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Old 07-30-2010, 05:49 AM   #1
Jajeczko
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Default [Str-Neu]Rek'shak - The Bloody Berserker




Bloody Berserker
Rek'shak




Strength
Agility
Intelligence
24 + [2.9]
20 + [2.1]
10
Starting HP/Rage:606/100
Base Stats:54
Stats Gain:5
Primary Role:Ganker
Affiliation:Neutral Health Reg:0,72
Damage:55-65 Rage Decrease25 per second
Armor:2 Base Attack Time:1.5
Movespeed:300 Int Rage Decrease0,33 for each point
Attack Range:125 Sight Range:1500 / 1000


RageAbility Type: Passive
Targeting Type: N/A
Ability Hotkey : G

______Rek'shak has Rage instead of Mana. Normal rage at rest in fountain is 0. Rek'shak gains 10 rage for each 5 levels. His initial Rage is 100. Rage increase after first hit dealt or reicived. After four second out of battle Rek'shak loses 25 rage per second. For each Int point decrease Rage is lower by 0.33. He always will has 5 Rage decrease per second.
_________.___._______.__________________________.
 Level GainMax RageDurationEffects
11 Level1004sGain 2 Rage for hit dealt. 3 Rage for hit reicived.
25 Level1104sGain 3 Rage for hit dealt. 4 Rage for hit reicived.
310 Level1204sGain 4 Rage for hit dealt. 5 Rage for hit reicived.
415 Level1304sGain 5 Rage for hit dealt. 5.5 Rage for hit reicived.
520 Level1404sGain 6 Rage for hit dealt. 6 Rage for hit reicived.
625 Level1504sGain 7.5 Rage for hit dealt. 6.5 Rage for hit reicived.

Notes:
  • Each item which increase Max Mana doesn't work on Rek'shak
  • Each skill which increase Current Mana will increase only 10% of it. For example Arcane Boots gives 135 normal Mana, will increase 13.5 Rage.
  • Each item which drains mana for abillity will drain 10% of it. For example Lothar's Edge drains 75 normal Mana, will drain 7.5 Rage.


ChargeAbility Type: Active
Targeting Type: Unit
Ability Hotkey : R

______Charges at the targeted unit stunning him and dealing him 3 x Rek'shak's strenght after which add rage. Can only be used if out of combat for 4 seconds. Moves at max speed while charging.
______.________._______.___._______.__________________________.
 RagecostCooldownC. RangeAoEDurationEffects
1015 seconds600N/A1sDeals 3 x Rek'Shak's Strenght and stun. Add 10 Rage.
2015 seconds700N/A1.25sDeals 3 x Rek'Shak's Strenght and stun. Add 15 Rage.
3015 seconds800N/A1.75sDeals 3 x Rek'Shak's Strenght and stun. Add 20 Rage.
4015 seconds900N/A2sDeals 3 x Rek'Shak's Strenght and stun. Add 25 Rage.

Notes:
  • Type of damage: physical
  • Can only be used if out of combat for 6 seconds.

Berserker StrikeAbility Type: Active
Targeting Type: Unit
Ability Hotkey : T

______Rek'shak is making furious strike on enemy hiting him deeply by his Axe. The berserker's special strike which channels his rage dealing damage.

______.________._______.___._______.__________________________.
 RagecostCooldownRangeAoEDurationEffects
12030 secondsMeleeN/AN/ADeal 100 damage + 0.75 x Rage
22025 secondsMeleeN/AN/ADeal 125 damage + 1.5 x Rage
32020 secondsMeleeN/AN/ADeal 150 damage + 2.25 x Rage
42015 secondsMeleeN/AN/ADeal 175 damage + 3 x Rage

Notes:
  • Type of Damage: Physical

Distrupting WarcryAbility Type: Active
Targeting Type: Instant
Ability Hotkey : W

______Releases his hate and rage letting out an fearful roar. Every unit caught in range will begin to run around for time between 0.5 to 6 seconds depending on the current health of the Berserker. The less hp you have the more the effect lasts. For each hero in the area which is affected by the Roar the Berserker gains bonus physical damage resistance and bonus attack speed and damage for 15 seconds.

______.________._______.___._______.__________________________.
 RagecostCooldownC.RangeAoEDurationEffects
15070N/A1500.5s - 3s10 bonus damage resist and 5% attack speed and damage bonus.
25560N/A2000.75s - 4s12 bonus damage resist and 10% attack speed and damage bonus.
36050N/A2501s - 5s14 bonus damage resist and 15% attack speed and damage bonus.
46540N/A3001.25s - 6s16 bonus damage resist and 20% attack speed and damage bonus.

Wrath of the ClanAbility Type: Passive
Targeting Type: Self
Ability Hotkey : R

Rek'shak have seen his clan brothers die in arms at enemies hands, his seek for revenge will never stop. For each 10% of rage gained the Berserker gains bonus attack speed, damage and movement speed. At moment the berserker reaches 100 or higher rage he will enter in the Berserking Avenger form, which improves his skills.
ChargeMakes his Charge's stun last more seconds
Berserker StrikeHis Berserker Strike deals some damages per second depend on Rage.
Distrupting WarcryIf rage of the Berserker drops so does the damage even after effect is triggered, Distrupting Warcry makes the enemy units run for maximum time and gains additional resistance, attack speed and damage bonus for each hero who run around in fear.

