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#1 | |
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![]() Strength : 19 + 1.9 Agility : 15 + 1.4 Intelligence : 22 + 2.5 (primary) ![]() Strength : 17 + 1.9 (primary) Agility : 14 + 1.6 Intelligence : 23 + 1.7 |
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#2 |
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although that way it would make more sense, I don't think it's a good idea because current primary attributes fit their skills and their gameplay style and changing them would be a nerf. I wouldn't mind it though. T-null
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#3 |
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I also think IO must be in Int tavern. But in case of Thrall not sure.
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Please understand that I have bad English.
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#4 | |
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Thrall => More STR sure benefits him since it gives more hp. He's more like an initiator/ganker to me and many STR heroes does that also so I don't think it's a nerf. Well, if we don't change the stats, he may get some damage nerf but it can be adjusted.
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#6 |
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En. Oh. Thrall is, was, and will be an INT hero, even lorewise.
T-Down. Wisp'll work tho/
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#7 |
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@TLG : Merged
BTW, I thought of it yesterday but I didn't have any chance
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#8 |
Banned
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#9 |
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T-up. But even with changing their atributes, I don't think it'll affect gameplay much: IceFrog always uses pseudo-balancing, which is kinda lame.
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#10 |
Member
Join Date: May 2010
Location: Rio de Janeiro - Niterói
Posts: 86
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t-u for idea but need a balance on stats
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#11 | |
Banned
Join Date: Sep 2009
Posts: 5,837
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As for Wisp, I'd rather he stays str. He needs to be able to survive in the thick of the clash with very little to protect himself other than his own teammates, his stats are overall weak, and a ball of energy would have no true stat, so who's to say Int is what defines it? |
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#12 | |
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PRIMARY ATTRIBUTE DOESN'T INCREASES AN ATTRIBUTE! Unless 2nd suggestion is really needed, you'll have "same" amount of hp and mana. Just some change in damage (which is 'greater' at early level and little 'less' at late)
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#13 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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I don't mind Thrall being STR (Have you ever seen that fker chase Alliance scum around Orgrimmar to show them some Doomhammer Diplomacy? That's definitely a STR Hero).
BUT I think Io being STR is a good touch... I admit at first, I too was WTF when I first saw the changelog but after playing him multiple times, I'm agreeing wholeheartedly with IceFrog. The STR being his primary offsets his fktardedly low stats and allows you to tank more and Overcharge better (more DPS (negligible but it's better than no DPS) + more survivability), if he was INT, he'd have too much mana for his skillset I think. But if you do want him to go INT, I personally think a buff to his STR is a must, since his stat-gain is abysmal.
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#14 |
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zzz...
Ok, to be clear I removed the alternative stats from the OP. Just to say, the STATS REMAINS SAME. So, THERE'S NO ARGUING ABOUT HP, MANA AND SO ON! The only things that can be changed is damage which can be balanced by changing original damage or the initial and growth of primary attributes
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#15 | |
Banned
Join Date: Sep 2009
Posts: 5,837
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In Thrall's case, he's strong enough as an Int, if he was Str or Agi he would be too powerful at all stages during the game. |
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#16 |
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You're true and is Thrall and Io is item dependent hero? Especially Io?
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#17 |
Banned
Join Date: Sep 2009
Posts: 5,837
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Io is, actually. Without powerful regen, he's almost useless.
Thrall's not so dependant on items, but as an int hero the lategame items targetted at him don't have as much of an impact. Either you go for the top-tier int items and be relatively fragile, go for something tankier but be less useful, or aim for dps but weaken your utility. If he was strength he'd be tanky with powerful spells by aiming for the likes of Heart or Armlet, and if he was agility he'd have both the spells and high physical damage output because of Manta and Butterfly. |
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#18 | |
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If he's STR, then he could aim for heart, hex, shiva, blink (I consider him being almost the same as TC and ES). So making him str will just make him a STR caster, not a STR tank caster. Just my opinion.
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#19 |
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IceFrog has his a good concept
Thrall - Lightning and magical damage, INT, but model looks STR Wisp - Magical powers and models, STR, but model looks INT Switching them maybe is a good way, just swap primary attributes but the attributes remain the same T-Up on Wisp, T-null on Thrall, 80% t-up on Thrall and 100% on Wisp , not sure |
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#20 | |
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Quote:
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