12.w3x (83.7 KB, 9 views)
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Old 07-29-2010, 04:27 PM   #2
Mortal-Shadow
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Default Re: dummy unit changing visuals of ability?!?!

The problem is, that it is skaled the same way, the dummy-units model is scaled.
Therefore it is 0.1 its usual size in this case.
Simply reset the scale of the dummy unit.
If you then have the problem of a unit being seen, you can change its model-path to the string ".mdl".
That way it wont be seen, no matter of its size.
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Old 07-30-2010, 06:40 AM   #3
Glowackos
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Default Re: dummy unit changing visuals of ability?!?!

awsum tanx man
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