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Old 07-30-2010, 10:49 PM   #1
Amn
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Exclamation [Remake Pack] Suggestions and Tweaks


Hi fellows, im here at /Remakes to drop and share this suggestions pack i just compiled
Suggestion in light blue


Phantom Strike - Able to target immune and mechanical units
To properly use it's attack speed bonus against spell immune targets and mechanicals (like immune neutrals and catapults)


Spin Web - Web lasts 4 minutes
This webs gives permanent vision on key spots, like roshan, secret shop, ramps and runes and they never leave, fade, age or weaken. how about setting a duration?


Death Ward - When cast, the ward is auto selected along with the hero
As Psionic Traps and Remote Mines do


Reality Rift - Able to cast on friendly units
Allows more strategic uses, like saving allies (from Black Hole e.g.) and reaching fleeing enemies using allies


Phase Shift - when cast it doesnt create a special effect on the area
this special effect leaves no place for confussion on chasing enemies


Slithereen Crush - Needs to change
Ok this is a lousy suggestion but this icon is not making sense, Slardar has no legs


Tornado - Able to affect catapults too
You cast a tornado to save the tower but the catapult just ignores it?
Chaos Meteor - Able to affect catapults and trees too
Able to destroy trees like Wild Axes do, to find hidden enemies or make your way out


Nether Ward/Life Drain - Life Drain becomes a regular skill and Nether Ward an ultimate
Of course this requires some balance on life drained per second and ward power. The Nether Ward proved to be equal in power to others ultimates, with his long range damage, mana reduction aura and tactical placement.
On the other hand, the Life Drain that still remembers to the old Terrorblade, is a basic skill, handy and useful on any situation and is easily countered by fog, stun or distance. Naturally it can be treated as a regular skill.




Mask of Madness - Move it's special effect location above the head or around the hands
Actually you can see the special effect below the hero, it's like a red glowing ball and it's almost unnoticiable


Diffusal Blade - Able to cast it on self by targeting the item
just like Kelen's and Eul's


Dust of Appearence - Can be dispelled using Diffusal Blade
who didnt fail trying to dispell this buff from you using diffusal blade?


Eul's Scepter of Divinity - Remove Sobi Mask from the recipe
just to make it less complex, we just add 325 to the recipe's cost to make it even
Actually it requires 4 items, and one of them is in the secret shop




Peace
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Old 07-30-2010, 11:25 PM   #2
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Default Re: [Remake Pack] Suggestions and Tweaks

1) T-up. Not sure if it's possible, though.

2) Web had better vision before. And it was ridiculously good. Webs in real life don't just vanish away, so give it duration sounds bad. Making fire damage be able to destroy it sounds fun, though.

3) Ahn... Don't see a reason for this to happen. pressing tab and ordering an attack would cause voljin to attack as well, cancelling the skills, wouldn't it? T-down

4) The thing is powerful as hell the way it is now. Making it even better would cause imminent mana cost to increase. T-down.

5) T-down. Puck's pretty cute leaving sparksand glynphs everywhere XD. Plus it would make puck even more troublesome for newbies to understand than it already is.

6) I don't even understand what this icon is about :P. But yeah, it's not the coolest one around. T-up, but no suggestion for replacement :P

7) T-ups. He's casting frigging Meteors and Tornados, for christ's sake. Maybe setting a minimum requirement Wex requirement for Meteor to start breaking trees would make sense as well.

8) Well, any suggestion of actual numbers for both new skills?

9) T-down.

10) T-up

11) T-down. Would cause more trouble than opportunities.

12) T-down. It's there to justify Eul's mana regen. Plus, Mekasm, Vladmirs and Skadi are way more annoying to make than Euls.
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Old 07-30-2010, 11:35 PM   #3
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Default Re: [Remake Pack] Suggestions and Tweaks

Phantom Strike: No, Magic immunity is magic immunity for a reason.

Spin Web: I'd agree with adding a duration if the ability didn't have a limit to Webs...

Death Ward: Neutral here, I don't really care.

Reality Rift: Neutral here, too, as this type of blink doesn't really save you or help you chase others. Sometimes it might annoy your allies, too.

Phase Shift: No. No matter how good you'll be at mind games, it'll be overpowered to dissapear without a trace. Every similar spell to this has an indicator (e.g Atral Imprisonment), so why would you want to leave this out?

Slithereen Crush: Lousy suggestion indeed, it's not a leg, but a tail.

Invoker's skills: Why would a Tornado affect catapults, as they have immunity to such spells? makes no sense, same on Chaos Meteor. However, I agree about it destroying trees.

Lolno, Pugna is fine the way he is.

While the ball IS noticeable imo, I think that surely a better visual could take place when MoM is activated.

Diffusal + Dust: sure, why not? that's reasonable enough.

Euls: I don't really get why you want to change the recipe, your reasons are...inignificant. Care to elaborate a bit with details?
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Old 07-31-2010, 01:36 AM   #4
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Default Re: [Remake Pack] Suggestions and Tweaks

Quote:
Originally Posted by NiKaNoRoU View Post
Phantom Strike: No, Magic immunity is magic immunity for a reason.
And that reason is the one that is being suggested to be violated.
Remember there's a bunch of skills that can target immune units.
And Phantom Strike is a skill that does physical attacks, so it makes perfect sense to me.


