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| Affiliation: | Neutral | Health Reg: | 0,72 | |
| Damage: | 55-65 | Rage Decrease | 25 per second | |
| Armor: | 2 | Base Attack Time: | 1.5 | |
| Movespeed: | 300 | Int Rage Decrease | 0,33 for each point | |
| Attack Range: | 125 | Sight Range: | 1500 / 1000 |

___ ___ | Rek'shak has Rage instead of Mana. Normal rage at rest in fountain is 0. Rek'shak gains 10 rage for each 5 levels. His initial Rage is 100. Rage increase after first hit dealt or reicived. After four second out of battle Rek'shak loses 25 rage per second. For each Int point decrease Rage is lower by 0.33. He always will has 5 Rage decrease per second. |

| __ | _______. | ___. | _______. | __________________________. |
| Level Gain | Max Rage | Duration | Effects | |
| 1 | 1 Level | 100 | 4s | Gain 2 Rage for hit dealt. 3 Rage for hit reicived. |
| 2 | 5 Level | 110 | 4s | Gain 3 Rage for hit dealt. 4 Rage for hit reicived. |
| 3 | 10 Level | 120 | 4s | Gain 4 Rage for hit dealt. 5 Rage for hit reicived. |
| 4 | 15 Level | 130 | 4s | Gain 5 Rage for hit dealt. 5.5 Rage for hit reicived. |
| 5 | 20 Level | 140 | 4s | Gain 6 Rage for hit dealt. 6 Rage for hit reicived. |
| 6 | 25 Level | 150 | 4s | Gain 7.5 Rage for hit dealt. 6.5 Rage for hit reicived. |
| Notes: |
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___ ___ | Charges at the targeted unit stunning him and dealing him 3 x Rek'shak's strenght after which add rage. Can only be used if out of combat for 4 seconds. Moves at max speed while charging. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Ragecost | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 0 | 15 seconds | 600 | N/A | 1s | Deals 3 x Rek'Shak's Strenght and stun. Add 10 Rage. |
| 2 | 0 | 15 seconds | 700 | N/A | 1.25s | Deals 3 x Rek'Shak's Strenght and stun. Add 15 Rage. |
| 3 | 0 | 15 seconds | 800 | N/A | 1.75s | Deals 3 x Rek'Shak's Strenght and stun. Add 20 Rage. |
| 4 | 0 | 15 seconds | 900 | N/A | 2s | Deals 3 x Rek'Shak's Strenght and stun. Add 25 Rage. |
| Notes: |
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___ ___ | Rek'shak is making furious strike on enemy hiting him deeply by his Axe. The berserker's special strike which channels his rage dealing damage. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Ragecost | Cooldown | Range | AoE | Duration | Effects | |
| 1 | 20 | 30 seconds | Melee | N/A | N/A | Deal 100 damage + 0.75 x Rage |
| 2 | 20 | 25 seconds | Melee | N/A | N/A | Deal 125 damage + 1.5 x Rage |
| 3 | 20 | 20 seconds | Melee | N/A | N/A | Deal 150 damage + 2.25 x Rage |
| 4 | 20 | 15 seconds | Melee | N/A | N/A | Deal 175 damage + 3 x Rage |
| Notes: |
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___ ___ | Releases his hate and rage letting out an fearful roar. Every unit caught in range will begin to run around for time between 0.5 to 6 seconds depending on the current health of the Berserker. The less hp you have the more the effect lasts. For each hero in the area which is affected by the Roar the Berserker gains bonus physical damage resistance and bonus attack speed and damage for 15 seconds. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Ragecost | Cooldown | C.Range | AoE | Duration | Effects | |
| 1 | 50 | 70 | N/A | 150 | 0.5s - 3s | 10 bonus damage resist and 5% attack speed and damage bonus. |
| 2 | 55 | 60 | N/A | 200 | 0.75s - 4s | 12 bonus damage resist and 10% attack speed and damage bonus. |
| 3 | 60 | 50 | N/A | 250 | 1s - 5s | 14 bonus damage resist and 15% attack speed and damage bonus. |
| 4 | 65 | 40 | N/A | 300 | 1.25s - 6s | 16 bonus damage resist and 20% attack speed and damage bonus. |
![]() | Rek'shak have seen his clan brothers die in arms at enemies hands, his seek for revenge will never stop. For each 10% of rage gained the Berserker gains bonus attack speed, damage and movement speed. At moment the berserker reaches 100 or higher rage he will enter in the Berserking Avenger form, which improves his skills. |
| Charge | Makes his Charge's stun last more seconds |
| Berserker Strike | His Berserker Strike deals some damages per second depend on Rage. |
| Distrupting Warcry | If rage of the Berserker drops so does the damage even after effect is triggered, Distrupting Warcry makes the enemy units run for maximum time and gains additional resistance, attack speed and damage bonus for each hero who run around in fear. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Ragecost | Cooldown | Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | N/A | N/A | For each 10% Rage Rek'shak increase bonus damage, attack speed and movement speed by 2.5%. In Berserking Avanger Charge stun increase by 0.5s. Berserker Strike deals 0.5 x Rage every second, lasts 3s. Distruping Roar increase by 1.5 for each hero. |
| 2 | N/A | N/A | N/A | N/A | N/A | For each 10% Rage Rek'shak increase bonus damage, attack speed and movement speed by 5%. In Berserking Avanger Charge stun increase by 1s. Berserker Strike deals 0.75 x Rage every second, lasts 3s. Distruping Roar increase by 2 for each hero. |
| 3 | N/A | N/A | N/A | N/A | N/A | For each 10% Rage Rek'shak increase bonus damage, attack speed and movement speed by 7.5%. In Berserking Avanger Charge stun increase by 1.5s. Berserker Strike deals 1 x Rage every second, lasts 3s. Distruping Warcry increase by 2.5 for each hero. |

