|
|
#1 |
Member
Join Date: Apr 2010
Posts: 120
|
|
|
|
| Last edited by ZeldaFreak75; 12-11-2010 at 12:31 AM. Reason: Wex update | |
|
|
#2 |
Member
Join Date: Sep 2009
Posts: 188
|
Interesting suggestions, I agree about Wex, I think even a max of 600(300 dmg) would be acceptable(seeing that your only powerful in a W focused could be it, so it need to have a better impact on game).
Alacrity Wex is interesting, but if you do this, you will buff more WE invoker and cause alacrity to be overused. The ghost walk change isn't necessary, invoker don't do the Clinks style with a 200 manacost, and to do that probably you will need to nerf the duration, what I think is bad. Tornado have a decent buff from Q and from W, I don't think it need more, the concept is interesting, but I don't think that meets a tornado style. Wex change AS% to just AS could be interesting, will buff greatly his early Wex game and nerf his late. But I still think that this AS need to change and not buffing. Even with doubled values the AS would be useless. |
|
|
|
#3 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,185
|
Actually why not decrease the early EMP channeling time and add % or int factor mp burn instead?
|
|
|
|
#4 |
Member
Join Date: Sep 2009
Posts: 188
|
Another interesting suggestion I would say.
|
|
|
|
#5 | |
Member
|
Quote:
derp
__________________
You can call me SNOW37 or SN0W37 or snow or lemons.
If I say something is uncodable, I mean uncodable in dota not uncodable in warcraft in general. Yoda, I am |
|
|
|
|
#6 |
Member
Join Date: Sep 2009
Posts: 188
|
Are the same thing in effect, but have a great difference in early to late game.
% is stronger in late, and fixed values are stronger early. Is that what I wanted to say. Am I wrong about that difference(I am not a master in number calculator about this mechanics, so if I am wrong correct me)? To show a example of it we can get Basilius and Sobi Mask. Basilius regen a fixed rate, and Sobi regen % based rate. What is stronger(regen more mana) early and what is stronger late? This doesn't apply to AS? |
|
|
|
#7 | ||||
Member
Join Date: Apr 2010
Posts: 120
|
Buffing this is fine but i don't feel like it is necessary. Want to give me some numbers for scaling?
That would make Wex WAY too versatile, that will counter int and str. In my opinion, Quas = Str, Wex = Agi, Int = Exort. Ideally Str > Int, Agi > Str, Int > Agi. Thus EMP shouldn't own Int heroes. Quas obviously own Int heroes with Reg and Cold Snap Exort obviously own Agi heroes with GG nuke and damage Wex obviously doesn't own Str heroes now, that's why i made this thread. 550 mana burn looks good on paper against str heroes but if you still think it's weak then just buff the mana burn more; I don't think basing it on % or int is necessary. Quote:
Quote:
Quote:
Quote:
Do you have any suggestion on Wex then? nice try, try again LOL |
||||
|
|
|
#8 |
Member
Join Date: Jun 2009
Posts: 437
|
He's right, attack speed is only calculated one way. Having a % in front doesn't change anything. If anything, they need to do away with all % when referring to attack speed.
Attack Speed - DotA Mechanics
__________________
|
|
|
|
#9 | |
Member
Join Date: Sep 2009
Posts: 188
|
I would say that the most important buffs are EMP and IAS of Wex. The other could be done, but with extremely caution, because you are changing spells that are considered good/balanced.