Quote:
Originally Posted by NiKaNoRoU View Post
Reality Rift: Neutral here, too, as this type of blink doesn't really save you or help you chase others. Sometimes it might annoy your allies, too.
This suggestions are not for that kind of gameplay, but for the game in general. I dont really care for those who play just to make you mad
I think Reality Rift is a great skill, has DotA style and doesnt need any remake, excepting this one that allows to target allies. I dont know you but experienced players can get plenty of advantage from this


Quote:
Originally Posted by NiKaNoRoU View Post
Phase Shift: No. No matter how good you'll be at mind games, it'll be overpowered to dissapear without a trace. Every similar spell to this has an indicator (e.g Atral Imprisonment), so why would you want to leave this out?
Is Meld overpowered too?

Quote:
Originally Posted by NiKaNoRoU View Post
Slithereen Crush: Lousy suggestion indeed, it's not a leg, but a tail.
No. But if you, a player, see a tail there then the icon works.
I pay too much attention to details. Let's see what others say.


Quote:
Originally Posted by NiKaNoRoU View Post
Invoker's skills: Why would a Tornado affect catapults, as they have immunity to such spells? makes no sense, same on Chaos Meteor. However, I agree about it destroying trees.
The question here it's why they are immune to such spells

Quote:
Originally Posted by NiKaNoRoU View Post
Euls: I don't really get why you want to change the recipe, your reasons are...inignificant. Care to elaborate a bit with details?
To shorten it's making process, it's not big deal.
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Old 07-31-2010, 02:04 AM   #5
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Default Re: [Remake Pack] Suggestions and Tweaks

Quote:
Originally Posted by Amn View Post
Is Meld overpowered too?
No, because you're invisible, not invulnerable. Only one of your arguments that totally failed.
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Old 07-31-2010, 02:31 AM   #6
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Default Re: [Remake Pack] Suggestions and Tweaks

Quote:
Originally Posted by KEJO_NACHO View Post
2) Web had better vision before. And it was ridiculously good. Webs in real life don't just vanish away, so give it duration sounds bad. Making fire damage be able to destroy it sounds fun, though.
ia, of course it's unnatural, lot of things are in a game. This is just my suggestion on how to make them dissapear

Quote:
Originally Posted by KEJO_NACHO View Post
3) Ahn... Don't see a reason for this to happen. pressing tab and ordering an attack would cause voljin to attack as well, cancelling the skills, wouldn't it? T-down
well, actually there is a problem with this. you can't select a unit and a ward at the same time. but they already found the solution for this.
Also, the hero won't stop channeling the spell if the group is ordered to attack, will just ignore it. You'd have to order all the group to stop or select the hero apart and order something else.


Quote:
Originally Posted by KEJO_NACHO View Post
12) T-down. It's there to justify Eul's mana regen. Plus, Mekasm, Vladmirs and Skadi are way more annoying to make than Euls.
i hear ya. totally agreed.
but eul's takes only one insignificant change to make it more friendly

thank u for your opinions Nacho
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Old 07-31-2010, 02:58 AM   #7
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Default Re: [Remake Pack] Suggestions and Tweaks

Quote:
Originally Posted by NiKaNoRoU View Post
No, because you're invisible, not invulnerable. Only one of your arguments that totally failed.
What? i'm just telling you it is not imbalanced to totally dissapear, a hero already does it. and with that failed attitude everything fails man
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Old 07-31-2010, 03:07 AM   #8
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Default Re: [Remake Pack] Suggestions and Tweaks

1)T-Down - What's the point of buying a BKB if she can still blink to you... Even if it's just creeps, it would mean making Blink Strike go through Spell Immunity.
2)T-Down - BM's Webs are meant to last forever... If they were given a 4 minute duration you would have to decrease the cooldown and manacost accordingly to balance it.
3)T-Null - You'd still have to select the Ward afterwards to prevent Voljin from attacking.
4)T-Up - His old skill allowed him to target allies, why not the new one.
5)T-Down - It's not Meld.
6)T-Down - That's his tail... slamming the ground... geez
7a)T-Down - Mechanicals are going to stay spell immune, get used to it.
7b)T-Null - Making it destroy trees is a good idea, bt mechanicals are meant to be spell immune.
8)T-Null - Sounds interesting, but you should at least attempt the balancing yourself.
9)T-Null - Pointless change.
10)T-Up - Good idea, should be implemented.
11)T-Null - AFAIK it does remove Dust... am I wrong?
12)T-Null - Doesn't matter either way to me, removing the Void Stone would make me happier.
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Old 08-02-2010, 03:51 AM   #9
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Default Re: [Remake Pack] Suggestions and Tweaks

For Slithereen crush maybe the icon is his tail?? I dunno
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Old 08-02-2010, 04:24 AM   #10
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Default Re: [Remake Pack] Suggestions and Tweaks

About the Slardar Slithereen Crush icon... it's not a leg, it's his tail.
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Old 08-17-2010, 06:26 AM   #11
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Default Re: [Remake Pack] Suggestions and Tweaks

HEROES:

no to all. except reality rift.

ITEMS:

no to all. except dust and mom.
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Old 08-17-2010, 06:30 AM   #12
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Default Re: [Remake Pack] Suggestions and Tweaks

T-Up all except Brood.
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Old 08-17-2010, 07:07 AM   #13
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Default Re: [Remake Pack] Suggestions and Tweaks

Just to note: Buildings and Mechanicals are NOT spell immune... they're just not listed in most spells' lists of allowed targets (Hence why Shrapnel and Nether Blast hurts towers (and for the latter Mechanicals too)).

I'll say T-Up to these:
1) Phantom Strike can target magic immunes and mechanicals (make it physical spell, like old Meathook and current Ensnare).
2) Chaos Meteor kills trees.
3) MoM visuals.
4) Web lifespan, but increase it to 6 minutes. Lower CD a bit and manacost to balance.

The rest = nah.
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