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Old 07-30-2010, 05:53 AM   #1
insan6
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Post [AGHANIM] Unique Aghanim Upgrades


This thread will only discuss UNIQUE upgrades instead of boring duration increasing, cooldown reduction and lv 4 - like increases

If you have any of these on your suggestion I'll remove them (even they are partial)

Free to suggest, any good suggestions are welcome

Please follow this format in suggesting :

Hero Name (Tavern) - Aghanim Upgrades (your username)




- Any units that touch the ship are slowly dragged with it (duble_dragon)
- Affected allies including himself won't take the delayed damage after the buff wears off (BladeGrip)
- Increase the speed of the ship (RaistMagus)
- Adds a subskill that can cause the ship to crash immediately. 50 mana cost (Elmo1191)
- Silences those who are shoved aside (nico_191995)
- Stuns all enemy's in a 200 AoE of the main target (Kanashimi)
- Reduce the damage from all sources with the same amount as STR gain (Kape Puro)
- Adds 0.4/0.5/0.6% hp regen aura. Bradwarden himself doesn't benefit from this aura (BladeGrip)
- Corpses deal full bounce damage (somwk)
- Increases duration by 0.2/0.35/0.5 everytime a unit under GA is hit by physical attack (Sgt Failure)
- Is not dispelled when an allied hero becomes magic immune (d4rk_T4nkR)
- If the summoned pandas are killed, Pandaren will return to his original form (osuka)
- Add one additional subskill to each panda to recombine (Dispel~)
- GS cannot be purged, lasts 30 sec ()- Has 20/25/30% splash dmg by 240/270/300 aoe in front of him. Has 60 degree splash dmg (xy4kuz4x)
- Obstructs enemy vision (Nozumu-*)

:medtc.jpeg:- Adds a subskill "Instant Split" (75 manacost) that can interrupt the crack and cause the earth to implode immediately (Elmo1191)- Your entangling roots spread by 50 units every second, catching more units (Drikam)
- Reduces armor of entangled units by 3/5/7 ()
- Remove all positive buffs from affected units (Kanashimi)
None Yet


- Counts 0.2/0.3/0.4 of mana missing in the AoE. Units that got less than 200 damage will be slowed by 50% for 2 seconds (Sgt Failure)
- Break 10% enemy max mana before void impact (xy4kuz4x)
- Passively gives him a buff placer that reduces the mana regen by 50/75/100% on hit (Elmo1191)
- Deal 12 bonus dmg per 100 unit distance between target and sniper (xy4kuz4x)
- True Sight on the target with the buff. Does additional damage equal to 2.0x Agility (d4rk_T4nkR)
- Removes vision to Kardel (Sgt Failure)
- Stun the target by .75 seconds for each 500 range from Sniper (Kanashimi)
- Dazed (like Knockout in TC) for 1 second per assassinate level (AbyssPetra)
- Deal 15/25/35 bonus damage which accumulate in next attack (xy4kuz4x)
- Add attack damage to slash damage (gtarwanab)
- Grants True Sight when slashes (Elmo1191)
- Transformation time is halved. Mana cost is removed (Kape Puro)
- Eclipse grants Luna True sight for 10 seconds (Travice)
- Lucent beam grants a corruption effect, each beam reduces armor by 3 that stacks each other (Travice)
- Adds ministun to beams that come from ultimate (beliar666)
- Eclipse doesn't stop when Luna dies (AbyssPetra)
- Can replicate self (megboklek)
- Remove mana cost from Replicate and Morph Replicate (Kanashimi)
- Lowers sleeping enemies' armor by 1 every seconds. The armor is regained after awake with same rate (Elmo1191)- Gaines 15/20/25% AS bonus and 6/8/10% MS for 7 seconds each time an illusion is spawned (Elmo1191)
- Max image increase to 6/7/8 (aestropher)

- 10/20/30% IMS while invisible (Baldoro)- Get +8/12/20 agility the first 3 seconds after breaking Invisibility (Sgt Failure)
- Whenever he kills a hero he gains +1 agility (Trap Door)
- Give 20% MS bonus on Battle Trance (NoThlnG)
- Battle Trance also affects player-controlled non-hero units (Kuken)
None Yet


