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Old 08-03-2010, 11:10 AM   #1
NoThlnG
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Default [REMAKE] Homing Missile


Well, originally I thought of not to suggest this remake but after I've seen several remakes about this, I've decided to do so

Changes are in green


Homing MissileAbility Type: Active
Targeting Type: Unit
Ability Hotkey : E

____________________The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missle can be destroyed by 3 attacks from a hero or tower.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112020900N/A2.5Upto 100 damage
213018900N/A2.5Upto 200 damage
314016900N/A2.5Upto 300 damage
415014900N/A2.5Upto 400 damage

Notes:
  • Towers do half damage.
  • Enemy has vision over the rocket once it starts moving.
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Last edited by NoThlnG; 08-03-2010 at 11:31 AM.
Old 08-03-2010, 11:16 AM   #2
Ultra_Rasengan
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Default Re: [REMAKE] Homing Missile

T-up, same as what i suggested in here http://www.playdota.com/forums/27856...ile-call-down/, but the stun is the only thing, and t-up on manacost t-null on nerfing if the missile traveled and get destroyed, the range is too short, maybe 2500?
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Old 08-03-2010, 11:17 AM   #3
Cinco
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Default Re: [REMAKE] Homing Missile

I think many would say T-up for you are a mod, but let me ask you something?
What is the speed of the missile? If it is still on the same speed(accelerating) on the current one wont it destroying the accelerating concept(you know speed increasing over time)? because you already added a limit on its run
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Old 08-03-2010, 11:32 AM   #4
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Default Re: [REMAKE] Homing Missile

Quote:
Originally Posted by kenchie046 View Post
T-up, same as what i suggested in here http://www.playdota.com/forums/27856...ile-call-down/, but the stun is the only thing, and t-up on manacost t-null on nerfing if the missile traveled and get destroyed, the range is too short, maybe 2500?
Ok, increased the range and reduced the maximum damage range

Quote:
Originally Posted by Cinco View Post
I think many would say T-up for you are a mod, but let me ask you something?
What is the speed of the missile? If it is still on the same speed(accelerating) on the current one wont it destroying the accelerating concept(you know speed increasing over time)? because you already added a limit on its run
Not really. It's pretty hard to reach the range now actually (I just buffed it)

Also, don't T-Up because someone is mod. Mod's Suggestion =/= Good Suggestion
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Old 08-03-2010, 11:38 AM   #5
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Default Re: [REMAKE] Homing Missile

i t-up the scaling stun part but let it fly as far as it can and don't destroy it
maybe remove the stun or somewthing like that when travelled too far, but dont remove the "global" part
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Old 08-03-2010, 11:45 AM   #6
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Default Re: [REMAKE] Homing Missile

Quote:
Originally Posted by Shukaku View Post
i t-up the scaling stun part but let it fly as far as it can and don't destroy it
maybe remove the stun or somewthing like that when travelled too far, but dont remove the "global" part
A global that has 900 cast range. Hmm....
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Old 08-03-2010, 11:58 AM   #7
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Default Re: [REMAKE] Homing Missile

the limit giving change you did is not a buff IMO, i think its actually a nerf added with a some good buffs that can be considered for this suggestion to be good.

The buff on this suggestion:
Cannot be destroyed by attacking YAY!
More better EARLY manacost.

The Nerf
WTF! being destroyed on 2400 range at lvl 4? Oh noes!
Stun time each level reduced only reaching its full potential at lvl 4


The IDK part
the enemy only receives full damage at 1500

Well Null on this.
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Old 08-03-2010, 12:06 PM   #8
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Default Re: [REMAKE] Homing Missile

Quote:
Originally Posted by Cinco View Post
WTF! being destroyed on 2400 range at lvl 4? Oh noes!
Just remember when you played against Gyrocopter. How many times you get away from him more than 2400 range?

Quote:
Originally Posted by Cinco View Post
the enemy only receives full damage at 1500
Fixed. The enemy receives full damage when range is more than or equal to 1500
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Old 08-03-2010, 01:29 PM   #9
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Default Re: [REMAKE] Homing Missile

This is better.. T-up
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Old 08-03-2010, 01:35 PM   #10
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Default Re: [REMAKE] Homing Missile

T-Up!
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Old 08-03-2010, 01:42 PM   #11
Dc.Nilbog
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Default Re: [REMAKE] Homing Missile

Sorry, but we still need a way that we can destroy these missiles, other than running away from the lane. A guaranteed homing at that range is hard to run away from. Not sure on this one.
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Old 08-04-2010, 05:57 AM   #12
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Default Re: [REMAKE] Homing Missile

Quote:
Originally Posted by Dc.Nilbog View Post
Sorry, but we still need a way that we can destroy these missiles, other than running away from the lane. A guaranteed homing at that range is hard to run away from. Not sure on this one.
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Old 08-14-2010, 07:38 AM   #13
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Default Re: [REMAKE] Homing Missile

T-Up
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Old 01-20-2011, 10:01 AM   #14
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Default Re: [REMAKE] Homing Missile

so, it can't be destroyed using physical (Normal) attacks? if so
T-UP Totally (since it makes more sense :O?)
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Old 01-20-2011, 11:16 AM   #15
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Default Re: [REMAKE] Homing Missile

Quote:
Originally Posted by xiiaosin89 View Post
so, it can't be destroyed using physical (Normal) attacks? if so
T-UP Totally (since it makes more sense :O?)
Yes. It can't be attacked actually
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Old 01-20-2011, 03:04 PM   #16
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Default Re: [REMAKE] Homing Missile

T-up i guess...
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