______.________._______.___._______.__________________________.
 RagecostCooldownRangeAoEDurationEffects
1N/AN/AN/AN/AN/AFor each 10% Rage Rek'shak increase bonus damage, attack speed and movement speed by 2.5%. In Berserking Avanger Charge stun increase by 0.5s. Berserker Strike deals 0.5 x Rage every second, lasts 3s. Distruping Roar increase by 1.5 for each hero.
2N/AN/AN/AN/AN/AFor each 10% Rage Rek'shak increase bonus damage, attack speed and movement speed by 5%. In Berserking Avanger Charge stun increase by 1s. Berserker Strike deals 0.75 x Rage every second, lasts 3s. Distruping Roar increase by 2 for each hero.
3N/AN/AN/AN/AN/AFor each 10% Rage Rek'shak increase bonus damage, attack speed and movement speed by 7.5%. In Berserking Avanger Charge stun increase by 1.5s. Berserker Strike deals 1 x Rage every second, lasts 3s. Distruping Warcry increase by 2.5 for each hero.



First charge onto enemy than slash him with his mighty axe. Destroyable on early, mid and even late game.
First come close to enemy, than make him run around with child scream on mouth... Dark humor.
Target even doesn't know when he dies. Charge after which he runs around to begin smashed to ground by Berserking Strike.
Cause of long fight, most time in team fights Rek'shak will gain much of Rage. After got Berserker Stance he gains so much power he can easly kill 3 even 4 enemies alone. On 25 Level with 150 Rage he gains:
    75% Basic Bonus Damage, Attack Speed and Movement Speed
    3.5 seconds stun with Charge
    120 damage per second for 3 seconds with Berserker Strike
    Enemies runs around for 6s in fear and Rek'shak gains additional 28.5 damage resist and 32.5 bonus attack damage and speed with Distrupting Warcry for 15 seconds.
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Last edited by Jajeczko; 09-07-2010 at 12:22 AM.
Old 07-30-2010, 06:18 AM   #2
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

so what happen when his rage is finish/deplete/reach 0? does the rage can be regen/gain/obtain back? and if the rage can be obtain/gain/regen, how it is gonna work?
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Old 07-30-2010, 06:33 AM   #3
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

His normaly rage is 0. He's getting it when he's at battle.
No int bonus or energy booster will gain more rage.
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Last edited by Jajeczko; 08-25-2010 at 11:05 AM.
Old 07-30-2010, 06:41 AM   #4
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

Oic...thats kinda new...

and i think the max amount if rage is too low, thus limiting the amount of skills that can be used by this hero. also the amount of rage required to cast the skill is too high. i suggest you to increase max amount of rage he could have or lower the rage required to cast certain spell.
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Old 07-30-2010, 07:08 AM   #5
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

I won't rise it up cause of second skill. He now can hit by about 700.
I will think with Flame about decrease ragecost. Thanks for reviev. Some T-...?
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Old 07-30-2010, 08:03 AM   #6
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

i didnt give you T-..... cause i havent look at all of your skill/stats and all that...

but for now T-UP on the RAGE concept.
..
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Old 07-30-2010, 08:12 AM   #7
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

i kinda like this hero
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Old 07-31-2010, 06:56 PM   #8
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

No feedback?
Geez I hate sometimes this forum. All overshitted heroes without nice template has many comments and suggestion. I worked with Flame about 6hours about this hero, I wrote it into template in 3h and no feedback?
...
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Old 07-31-2010, 07:39 PM   #9
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

OD will tear this man to pieces
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Old 07-31-2010, 07:55 PM   #10
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

That's why in DotA are 100 heroes. When is OD noone will pick BB. And btw, If you would like it and IceFrog would like it im sure that he can make some prevent for this.
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Old 07-31-2010, 10:53 PM   #11
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

Int stuff still reduces the amount of rage decreases per seconds...and I think mana giving spells and items should restore/add their normal/10 for this hero...I don't really like the icons but well who cares the concept is the main...good work with the hero...you should add the Spell Synergy as it is really simple...
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Old 08-11-2010, 07:50 PM   #12
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

Should work a bit more on this hero...balancing...both models in the presentation and I think of some new icons...
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Old 08-11-2010, 10:10 PM   #13
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

I forgot about him ^^ I will improve Ryld to master level and then I will carry Rek'shak.
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Old 08-12-2010, 02:25 AM   #14
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

i love this hero :X ,t-up
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Old 08-12-2010, 08:50 AM   #15
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

Shouldn't we post this in the Sergent's drill contest?
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Old 08-23-2010, 03:18 PM   #16
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

His game-play is only stun, +AS and +damage...
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Old 08-23-2010, 03:31 PM   #17
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

I would love to see a testmap for this, I'm not a mech fag but some of his spells seems pretty hard codeable and even with the rage thingy
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Old 08-23-2010, 04:23 PM   #18
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

ll
name is rek'shak similar to rexxar
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Old 08-23-2010, 06:32 PM   #19
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

First skill is uncodable. There is no way to get a units base damage in dota.
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Old 08-23-2010, 09:28 PM   #20
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Default Re: [Str-Neu]Rek'shak - The Bloody Berserker

You mean the rage gain?
Well it is coded in a map it was made an wow like warcraft 3 map for an haloween contest and there was an rage gaining hero he gained rage for each hit.
I don't really know about...there should be a way to code it but if not then it can be changed...


Oh and we definetly need better icons...
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