|
|
#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hi there, you all. Here goes my 2nd Hero Suggestion, a wizard with power over the weather. Please, notice that the "Notes" sections are used for a better description of the skills effects, while there are "Reasonings and To-do list" sections with extra information about the skills or comments on the things I still need. These can change from time to time. |
Storm Sorcerer Ther'ian
_____ _____![]()
![]() ![]() The Storm Sorcerer is a supportive caster focused on break enemies' formation and slow them, allowing his allies to finish them. Static Overload can clear creepwaves in a few seconds, and also damage enemy heroes for its duration. Screen of Clouds has a unique feature, being separated as two skills, one for supporting allies, other for crippling his enemies, but with no chance for mending if the wrong target was chosen, leading players to make quick decisions. Battle Drift affects the speed of everyone around him, everytime they get damaged, increasing the chances for wounded allies to flee and enemies to die. Hail Blast will pick the weaker or more coward enemies in the back lines with never before seen power, and can certainly drive them into chaos. The lack of a disable of his own, paired with the need for being in the middle of the battle will make him a tricky hero to play with. ![]() When the Storm Sorcerer first stepped in the fields of battle, it is said that the very winds danced about; a phenomenon that soothed the Forests, but crippled the Blight. As the enemies approached, the seasoned wizard charged the clouds and commanded them to strike; displaying precision by hitting only enemies despite the whimsical moves of electricity. And even though the Storm is inherently deadly, years of research have given Ther'ian the ability to conjure impenetrable fogs to support his allies. But among his magical feats, the spell that truly defined him was the might of Hail that devastates all who block his path to victory. Until the battle ends, Ther'ian will be a disastrous threat to the Scourge, but a paramount aid to the Sentinel. ![]() Static OverloadAbility Type: Active Targeting Type: Instant Ability Hotkey : C
![]()
Notes:
Reasonings:
Screen of CloudsAbility Type: Active Targeting Type: Unit Ability Hotkey : E
![]()
Notes:
Reasonings:
Battle DriftAbility Type: Aura Targeting Type: ??? Ability Hotkey : R
![]()
Notes:
Reasonings:
Hail BlastAbility Type: Active Targeting Type: Unit Ability Hotkey : T
![]()
Notes:
Reasonings:
|
|
|
#2 |
Banned
|
The thing is, the ideas are rather bland and overused.
Here's a great sugestion you might want to use: http://www.playdota.com/forums/28128...ty-wind-surge/ |
|
|
|
#3 |
Member
|
What do you mean with overused?
Sure, DoT skills are pretty common, but it sinergizes with the slow. In fact, it's the key for the slow. Then we have a way to protect your allies without screwing with the bonus speed they gain, and the Ulti is a twist from Power Shot and Hook, that will make your enemies think twice about their positioning...
__________________
|
|
|
|
#4 |
Member
|
Norm Felloak is a good name
The Element builder/Scalper Good hero |
|
|
|
#5 | ||
Member
|
Quote:
hurmmm no offense, but i hate elemental spell been put into one hero...and y must the ice/snow become the ultimate? is that the other elements is not good enough for an ultimate...hahaha thats why i hate to create a hero with elemental thingy, as i can't find the balance within the elements itself, unless you create an ultimate that combines all the elements (which is kinda weird and sucks right?) hahaha my suggestion here would be, choose one element only and try to execute a great hero with the chosen element, as you can focus on creating more synergetic and versatile spells from it. Ignore what i'm saying if you simply don't like it...
__________________
|
||
|
|
|
#6 |
Member
Join Date: Dec 2009
Location: Wherever home is
Posts: 122
|
I'm not going to review just yet.
I want to know some things 1st... I don't get the cloud themed skill or maybe I misunderstand your wording. Let's take lvl 1 for example. Does it mean a 50% chance exists that allies under the cloud will be healed/unaffected instead of damaged when they're attacked and that enemies will receive 55% extra dmg when they are attacked? This is how I'm sort of reading it. I still don't get it though. The wind themed skill is ridiculously weak. You do know that %7 AS = +7 AS right? 7% IAS = 7 agi. If you wanna do the storm theme, I suggest you go for something like rain and/or hail and not snow. And, like Pink_Lotus said, it's quite tricky to nail down the ulti with elemental skills. In this case I will go with rain and hail as an ulti since wind, clouds, lightning and thunder usually precedes the rain and hail from one's perspective. One more thing...I'm (crazy) about lightning,thunder,wind and rain....I love storms. I'm crazy about them. It's a reason why I won't just pack up and leave my country.So u better do a good job here...
__________________
![]() All the Credits to Champ for this amazing sig. Love it. |
|
|
|
#7 |
Member
|
Eletro-magnet themed, maybe?
So, considering INT Taverns are full, would it be too much to try to change Skills 2 and 3 to passives (auras) or self-casting like Jinada and Geminaet? Then I could change the Hero to Agi...
__________________
|
|
|
|
#8 | |
Member
Join Date: Dec 2009
Location: Wherever home is
Posts: 122
|
Quote:
E: Ok I must say...the lightning theme is quite overused, but maybe not exhausted. I have 1 skill in mind already. Here's the basics (in dota terms ofc): A hero casts a postive charge on himself/ally or an ally unit and a negative charge on an enemy hero. The closer the 2 are to one another the stronger they attract--> i.e the closer they are to one another, the faster they move towards and the slower they move away from each other. At a certain critical point, the "dielectric constant of air" is exceeded and lightning flairs between the two. The enemy is damaged and stunned/slowed for a brief period. Afterwards, the charges on each hero dispells and game continues normally. On the other hand, the farther they move away from each other, the less they'll be attracted to one another and at some point the charges dispel due to the gap or w/e. This is a skill that could work. I don't know about originality though (we might need the opinions of others on this).
