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Old 09-05-2009, 03:10 PM   #1
Dejaime
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Default [Hero]Thraech, The Spellsword <CTH2>


This hero is part of the
Complete This Hero 2
So, If you're a judge please don't post feedback.

If you're not a judge, feedback is appreciated!

Thraech

The Spellsword

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CHANGE LOG
09/11/2009 11:20 - Lowered Sword Art MS Reduction.
09/05/2009 12:17 - Created an independent topic on suggestions forum.
09/04/2009 19:35 - Added Hero Sig.
09/04/2009 16:18 - Some formatting and visual care.
09/04/2009 14:03 - Ulti Modified.
09/04/2009 10:02 - Minor skills explanations changes.
09/04/2009 05:40 - First Published.

All times are GMT-3
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INTRODUCTION



Hero Sig Here

Summon Thraech

Born in Lordaeron city, he trained to become a knight of the silver hand. He was good with magic, but very better with a sword. He started mixing both, trying to use magic and sword for an ultimate fighting technique. One day the scourge shown him the fire. He felt fire like a part of him, started to win every single duel. The power got on his mind, he began to have pleasure in killing. This got him exiled from his born land, he gone insane and developed a vengeance desire upon everything that's good, that's why he allied scourge.
Quote:

At 25
Learns Hate, Sadism, Sword Art and Fire Bane

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HERO INFORMATION



Affiliation: Scourge
Theme: Fighter
Role: Duelist, Ganker

Thraech, The Spellsword

Attack range of 100 (melee)
Movement speed of 310

Starting Hit points: 150 + 437
Starting Mana: 221
Starting Damage: 45-63
Starting Armor: 2 + 2

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HERO ABILITIES



Hate
Ability Type: Passive
Targeting Type: N/A

Every time an ally dies near him, he gets more and more angry, when they're too many, his sword gives him a special revenge cleaving attack. For his next 4 attacks, he gives a bonus damage equal to a % of his actual HP. This damage is given partially for every enemy in an area of 400AoE (max of 230 damage per unit and 500 total damage). After 15 seconds without attacking, the effect wears off. He gains 15 extra MS in this state. After the last hit, he gets stunned for 0.5 second.

Level 1 - 10 allies, 15% of his HP
Level 2 - 8 allies, 15% of his HP
Level 3 - 8 allies, 20% of his HP
Level 4 - 5 allies, 20% of his HP

When enough allies die near him, he gets a % of his actual HP in bonus damage for the next 4 attacks and 15MS. The damage is divided between enemies in an area of 400 AoE, equally.

Example: Hate level 1, after 10 dead allies, 1300 actual HP, he will make 195 extra damage. If there are 3 enemies inside the area, this'll make 65 extra damage for each, if there're 2, this'll make 97 on each.

This may be the most efficient of his killing skills, but needs a good player behind.

Note: The normal attack damage is dealt as well. His attack + the effect.

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Need an icon

Sadism
Ability Type: Active
Targeting Type: Unit

Thraech's sadism makes he feel very good seeing others' suffering. His sword capture part of the life it is taking from the enemy, transferring it to its bearer. This attack restore Thraech's HP for a % of the damage, but consumes his magical power. This skill also grants Thraech passive bonus HP regen. Right Click to activate auto-cast. Orb Effects Does Not Stack.

Level 1 - Converts 20% of the damage into HP. 1 hp regen per second.
Level 2 - Converts 25% of the damage into HP. 2 hp regen per second.
Level 3 - Converts 35% of the damage into HP. 3 hp regen per second.
Level 4 - Converts 40% of the damage into HP. 4 hp regen per second.

He attack with a powerful life stealing orb effect, but each of these attacks cost mana. The HP regen is passive, there's no need to use this active-able effect to turn it on. This is a precious survivability skill.

Casting Range is Melee


Cooldown: 1.8/1.4/1/0.6 sec
Mana Cost: 10/13/14/17

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(icon by Paladon)

Sword Art
Ability Type: Active, Self Buff
Targeting Type: Instant

After years of training with sword, Thraech developed a special technique. He attacks the enemies' movement members, reducing their MS, while defending with his weapon. MS reduction Stacks up to 8 times. Buff Placers does not stack.