- Freeze enemy heroes for 0.5 seconds affected in the freezing field (deathgOd)
- Ulti becomes target-able AoE, 800 casting range (Stomp)
- Silences all heroes inside the blizzard (mastershan)
- Ulti moves along with Rylai. Rylai is slowed by 40% (Kanashimi)
- Increase the spawn rate (AbyssPetra)
- Impetus now passively increases attack range by 50/100/150 (MacroHard)- Dream Coil slowly pushes enemies out with 80/140/200 per second (Sgt Failure)
- Enemies who stay inside the range receives 30/45/60 magical dps (d4rk_T4nkR)
- Hand of God also removes negative buffs (megboklek)
- Whenever you cast a spell, the spell's mana cost is spread among ally heroes in a 450 AoE excluding Ezalor (Drikam)
- Increase 20% physical resistance or gain 20% to evade enemy attack (xy4kuz4x)
- Stuns the enemies for 1 second (deathgOd)
- Enemy heroes are hit with Static Field despite their location. Gains experience for killing units outside his experience range (KingUther)
- Gives you sight of anything it hits for 5 seconds (Travice)
- Hit the same target more than once if no other targets are available (Kape Puro)
- Global Silence mutes item (Sgt Failure)
- Global Silence also reveals the position of the enemies affected (d4rk_T4nkR)

- Reduce magic resistance by 20/30/40% for 5 seconds (Sgt Failure)“- Mana cost decreased by 50% (megboklek)
- Upon landing will stun every enemy for 0.5 seconds (_dead)
- Slows nearby enemies by 50% for 2 seconds on using the skill (refi)
- Increases ms, damage of Raijin for every 100 unit traveled (nico_191995)
- Remove buffs from every enemies that is on the path (nico_191995)“
- Each attack, reduce enemy movement by 5% for last 5 second each stack. 5 stack limit (xy4kuz4x)
- Every attack removes 1% of reduced damage (Dispel~)
None Yet

(*) http://www.playdota.com/forums/240928/aghanims-tiny/


Credits:
- NoThlnG for this thread original creator
- PuЪLiㄷEиəℳy#1 for accepting my invitation to become my first assisstant
- Good Members that comment on other suggestions
- Suggestors that suggest anything on this thread
- Visitors
- All of my assistants

Assistants:
- PuЪLiㄷEиəℳy#1
- aestropher

Assistants send PM to me for publicaly accepted suggestions

Sorry if some text isn't right, I have little bad English...
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Last edited by insan6; 09-23-2010 at 02:03 PM.
Old 07-30-2010, 07:14 AM   #2
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

http://www.playdota.com/forums/27746...reezing-field/
Add me

I am also guessing that since Nothing has become a forum staff she passed onto you this thread? Or you necroed it yourself?
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Old 07-30-2010, 09:57 AM   #3
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

i still have question there
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Old 08-01-2010, 04:31 AM   #4
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

Faceless Void (Neutral Agility) - takes no damage to physical and magical spell when FV is inside the chronosphere but he still prone to attack such as stun,hex silenced, purge and etc....(johnlaw653)
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Old 08-01-2010, 07:42 AM   #5
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

later i add it....
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Old 08-01-2010, 02:04 PM   #6
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

Quote:
Originally Posted by johnlaw653 View Post
Faceless Void (Neutral Agility) - takes no damage to physical and magical spell when FV is inside the chronosphere but he still prone to attack such as stun,hex silenced, purge and etc....(johnlaw653)
Quote:
Originally Posted by insan6 View Post
later i add it....
wtf please be more reasonable. What he's suggesting is imba, don't you think?

Please do better decisions D:
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Old 08-01-2010, 04:05 PM   #7
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

Note: These can be additions to existing upgrades.