__________________
![]() All the Credits to Champ for this amazing sig. Love it. |
|
|
||
| Last edited by Telperion; 08-04-2010 at 05:53 PM. | ||
|
|
#9 | |
Member
|
Quote:
So, yes, allies will have a % chance to ignore the damage taken, and enemies will have a % chance to take extra damage, every time they get damaged. So, allies will receive bonus speed without suffering the damage, and enemies will take extra damage and slow. Obviously, when they are under the skills effect. 2. Why is it weak? Consider that a hero is damaged every 0.5 secs with your DoT Skill, after 2 secs they'll be slowed 5 times, so it's 40% AS reduction. Anyway, it you still think it's too weak, what numbers do you think could fit? Also, remember things like Rot deal damage with very short intervals, what means lots of damage instances, wich means lots of bonus/reductions from this skills. Obviously, we can add a cap to it, too 3. Don't blizzards include wind, clouds and lightning? I've never been in one, so I don't really know... About the hail thing, well, it's not THAT different from snow, right? It can be easily tweaked...
__________________
|
|
|
|
|
#10 | |
Member
Join Date: Dec 2009
Location: Wherever home is
Posts: 122
|
Answers in green.
Quote:
__________________
![]() All the Credits to Champ for this amazing sig. Love it. |
|
|
||
| Last edited by Telperion; 08-04-2010 at 06:51 PM. | ||
|
|
#11 |
Member
|
^I want something that fits the Skillset...
![]() As I see, the Hail thing fits better. Tx, I'll adapt the description... About the stackabilty of the slow, can you see a reasonable cap to it? Should I increase the effects, too?
__________________
|
|
|
| Last edited by 0verp0wer_BR; 08-05-2010 at 12:15 PM. | |
|
|
#12 | |
Member
Join Date: Dec 2009
Location: Wherever home is
Posts: 122
|
Answers in green
Quote:
__________________
![]() All the Credits to Champ for this amazing sig. Love it. |
|
|
||
| Last edited by Telperion; 08-05-2010 at 12:50 PM. | ||
|
|
#13 |
Member
Join Date: Jun 2010
Location: Philippines
Posts: 229
|
1st skill - i dont get it, is it just like razor's ulti?
2nd skill - the ms and as is kinda too low 3rd skill - 100% xtra dmg!? dats too high 4th skill - kinda like raigor's last skill but has a differnt way of targeting also, i cant see the synergies in the skills |
|
|
|
#14 |
Member
|
Sadly, I have no time to answer to you guys right now.
But it'll be the first thing I'll do on Monday... Have a nice weekend...
__________________
|
|
|
|
#15 |
Member
|
@ Telperion: Allies gain MS and AS everytime they get damaged. This buff is independent from the Debuff on enemies.
@ReaC 1. The first skill is a mix of chain lightning, because it has a cap of targets, and let's say, Shadow Strike, or Ignite, or any other DoT skill. When you cast it, X random enemies around you will be hit by it, "getting electrically charged", and will take damage every 0.5 secs, for the spell's duration. 2. Both of them stack, so your enemies/self+allies will lose/gain AS and MS everytime thei take damage. I still need to get a CAP for it. 3. It's only 50% chance of getting extra damage. Anyway, numbers can be changed, right? What do you suggest? 4. No THAT similar, since you need to target a unit, and the wave will travel towards it. It won't scatter aside like Echo Slam. Synergies: Skill 1 is a DoT. So, it means it will activate Skill 2 on your enemies 14 times, all by itself! Skill 3 will cause another damage instance on your enemies, so add another tick for Skill 2. It will also heal your allies, ensuring they gain the MS/AS, but don't really "suffer" the damage. Ulti: It will grow for every unit hit, damaging every unit they reach X times, where X = number of units already hit +1.
__________________
|
|
|
|
#16 |
Member
|
Well, i can't do a full review yet. I need seven things to rate, and here there only are stats, skills and a model.
So, first skill is allroir for me. Rather creative, but not over-d. Second - speaking of damage, will the allies get the buff if THEY hit someone, or if SOMEONE hit them? Third - no serious synergy, yet useful. Ulti - remove the link. DA is dead, boi. DA is dead... And yeah, is it castable on ground? Right now it looks like an ulti-d Homing Missile.
__________________
|
|
|
|
#17 |
Member
|
@1337_n00b
2nd skill - all units get buffed/debuffed when they take damage. So, your ally being chased will gain speed, and may have a chance to escape. Your enemy being chased will lose speed, increasing the kill chance. 3rd skill - the sinergy is: your enemy takes damage, then gets slowed. with 3rd skill on, he might get damaged again, then he gets slowed again. Your ally takes damage, then gets "hasted". with 3rd skill on, he might get healed from the damage taken, increasing his chances to survive. Ulti: Must target a unit. Like Gush, Viper Strike, Laguna Blade, but has an AoE, damaging every unit inside the rectangle.
__________________
|
|
|
|
#18 |
Member
|
Hey guys, I'm updating the page, please take a look and give your comments
__________________
|
|
|
|
#19 |
Member
|
Weather is a nice theme...
Let me see some suggestions of manacost. At level 6, you will have 520 mana without itens. Now, some points on your skills. The bonus damage of Cloudlet is dealt as which type of damage? Also, I don't like the supportive Cloudlet + Battle Drift, if your ally ignores the damage, then will the bonus movement speed proc? Another reason for me to hate supportive Cloudlet is that it is another supportive skill to help tanking + escaping. And to escape, I think you just need Battle Drift. Increase the AoE of the ultimate to, at least, 300 AoE. Hope this helps, but remember that this is just my opinion. Don't give up on the weather theme!
__________________
|
|
|
|
#20 | |
Member
|
Quote:
__________________
|
|
|