This hero is part of the
Complete This Hero 2
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Born in Lordaeron city, he trained to become a knight of the silver hand. He was good with magic, but very better with a sword. He started mixing both, trying to use magic and sword for an ultimate fighting technique. One day the scourge shown him the fire. He felt fire like a part of him, started to win every single duel. The power got on his mind, he began to have pleasure in killing. This got him exiled from his born land, he gone insane and developed a vengeance desire upon everything that's good, that's why he allied scourge.
, Sword Art
and Fire Bane
Thraech, The Spellsword
Attack range of 100 (melee)
Movement speed of 310
Starting Hit points:
150 + 437
2 + 2
Ability Type: Passive
Targeting Type: N/A
Every time an ally dies near him, he gets more and more angry, when they're too many, his sword gives him a special revenge cleaving attack. For his next 4 attacks, he gives a bonus damage equal to a % of his actual HP. This damage is given partially for every enemy in an area of 400AoE (max of 230 damage per unit and 500 total damage). After 15 seconds without attacking, the effect wears off. He gains 15 extra MS in this state. After the last hit, he gets stunned for 0.5 second.
- 10 allies, 15% of his HP
- 8 allies, 15% of his HP
- 8 allies, 20% of his HP
- 5 allies, 20% of his HP
When enough allies die near him, he gets a % of his actual HP in bonus damage for the next 4 attacks and 15MS. The damage is divided between enemies in an area of 400 AoE, equally.
Example: Hate level 1, after 10 dead allies, 1300 actual HP, he will make 195 extra damage. If there are 3 enemies inside the area, this'll make 65 extra damage for each, if there're 2, this'll make 97 on each.
This may be the most efficient of his killing skills, but needs a good player behind.
Note: The normal attack damage is dealt as well. His attack + the effect.
Need an icon
Ability Type: Active
Targeting Type: Unit
Thraech's sadism makes he feel very good seeing others' suffering. His sword capture part of the life it is taking from the enemy, transferring it to its bearer. This attack restore Thraech's HP for a % of the damage, but consumes his magical power. This skill also grants Thraech passive bonus HP regen. Right Click to activate auto-cast. Orb Effects Does Not Stack.
- Converts 20% of the damage into HP. 1 hp regen per second.
- Converts 25% of the damage into HP. 2 hp regen per second.
- Converts 35% of the damage into HP. 3 hp regen per second.
- Converts 40% of the damage into HP. 4 hp regen per second.
He attack with a powerful life stealing orb effect, but each of these attacks cost mana. The HP regen is passive, there's no need to use this active-able effect to turn it on. This is a precious survivability skill.
Casting Range is Melee
(icon by Paladon)
Ability Type: Active, Self Buff
Targeting Type: Instant
After years of training with sword, Thraech developed a special technique. He attacks the enemies' movement members, reducing their MS, while defending with his weapon. MS reduction Stacks up to 8 times. Buff Placers does not stack.
- 1.5% MS reduction per hit, 5 bonus armor
- 2% MS reduction per hit, 6 bonus armor
- 2.5% MS reduction per hit, 7 bonus armor
- 3% MS reduction per hit, 8 bonus armor
For the 8 secs of the duration, every attack he do to an enemy reduces his MS by the level's %, stacks up to 8 times. If the enemy do not receive any attack for 1.5 second, all the stacked effects vanishes. If he has the effect active and receive another, the new attack stacks (if not at maximum) and the 1.5 sec time restarts.
Duration is 8 seconds
Max MS reduction: 12%/16%/20%/24%
(Icon from WoW, modified)
Ability Type: Active
Targeting Type: Hero
Thraech imbues his sword with magical fire that protects him from spells and creates a fire portal at his current position. He runs towards his target with increasing MS and hit him with the sword, dealing damage based on how long he has run before the hit. Right after the hit, his sword transports instantly he and his target to the portal and he makes a last blow before the fire vanish, this last blow stuns the victim but makes no damage. Thraech is immune to spells while pursuing the target. If his HP drops under 15%, his sword try to save his life bringing him back to the portal right away. If the impact didn't happen, he is transported alone.
Once he started running, he'll stop only upon the impact, once can't reach his target (Thraech Died, Target Died or Got invisible, Blinked on impassable terrain...) or his HP drops to 15% or less. Thraech's controller wont be able to cancel the skill.
- 15% of the distance, 800 max range, 1 sec stun.
- 25% of the distance, 900 max range, 1.7 sec stun.
- 35% of the distance, 1000 max range, 2.4 sec stun.
When Thraech targets this skill on an enemy hero, he charges toward him (like Spirit Breaker's Charge of Darkness), If he is out of the range, he will run at normal MS until reaching the maximum distance to only then mark the location, start increasing the speed and get the spell immunity. Upon impact, the enemy takes a % of the distance Thraech has run between the activation of this skill and the impact.
- At coding, these attacks shouldn't be really attacks, they do not deal attack damage and must not count as any of Hate skill's attacks.
- If for any reason this lose the target, Thraech is transported back to the portal, alone.
Max Damage*: 200/350/500
Casting Range is 800/900/1000
*If the enemy stand still, at level 3 the maximum damage is 350, but the enemy can run away from him. If the enemy run and the distance that Thraech's gone Through get bigger, the damage will increase as well. The portal stays on the same place, no matter what.
This hero has great killing potential, but the player has to be both: Patient and Fast.
It is a good idea to increase his HP with some items, so his survivability and Hate's damage gets better. Anyway, Hate's got a cap, so it will only make difference on Hate at early-mid game.
Get enemy to a desert location, deal a lot of damage.
Recover your HP, Hate's damage get increased.
When Hate trigger, he must stop attacking and get away from the enemy. Once distant, he use his ulti and bring the enemy to a place without any other enemies. The damage of the ulti get dealt and then he must hit him for the 4 Hate hits (HP based damage). This damage will be dealt only on one enemy, what means possible max damage on the 4 hits.
If the enemy is still on his feet, Sword Art, so he can't run. If you need to give the last blows, but your hp is lower than you desire, Sadism auto-active should do the trick.
This will deal a large amount of damage fast.
Thraech can use his ulti to get the enemy away from any other possible targets for Jugg's ulti, resulting in a fast kill. In case of a 2on2 fight, when in good hands, he can turn it on a 2 on 1 by separating the enemies.
Hook, Dismember, they can be really good friends.
Thraech can give a lot of damage really fast, so an strategic positioned necro (specially if he's got Lothar's Edge) needs only to finish the job, killing some heroes with more HP and etc
Hex and Hold, synergies quite well
Early Game Items
Middle Game Items
Late Game Items