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#1 | ||||||||||||||||||||||||||||||||||||||||||||
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__________ __________ | The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missle can be destroyed by 3 attacks from a hero or tower. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 120 | 20 | 900 | N/A | 2.5 | Upto 100 damage |
| 2 | 130 | 18 | 900 | N/A | 2.5 | Upto 200 damage |
| 3 | 140 | 16 | 900 | N/A | 2.5 | Upto 300 damage |
| 4 | 150 | 14 | 900 | N/A | 2.5 | Upto 400 damage |
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#2 |
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T-up, same as what i suggested in here http://www.playdota.com/forums/27856...ile-call-down/, but the stun is the only thing, and t-up on manacost t-null on nerfing if the missile traveled and get destroyed, the range is too short, maybe 2500?
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#3 |
Member
Join Date: Jul 2010
Location: At Your Girlfriend's Bedroom
Posts: 121
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I think many would say T-up for you are a mod, but let me ask you something?
What is the speed of the missile? If it is still on the same speed(accelerating) on the current one wont it destroying the accelerating concept(you know speed increasing over time)? because you already added a limit on its run
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#4 | ||
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Quote:
Quote:
Also, don't T-Up because someone is mod. Mod's Suggestion =/= Good Suggestion
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#5 |
Member
Join Date: Aug 2009
Location: Germany
Posts: 478
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i t-up the scaling stun part but let it fly as far as it can and don't destroy it
maybe remove the stun or somewthing like that when travelled too far, but dont remove the "global" part
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Save the forest, eat more beavers !!
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#6 |
Forum Staff
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A global that has 900 cast range. Hmm....
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#7 |
Member
Join Date: Jul 2010
Location: At Your Girlfriend's Bedroom
Posts: 121
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the limit giving change you did is not a buff IMO, i think its actually a nerf added with a some good buffs that can be considered for this suggestion to be good.
The buff on this suggestion: Cannot be destroyed by attacking YAY! More better EARLY manacost. The Nerf WTF! being destroyed on 2400 range at lvl 4? Oh noes! Stun time each level reduced only reaching its full potential at lvl 4 The IDK part the enemy only receives full damage at 1500 Well Null on this.
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"A Group Of Noobs Lead By A KING Can Defeat A Group Of Kings Lead By A Noob" ![]() |
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#8 |
Forum Staff
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Just remember when you played against Gyrocopter. How many times you get away from him more than 2400 range?
Fixed. The enemy receives full damage when range is more than or equal to 1500
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#9 |
Member
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This is better.. T-up
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#11 |
Member
Join Date: Jun 2009
Location: OTBNZ
Posts: 308
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Sorry, but we still need a way that we can destroy these missiles, other than running away from the lane. A guaranteed homing at that range is hard to run away from. Not sure on this one.
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#12 |
Forum Staff
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Dagger
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#13 |
Member
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T-Up
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#14 |
Member
Join Date: Feb 2010
Location: Singapore
Posts: 542
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so, it can't be destroyed using physical (Normal) attacks? if so
T-UP Totally (since it makes more sense :O?) |
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#15 |
Forum Staff
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Yes. It can't be attacked actually
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#16 |
Member
Join Date: Oct 2010
Location: In my mansion
Posts: 5,050
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T-up i guess...
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[filing out medical forms]
Mr. Burns: Social security number? Naught, naught, naught, naught, naught, naught, naught, naught, 2. Damn Roosevelt. Cause of parents death? Got in my way. Mr. Burns: I could crush him like an ant, but it would be too easy. No, revenge is a dish best served cold. I'll bide my time until... oh, what the hell, I'll just crush him like an ant. |
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