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#1 |
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| Last edited by Cheaterhater; 08-02-2010 at 12:58 PM. | |
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#2 |
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Join Date: Mar 2010
Location: NY
Posts: 449
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T-up why not
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#3 |
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Join Date: Oct 2009
Location: PH
Posts: 858
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I love Enigma. T-up
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#4 |
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Join Date: Sep 2009
Posts: 206
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Definitely. T-up
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#5 |
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What about a doom-like effect that does not disable experience gain?
Or trigger a pause that excludes invisible units?
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#6 |
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Both pause and Doom have several side-effects which are apparently not intended by IceFrog (he could have uses Pause for a long time to completely disable the units if he wanted to). Also doom can't be cast on an already doomed unit, so it's hard to apply it correctly.
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Review my suggestions:
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#7 |
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Join Date: Jun 2010
Posts: 48
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I also agree with this but i wanna ask, why is enigma's blackhole cooldown so long?
Also i think black hole should have Aghanim's sceptor upgrade that can at least lower the cooldown. |
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| Last edited by kristoferman; 08-02-2010 at 12:57 AM. | |
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#8 | |
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^^ hahaha because it is one of great AOE disabling spell?
@topic: hurmm definitely T-UP on your suggestion...
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| Last edited by Lotus V Eater; 08-02-2010 at 01:11 AM. | ||
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#9 |
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Join Date: Jun 2010
Posts: 48
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Yea i get the disable part but faceless void also has a great ulti disable and at it' highest level u can cast it twice as much as blackhole at its highest level and also faceless void's ultimate last longer. also wat does T-UP mean? (im new to threads)
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#10 | |
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void ulti does not deal damage, it is just disable...enigma black hole is disable + damage + silence
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#11 |
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Join Date: Jun 2010
Posts: 48
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hmmm thats true altho i never really understood how the damage is done on blackhole. I thot void ulti stops u completely so it sorta silences u at the same time.
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#12 | |
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it stops you and at the same time can stop your allies too...while black hole did not affect his allies as he pull the enemies only...
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#13 |
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Join Date: Jun 2010
Posts: 48
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hmmmm good point but if u use the void ulti and then u may trap 1 0r 2 allies but those extra seconds could kill the other team and since the cd is lower, u can use it alot sooner to finish them or to make them cry for the fountain. BTW do u know how the blackhole damage is dealt? Also blackhole is a channeling spell as well.
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#14 | |
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damage is dealt per sec right?
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#15 |
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Join Date: Jun 2010
Posts: 48
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idk bcuz everytime i use it the damage is barely noticable so i dont think that it is per second.
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#16 | |
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it is per sec...but differs based on the distance of the unit from your black hole = "70 damage at range, 140 damage close up" for 4 sec which make "total of 280 damage at range and total of 560 damage when close up"
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#17 |
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Join Date: Sep 2009
Posts: 92
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Obvious T-UP is obvious...
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#18 |
Member
Join Date: Oct 2009
Posts: 321
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T-Up
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WuD.DreN - Renato 'Letarox' Santos
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#19 |
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Join Date: Jun 2010
Posts: 48
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U got a point there lotus so i guess the cooldown is okay but i still go for the sceptor upgrade.
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#20 |
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Instead of silencing the units in Black Hole, why not just apply an invisible stun to all affected units? The idea is to completely immobilise a target, and I don't see why we should artificially create this through SetPosition and using a Silence spell when you can directly stun it and fix all spells getting through it once and for all.
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