Void (neut agi)-- Make Time Lock proc on every attack while inside Chronosphere.
or -- Instantly move to anywhere inside the Chronosphere when a move order is issued. (aestropher)

Invoker (neut int)-- Give a spellbook ability that could contain more than 2, (maybe 3/4/5/6 per level) spells inside. (aestropher)

OD (scourge int)-- Increase intelligence by a percentage (maybe 10% current int) (aestropher)

Medusa (neut agi)-- Stone Gaze petrifies creeps forever. (no Roshan) (aestropher)

Sniper (sent agi)-- Assassinate also deals a percentage of attack damage (maybe 1x or 2x) and improves casting range to about 6000. (Is global too imba?) (aestropher)

Phantom Lancer (sent agi)-- Max image increase to 6/7/8, and takes 375%/350%/325% damage. (aestropher)

Balanar (Scourge str)-- Becomes invisible while not moving at night. (aestropher)
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Last edited by aestropher; 08-01-2010 at 05:19 PM.
Old 08-01-2010, 05:08 PM   #8
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

I just want to say something. If you want to be magic immune during channeling ultis, don't buy Aghanim's Scepter, get a BKB.
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Old 08-01-2010, 05:13 PM   #9
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

Dragon Knight (neut str) -- Morph into Red/Blue/Gold dragon. Gold dragon has lightning attack similar to Razor's (very fast projectile and animation), splash attack, aoe slow (both same to Blue dragon, but visual effect is purge instead of frost), and BAT is decreased to 1.5. (aestropher)

Chaos Knight (scourge str) -- Phantasm has a 40% chance to generate 1/1/2 more image. (aestropher)

Lich (scourge int) -- Chain Frost provides 30% aoe nova damage and small aoe slow each bounce. (aestropher)

Zeus (sent int) -- After casting Thundergod's Wrath, Arc lightning and Thunderbolt 's casting range become global for 3/4/5 seconds. (aestropher)

Windrunner (sent int) -- While in Focus Fire BAT is reduced to 1.6/1.5/1.4. (aestropher)

Please choose the ones you like xD
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Last edited by aestropher; 08-01-2010 at 05:30 PM.
Old 08-02-2010, 12:27 AM   #10
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

@NiKa: yes, that's right..
later i add it means i will decide first before i add it, because i have a lot of work (i have other suggestions and i work too in BvO forum) u have decide it, THx....
btw, ar u can do that to other reply??
@aesthropher:
Quote:
Originally Posted by aestropher View Post
Note: These can be additions to existing upgrades.

Void (neut agi)-- Make Time Lock proc on every attack while inside Chronosphere.
or -- Instantly move to anywhere inside the Chronosphere when a move order is issued. (aestropher)

Invoker (neut int)-- Give a spellbook ability that could contain more than 2, (maybe 3/4/5/6 per level) spells inside. (aestropher)

OD (scourge int)-- Increase intelligence by a percentage (maybe 10% current int) (aestropher)

Medusa (neut agi)-- Stone Gaze petrifies creeps forever. (no Roshan) (aestropher)

Sniper (sent agi)-- Assassinate also deals a percentage of attack damage (maybe 1x or 2x) and improves casting range to about 6000. (Is global too imba?) (aestropher)

Phantom Lancer (sent agi)-- Max image increase to 6/7/8, and takes 375%/350%/325% damage. (aestropher)

Balanar (Scourge str)-- Becomes invisible while not moving at night. (aestropher)
void - move order = instant blink, if order move out of the sphere, instantly blink to the edge of the sphere.
invoker - i don't know
obsidian - i think is the same as raising its times count(4x int,5x int,etc)
medusa - 1 question, what is the petrify effect? (ar it likes time lock with another animation?)
sniper - IMBA
lancer - i like the max image increase to 6/7/8, not the other.
balanar - i like it

Quote:
Originally Posted by aestropher View Post
Dragon Knight (neut str) -- Morph into Red/Blue/Gold dragon. Gold dragon has lightning attack similar to Razor's (very fast projectile and animation), splash attack, aoe slow (both same to Blue dragon, but visual effect is purge instead of frost), and BAT is decreased to 1.5. (aestropher)

Chaos Knight (scourge str) -- Phantasm has a 40% chance to generate 1/1/2 more image. (aestropher)