Level 1 - 1.5% MS reduction per hit, 5 bonus armor
Level 2 - 2% MS reduction per hit, 6 bonus armor
Level 3 - 2.5% MS reduction per hit, 7 bonus armor
Level 4 - 3% MS reduction per hit, 8 bonus armor

For the 8 secs of the duration, every attack he do to an enemy reduces his MS by the level's %, stacks up to 8 times. If the enemy do not receive any attack for 1.5 second, all the stacked effects vanishes. If he has the effect active and receive another, the new attack stacks (if not at maximum) and the 1.5 sec time restarts.

Duration is 8 seconds

Max MS reduction: 12%/16%/20%/24%


Cooldown: 60
Mana Cost: 140/170/200/230

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(Icon from WoW, modified)

Fire Bane
Ability Type: Active
Targeting Type: Hero

Thraech imbues his sword with magical fire that protects him from spells and creates a fire portal at his current position. He runs towards his target with increasing MS and hit him with the sword, dealing damage based on how long he has run before the hit. Right after the hit, his sword transports instantly he and his target to the portal and he makes a last blow before the fire vanish, this last blow stuns the victim but makes no damage. Thraech is immune to spells while pursuing the target. If his HP drops under 15%, his sword try to save his life bringing him back to the portal right away. If the impact didn't happen, he is transported alone.

Once he started running, he'll stop only upon the impact, once can't reach his target (Thraech Died, Target Died or Got invisible, Blinked on impassable terrain...) or his HP drops to 15% or less.
Thraech's controller wont be able to cancel the skill.

Level 1 - 15% of the distance, 800 max range, 1 sec stun.
Level 2 - 25% of the distance, 900 max range, 1.7 sec stun.
Level 3 - 35% of the distance, 1000 max range, 2.4 sec stun.

When Thraech targets this skill on an enemy hero, he charges toward him (like Spirit Breaker's Charge of Darkness), If he is out of the range, he will run at normal MS until reaching the maximum distance to only then mark the location, start increasing the speed and get the spell immunity. Upon impact, the enemy takes a % of the distance Thraech has run between the activation of this skill and the impact.

Notes:
- At coding, these attacks shouldn't be really attacks, they do not deal attack damage and must not count as any of Hate skill's attacks.
- If for any reason this lose the target, Thraech is transported back to the portal, alone.

Max Damage*: 200/350/500
Casting Range is 800/900/1000

*If the enemy stand still, at level 3 the maximum damage is 350, but the enemy can run away from him. If the enemy run and the distance that Thraech's gone Through get bigger, the damage will increase as well. The portal stays on the same place, no matter what.


Cooldown: 150
Mana Cost: 340/360/380

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BASIC STRATEGY

This hero has great killing potential, but the player has to be both: Patient and Fast.

It is a good idea to increase his HP with some items, so his survivability and Hate's damage gets better. Anyway, Hate's got a cap, so it will only make difference on Hate at early-mid game.


Get enemy to a desert location, deal a lot of damage.

Recover your HP, Hate's damage get increased.

----

When Hate trigger, he must stop attacking and get away from the enemy. Once distant, he use his ulti and bring the enemy to a place without any other enemies. The damage of the ulti get dealt and then he must hit him for the 4 Hate hits (HP based damage). This damage will be dealt only on one enemy, what means possible max damage on the 4 hits.

If the enemy is still on his feet, Sword Art, so he can't run. If you need to give the last blows, but your hp is lower than you desire, Sadism auto-active should do the trick.

This will deal a large amount of damage fast.

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HERO SYNERGY


Juggernaut
Thraech can use his ulti to get the enemy away from any other possible targets for Jugg's ulti, resulting in a fast kill. In case of a 2on2 fight, when in good hands, he can turn it on a 2 on 1 by separating the enemies.


Pudge
Hook, Dismember, they can be really good friends.