As a lot of people stated in other threads a long time ago, Wex could give mana regen, or a lot of other effects. Honestly I don't know how to turn Wex in a good use(based in your logic[Agi>Str]), If depends of my opinion I would like more if wex have his AS bonus removed and his MS buffed. EMP just need to be or more powerful(scales until 600 likes fine for me) or more accessible(reduce his mana cost/CD), the second would be my favorite. I think EMP is good, but have a great mana cost and it power comes in early when his numbers cause some damage, but sadly his manacost cause it to don't be a good option early when you don't have mana regen. I don't think spam EMP would turn imba, you will have a good lane control(while the enemy have mana, after he can just ignore your EMP) and the delay(even 2 sec isn't so much, but is still a problem against smart enemies) would turn the spell balanced imo. If you want some numbers I would say: Quote:
|
|
|
|
|
#10 |
Member
Join Date: Oct 2009
Posts: 93
|
IMO:
The problem with wex, and a wex based invoker build, is not a lack of attack speed. Therefore to improve it by increasing attack speed would not really do a lot. I dont think wex should have mana regen, as regen is more appropriate to quas, but something along those lines would be best. I think wex should add 1% movespeed, 1% evasion and 1% magic resistance per level per instance (21% of each at max). This fits the theme of wex - improving speed makes it harder to hit the invoker, plus the old invoker had a magic resistance spell based around the level of wex. In terms of boosting spells, the only one that really needs to be improved is the wex signature spell - EMP. I think simply boosting the amount of mana drain would do the trick, OR reduce the CD and mana cost. I dont think the other spells should be touched, as they are quite well balanced, and any more improvements would make invoker overpowered. Dont forget when you boost wex based spells, you are not only improving a wex build invoker, but also E and Q style builds that incorporate wex. Alacrity has already had its IAS component recently buffed - reducing its CD would make it way too OP. Same with ghostwalk - there could be a general reduction in CD and/or mana, but it shouldnt get so low as 12 sec CD. In sumary: 1. Add evasion and magic resistance to wex reagent 2. Boost mana drained from EMP OR reduce CD and mana cost |
|
|
|
#11 |
Member
Join Date: Sep 2009
Posts: 188
|
The evasion and the magic resistance fits the Wex theme, good suggestions, but I don't know i it won't be considered OP.
It sounds OP, but with his lack of armor and HP the skill fits very well to the ganking oriented version that we are playing. Another thing is... if you focus on Wex you have weak disables(most of them) and other nukes(meteor for example). So getting this reagent would be good, but still not the best option compared to others(and is that what we want). |
|
|
|
#12 |
Member
Join Date: Oct 2009
Posts: 195
|
I also think emp is the main problem for wex which should go upto 650 damage and wex itself need a buff with about 3% AS and 3% MS I think AS % would be better late game.
help support my invoker buff http://www.playdota.com/forums/27991.../buff-invoker/ |
|
|
|
#13 | ||||||
Member
Join Date: Apr 2010
Posts: 120
|
Quote:
Quote:
Quote:
Quote:
Quote:
can invoker just use alacrity to win the game? NO Alacrity is weak on the wex part 90 attack = 4500 gold | 90 AS = 3000 gold Don't forget Alacrity contains 1 Exort 2 Wex; So ideally, Wex's effects > Exort's Effect. So having a cd reduction WOULD bring reason to play Wex as primary and balancing it out. Quote:
dude, really 3% ms; i am assuming then you have 63% m/s 3x7x3. 280+50(boots of speed) * 1.63 = 537.9 WAY TOO IMBA. I already saw your thread before i make this one. |
||||||
|
|||||||
| Last edited by ZeldaFreak75; 08-05-2010 at 05:18 PM. | |||||||
|
|
#14 | |
Member
Join Date: Sep 2009
Posts: 188
|
Quote:
|
|
|
|
|
#15 | |
Member
Join Date: Apr 2010
Posts: 120
|
Quote:
(Invoker's speed + BoT + Eul) * 3xlvl7wex. (280 + 95 + 25) * 1.21 = 484 get those item and type -ms if you don't believe me. |
|
|
|
|
#16 |
Member
Join Date: Sep 2009
Posts: 188
|
Ok, I believe, I just remembered some day I saw something like that, but probably was a wrong idea.
I just didn't have time to test because of this I asked just to have sure. |
|
|
|
#17 |
Member
Join Date: Apr 2010
Posts: 120
|
need more feedback
|
|
|
|
#18 |
Member
Join Date: Sep 2009
Posts: 188
|
I think you should edit your first post with your conclusions or what you thinked more viable, so people can read and understand fast what need to be discussed.
In the current way we have a lot of different opinions, so nobody knows what helped or not. |
|
|
|
#19 |
Member
Join Date: Aug 2009
Posts: 4,435
|
DON'T BUFF EMP IT IS AS ANNOYING AS IT IS AND IT DESTROYS INITIATORS. I am ok with rest, T-up for rest.
|
|
|
|
#20 | |
Member
Join Date: Apr 2010
Posts: 120
|
Quote:
My Reason for buff: Arcane Boots, Soul ring. Emp with 550 mana burn isn't going to carry to late game same goes to 400 mana burn. If you play a Wex invoker you will know what I mean. |
|
|