![]() | ![]() | First charge onto enemy than slash him with his mighty axe. Destroyable on early, mid and even late game. |
![]() | ![]() | First come close to enemy, than make him run around with child scream on mouth... Dark humor. |
![]() | ![]() | ![]() | Target even doesn't know when he dies. Charge after which he runs around to begin smashed to ground by Berserking Strike. |
![]() | ![]() | ![]() | ![]() | Cause of long fight, most time in team fights Rek'shak will gain much of Rage. After got Berserker Stance he gains so much power he can easly kill 3 even 4 enemies alone. On 25 Level with 150 Rage he gains: |
| 75% Basic Bonus Damage, Attack Speed and Movement Speed | ||||
| 3.5 seconds stun with Charge | ||||
| 120 damage per second for 3 seconds with Berserker Strike | ||||
| Enemies runs around for 6s in fear and Rek'shak gains additional 28.5 damage resist and 32.5 bonus attack damage and speed with Distrupting Warcry for 15 seconds. |
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#2 | |
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so what happen when his rage is finish/deplete/reach 0? does the rage can be regen/gain/obtain back? and if the rage can be obtain/gain/regen, how it is gonna work?
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#3 |
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His normaly rage is 0. He's getting it when he's at battle.
No int bonus or energy booster will gain more rage.
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| Last edited by Jajeczko; 08-25-2010 at 11:05 AM. | |
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#4 | |
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Oic...thats kinda new...
and i think the max amount if rage is too low, thus limiting the amount of skills that can be used by this hero. also the amount of rage required to cast the skill is too high. i suggest you to increase max amount of rage he could have or lower the rage required to cast certain spell.
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#5 |
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I won't rise it up cause of second skill. He now can hit by about 700.
I will think with Flame about decrease ragecost. Thanks for reviev. Some T-...?
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| Last edited by Jajeczko; 08-25-2010 at 11:05 AM. | |
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#6 | |
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i didnt give you T-..... cause i havent look at all of your skill/stats and all that...
but for now T-UP on the RAGE concept...
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#7 |
Member
Join Date: Jun 2010
Location: Philippines
Posts: 229
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i kinda like this hero
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#8 |
Member
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No feedback?
Geez I hate sometimes this forum. All overshitted heroes without nice template has many comments and suggestion. I worked with Flame about 6hours about this hero, I wrote it into template in 3h and no feedback? ...
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| Last edited by Jajeczko; 08-25-2010 at 11:05 AM. | |
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#9 |
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Join Date: Apr 2010
Posts: 12
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OD will tear this man to pieces
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#10 |
Member
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That's why in DotA are 100 heroes. When is OD noone will pick BB.
And btw, If you would like it and IceFrog would like it im sure that he can make some prevent for this.
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| Last edited by Jajeczko; 08-25-2010 at 11:05 AM. | |
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#11 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Int stuff still reduces the amount of rage decreases per seconds...and I think mana giving spells and items should restore/add their normal/10 for this hero...I don't really like the icons but well who cares the concept is the main...good work with the hero...you should add the Spell Synergy as it is really simple...
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#12 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Should work a bit more on this hero...balancing...both models in the presentation and I think of some new icons...
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#13 |
Member
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I forgot about him ^^ I will improve Ryld to master level and then I will carry Rek'shak.
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| Last edited by Jajeczko; 08-25-2010 at 11:05 AM. | |
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#14 |
Banned
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i love this hero :X ,t-up
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#15 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Shouldn't we post this in the Sergent's drill contest?
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#16 |
Member
Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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His game-play is only stun, +AS and +damage...
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#17 |
Member
Join Date: Jun 2009
Posts: 112
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I would love to see a testmap for this, I'm not a mech fag but some of his spells seems pretty hard codeable and even with the rage thingy
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#18 |
Member
Join Date: May 2010
Location: Croatia
Posts: 3,281
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ll
name is rek'shak similar to rexxar |
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#19 |
Member
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First skill is uncodable. There is no way to get a units base damage in dota.
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You can call me SNOW37 or SN0W37 or snow or lemons.
If I say something is uncodable, I mean uncodable in dota not uncodable in warcraft in general. Yoda, I am |
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#20 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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You mean the rage gain?
Well it is coded in a map it was made an wow like warcraft 3 map for an haloween contest and there was an rage gaining hero he gained rage for each hit. I don't really know about...there should be a way to code it but if not then it can be changed... Oh and we definetly need better icons... |
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