Lich (scourge int) -- Chain Frost provides 30% aoe nova damage and small aoe slow each bounce. (aestropher)

Zeus (sent int) -- After casting Thundergod's Wrath, Arc lightning and Thunderbolt 's casting range become global for 3/4/5 seconds. (aestropher)

Windrunner (sent int) -- While in Focus Fire BAT is reduced to 1.6/1.5/1.4. (aestropher)

Please choose the ones you like xD
dragon knight - others have suggested and anyone says it's IMBA.
chaos knight - i think isn't neccessary
lich - i like it
zeus - why don't u add increase static field to global AoE too, anyway its too IMBA
windrunner - is that neccessary???(i think greater AS, reduced BAT, i don't know 'bout this)
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Old 08-02-2010, 04:47 AM   #11
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

Void: yes, instant move inside chrono.
Medusa: Yes it's like Time Lock probably with some tints making it look more like stone.

Zeus's is fine because it still takes time for him to farm agh. Static field is not added because it's little use for collecting fleeing enemies with little HP ,which is the point of the suggestion.

It seems others have came up a suggestion for CK similar to mine, so maybe I will change it to:

Chaos Knight (scourge str) -- Phantasm illusions now share casting gestures like PL's images. When Nessaj uses Chaos Bolt, Phantasm illusions casts Chaos Bolt along with him that deals half damage and stuns. (so avg of 250 damage per Chaos Bolt with lvl3 Phantasm, and no prolonged stun since they occur at the same time, just more chances to get 4 sec stun)
Also, every time Nessaj casts Reality Rift his Phantasm illusions is empowered to last 3 seconds longer. (aestropher)

For Windrunner it's already max ias, so adding more won't help. Reduced BAT on the other hand, is always helpful.

And there's more I thought about today.

Mortred (scourge agi) -- For every 3/2/1 critical blow (from ult) in the last 4 seconds, resets cooldown of Stiffening Dagger and Phantom Strike. (aestropher)

Necrolyte (scourge int) -- Heals self for 40% damage dealt through Reaper's Scythe. (aestropher)

Batrider (neut int) -- Every enemy unit that collides with the lasso'd unit receives 40/60/80 damage and small knockback, the lassoed unit also receives 40/60/80 damage per collision. (aestropher)

Bristleback (neut str) -- When Warpath is at its stack limit (5 casts) the pig gets excited, Goo is spreaded to everyone in a 200/300/400 aoe everytime he casts it, and damage cap for Quill Spray is raised to 210/270/330. (when pig was solid pick there was no damage cap, and current is 180) (aestropher)

Pugna (scourge int) -- Life Drain slows ms of the target by the percentage of missing health times 0.2/0.3/0.4. (aestropher)

Leshrac (neut int) -- If targets flamed by Pulse Nova has mana, Pulse Nova will drain mana equal to 10% damage dealt from them and give it to Leshrac.
or -- Pulses every 0.9/0.8/0.7 second instead of 1 second, every target flamed by Pulse Nova will emit 1/5 damage taken in a 200 aoe. (aestropher)

Silencer (sent int) -- Global Silence disables team chat in the duration. (codeable?) (aestropher)

Tinker (neut int) -- When Rearm is used Tinker's inherent skills could be used twice with a lesser cooldown. (8/4/1 seconds)
Example: Laser and lvl 2 Rearm. Rearm is used, Laser is used, now after 4 seconds Laser could be used again and then return to normal cooldown.
(aestropher)
Note: Consider Robo-tinker for the agh visual effect.

Also you might wanna change the title to something like "Creative aghanim upgrade suggestions". Current one is kind of unclear.
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Last edited by aestropher; 08-04-2010 at 07:00 AM.
Old 08-03-2010, 12:11 AM   #12
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

void - move order = instant blink, if order move out of the sphere, instantly blink to the edge of the sphere. ADDED
medusa - 1 question, what is the petrify effect? (ar it likes time lock with another animation?) ADDED
lancer - i like the max image increase to 6/7/8, not the other. ADDED
balanar - i like it ADDED
lich - i like it ADDED

for others i'll view it later
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Last edited by insan6; 08-03-2010 at 12:31 AM.
Old 08-03-2010, 03:22 AM   #13
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

Ancient Apparation - Kaldr
Addition when equipped with Aghs.

