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#1 |
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Join Date: Jan 2010
Posts: 85
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#2 |
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1) T-up. Not sure if it's possible, though.
2) Web had better vision before. And it was ridiculously good. Webs in real life don't just vanish away, so give it duration sounds bad. Making fire damage be able to destroy it sounds fun, though. 3) Ahn... Don't see a reason for this to happen. pressing tab and ordering an attack would cause voljin to attack as well, cancelling the skills, wouldn't it? T-down 4) The thing is powerful as hell the way it is now. Making it even better would cause imminent mana cost to increase. T-down. 5) T-down. Puck's pretty cute leaving sparksand glynphs everywhere XD. Plus it would make puck even more troublesome for newbies to understand than it already is. 6) I don't even understand what this icon is about :P. But yeah, it's not the coolest one around. T-up, but no suggestion for replacement :P 7) T-ups. He's casting frigging Meteors and Tornados, for christ's sake. Maybe setting a minimum requirement Wex requirement for Meteor to start breaking trees would make sense as well. 8) Well, any suggestion of actual numbers for both new skills? 9) T-down. 10) T-up 11) T-down. Would cause more trouble than opportunities. 12) T-down. It's there to justify Eul's mana regen. Plus, Mekasm, Vladmirs and Skadi are way more annoying to make than Euls. |
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#3 |
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Phantom Strike: No, Magic immunity is magic immunity for a reason.
Spin Web: I'd agree with adding a duration if the ability didn't have a limit to Webs... Death Ward: Neutral here, I don't really care. Reality Rift: Neutral here, too, as this type of blink doesn't really save you or help you chase others. Sometimes it might annoy your allies, too. Phase Shift: No. No matter how good you'll be at mind games, it'll be overpowered to dissapear without a trace. Every similar spell to this has an indicator (e.g Atral Imprisonment), so why would you want to leave this out? Slithereen Crush: Lousy suggestion indeed, it's not a leg, but a tail. Invoker's skills: Why would a Tornado affect catapults, as they have immunity to such spells? makes no sense, same on Chaos Meteor. However, I agree about it destroying trees. Lolno, Pugna is fine the way he is. While the ball IS noticeable imo, I think that surely a better visual could take place when MoM is activated. Diffusal + Dust: sure, why not? that's reasonable enough. Euls: I don't really get why you want to change the recipe, your reasons are...inignificant. Care to elaborate a bit with details?
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#4 | |||||
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Join Date: Jan 2010
Posts: 85
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Quote:
Remember there's a bunch of skills that can target immune units. And Phantom Strike is a skill that does physical attacks, so it makes perfect sense to me. Quote:
I think Reality Rift is a great skill, has DotA style and doesnt need any remake, excepting this one that allows to target allies. I dont know you but experienced players can get plenty of advantage from this Quote:
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I pay too much attention to details. Let's see what others say. Quote:
To shorten it's making process, it's not big deal. |
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#5 |
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No, because you're invisible, not invulnerable. Only one of your arguments that totally failed.
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#6 | |||
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Join Date: Jan 2010
Posts: 85
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Quote:
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Also, the hero won't stop channeling the spell if the group is ordered to attack, will just ignore it. You'd have to order all the group to stop or select the hero apart and order something else. Quote:
but eul's takes only one insignificant change to make it more friendly ![]() thank u for your opinions Nacho |
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#7 |
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Join Date: Jan 2010
Posts: 85
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What? i'm just telling you it is not imbalanced to totally dissapear, a hero already does it. and with that failed attitude everything fails man
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#8 |
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1)T-Down - What's the point of buying a BKB if she can still blink to you... Even if it's just creeps, it would mean making Blink Strike go through Spell Immunity.
2)T-Down - BM's Webs are meant to last forever... If they were given a 4 minute duration you would have to decrease the cooldown and manacost accordingly to balance it. 3)T-Null - You'd still have to select the Ward afterwards to prevent Voljin from attacking. 4)T-Up - His old skill allowed him to target allies, why not the new one. 5)T-Down - It's not Meld. 6)T-Down - That's his tail... slamming the ground... geez 7a)T-Down - Mechanicals are going to stay spell immune, get used to it. 7b)T-Null - Making it destroy trees is a good idea, bt mechanicals are meant to be spell immune. 8)T-Null - Sounds interesting, but you should at least attempt the balancing yourself. 9)T-Null - Pointless change. 10)T-Up - Good idea, should be implemented. 11)T-Null - AFAIK it does remove Dust... am I wrong? 12)T-Null - Doesn't matter either way to me, removing the Void Stone would make me happier.
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#9 |
Member
Join Date: Nov 2009
Location: New Zealand
Posts: 268
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For Slithereen crush maybe the icon is his tail?? I dunno
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#11 |
Member
Join Date: Mar 2010
Location: Inside
Posts: 932
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HEROES:
no to all. except reality rift. ITEMS: no to all. except dust and mom.
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I'm about to make four heroes; the best you'll ever see I'm back bitches. Toodaloo. |
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#13 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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Just to note: Buildings and Mechanicals are NOT spell immune... they're just not listed in most spells' lists of allowed targets (Hence why Shrapnel and Nether Blast hurts towers (and for the latter Mechanicals too)).
I'll say T-Up to these: 1) Phantom Strike can target magic immunes and mechanicals (make it physical spell, like old Meathook and current Ensnare). 2) Chaos Meteor kills trees. 3) MoM visuals. 4) Web lifespan, but increase it to 6 minutes. Lower CD a bit and manacost to balance. The rest = nah.
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