Necrolyte
Thraech can give a lot of damage really fast, so an strategic positioned necro (specially if he's got Lothar's Edge) needs only to finish the job, killing some heroes with more HP and etc


Rhasta
Hex and Hold, synergies quite well

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ITEM SYNERGY

Early Game Items


Middle Game Items


Late Game Items
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Last edited by Dejaime; 06-26-2010 at 04:14 PM.
Old 09-11-2009, 06:13 AM   #2
K1T
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Default Re: [Hero]Thraech, The Spellsword <CTH2>

-I like the first skill, not overpowered and usefull in massive brawls,
-Sadism is skill in old Naix style, but consuming mana,allso not bad.
-The third skill allso remembers me old Naix or Venomancer
The ultimate is combination of Charge of Darkness and X spot. Very interesting idea, but it has a bash and with combinaton with 2 skill the problem to escape is impossible.
So I am trapped, teleported and slowed, what I've got to do? Attack you!!! But you have 40% of lifesteal. )))

So what I suggest:
Sword Art
Ability Type: Active, Self Buff
Targeting Type: Instant

After years of training with sword, Thraech developed a special technique. He attacks the enemies' movement members, reducing their MS, while defencing with his weapon. MS reduction Stacks up to 7 times. Buff Placers does not stack.

Level 1 - 2% MS reduction per hit, 6 bonus armor
Level 2 - 3% MS reduction per hit, 7 bonus armor
Level 3 - 4% MS reduction per hit, 8 bonus armor
Level 4 - 5% MS reduction per hit, 9 bonus armor

More increase the armor, but make the movement speed slowing a little bit weaker
42%>>35%
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Old 09-11-2009, 07:40 AM   #3
Beatrix Kiddo
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Default Re: [Hero]Thraech, The Spellsword <CTH2>

does the 3rd skill act like abbadon 3rd skill...?
the frostmourne....how about a stab or slash that temporarily reduced max hp of the
opponent drop by 300 n slowly regains after 5s-7s...
so,it have 2 kill fast...nice with the ulty...juz a suggetion 2 make it originality...
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Old 09-11-2009, 01:47 PM   #4
Dejaime
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Default Re: [Hero]Thraech, The Spellsword <CTH2>

Quote:
Originally Posted by K1T View Post
The ultimate is combination of Charge of Darkness and X spot. Very interesting idea, but it has a bash and with combinaton with 2 skill the problem to escape is impossible.
So I am trapped, teleported and slowed, what I've got to do? Attack you!!! But you have 40% of lifesteal.
Actually, there's an easy way to completelly counter this skill, Lothar's Edge (3400 gold), Kelen's Dagger (2150). Lothar's is actually an universal item, since it gives extra dmg and attack speed, can be used by int, agi and str heroes. And, if he try to bash a teleporting hero (so it get stunned and don't run) and fail, he'll run up to the fountain!! he'll take lot's of damage in the way... If use dagger to blink inside a group of trees, he wont be able to hit you. If you can run toward Thraech, Blink near him or anything like that, you'll reduce the damage.

In other words, experienced (and kinda patient) players will easily avoid this ulti. Thraech'll need to wait until he try to use lothar's to gank or dagger to flee faster etc...
This skill is more effective against players that don't know it's effects. But in real gaming, everyone knows nearly every skill (at least alittle about how it works)...

Now that you said that, I see that 42% is kinda too much for a 10 sec... I'll take your, but even lower.

It's now 8 sec, 8 max stack, 1.5%/2%/2.5%/3%. 60 sec cooldown (was 40)

Thanks for the feedback!
Quote:
Originally Posted by Beatrix Kiddo View Post
does the 3rd skill act like abbadon 3rd skill...?
the frostmourne....how about a stab or slash that temporarily reduced max hp of the
opponent drop by 300 n slowly regains after 5s-7s...
so,it have 2 kill fast...nice with the ulty...juz a suggetion 2 make it originality...
It's different from frostmourne, it just slows and gives defensive potential to Thraech, while abbadon's slows and gives killing potential to every ally... The concept is very different. Your suggestion is not bad, but this way it would loose lot of late game potential, and I want a hero that can handle well late...

Thanks for the feedback!
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Last edited by Dejaime; 09-11-2009 at 02:49 PM.
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