- Reduced cooldown of Ice Blast from 45 seconds to 30 seconds.

NOTE: Since they uber-nerf his Ice Blast CD, reducing its CD maybe one of the good reasons to give Kaldr an Aghs support.

Thank you.
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Old 08-03-2010, 03:39 AM   #14
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

@insan6 : For DK, having another Dragon form is beside imba, it is more like lv4 upgrades that's why I never accepted them
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Old 08-03-2010, 04:44 AM   #15
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

Abadon - Strength Scourge

- Give Skill Curse of Forstmune (Passvie):

Quote:
+ Effect 1 - Auto deal 50 / 75 / 100 damage per second to Abadon and enemy around him (200 aoe).
+ Effect 2- 50% damage deal to him in Borrow Time is transfer to his damage in 1 next hit.
Quote:
- Bonus duration is 15 second after the Burrow Time end.
- If in Burrow Time duration, Abadon hit enemy - the damage will count back at 0 and up whenever he was hit by enemy.
- If Abadon is max health, damage bonus still continue count whenever damage income to him.
- Damage type is physic.
- Damage bonus is not count with other bonus damage item, skill (Vadamir, Command aura...) or Double damage rune.
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Old 08-03-2010, 05:00 AM   #16
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

How about also giving PL an active ultimate that removes image cap for 1/2/3 seconds? I think for him buying Agh just for an additional 3 weak images (that he could only potentially generate) at lvl16 is not that attractive.

New ideas:

Naix (scourge str) -- Infest now can target enemy/allied heroes. Naix could "hug" the hero for a maximum of 2/3/4 seconds, in the meantime Naix could attack and cast normally, and people could also attack Naix.

If Naix / the hugged hero is damaged by physical attacks from other units besides them, the hugged hero / Naix will also take 30% of that damage.

If the hugged hero blinks, teleports, or becomes invisible Naix will be too. (When the enemy hero becomes invisible, he is revealed to Naix in the same faction as BS's thrist , for the Infest duration)

When Infest ends Naix will grab a chunk of flesh equal to 20% damage dealt in the Infest time from the enemy hero, and heals self by the same amount.

Gives a subskill that ends the hug. (aestropher)
------------------------------------------------
Lina (sent int) -- Damage type changed to universal (magical damage ignoring immunity), and refreshes cooldown to 30/20/10 seconds if a hero is directly killed by Laguna Blade. (aestropher)

Note: To me changing pure magical damage ults into universal damage is not imba since they provide no disable, and Lina/Lion's ults could target immune units despite the fact it deals NO damage, which doesn't make any sense.
------------------------------------------------
Admiral (sent str) -- Torrents the crash site. (takes place 2s after ship crashes) (aestropher)
------------------------------------------------
Rhasta (neut int) -- Adds 1/10 of Rhasta's current HP (while casting Ward) to Wards' HP, and they could move at 40/70/100 ms. (aestropher)
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Last edited by aestropher; 08-04-2010 at 06:57 AM.
Old 08-03-2010, 01:55 PM   #17
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

@carding: not unique
@demondance: i don't know............ maybe not
@aestropher: later i'll review it (too many from you)
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Old 08-03-2010, 02:42 PM   #18
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

^Yea I'm glad to see a thread like this xD.
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Old 08-03-2010, 02:50 PM   #19
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

Sven (Sent Str) - All around trees chopped down by your cleaving strikes, while ulti used (Guardian AngeL)
Morphling (Sent Agi) - Can replicate towers. Tower illusion's can't move. (maybe can) (Guardian AngeL)
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Last edited by Guardian AngeL; 08-03-2010 at 03:06 PM.
Old 08-04-2010, 06:11 AM   #20
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Default Re: [Itm-Aghanim's] Unique Aghanim's Upgrade

^The idea of Morph being able to replicate towers is interesting... Is the tower image available for allies teleports?
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