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Old 08-04-2010, 10:39 AM   #1
Punj,Love Hater
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Thumbs up [IO]Tether Slight Tweak & Overcharge Distribution


TETHER

Present Tether's mana cost is in format
40 at each level.

But dont u think it is too less as compared to effects it gives(35%ms boost + 2sec stun + cd 12sec+12sec duration+ 1800 casting range). It is key skill of Io. So i suggest that it should be

It should now look as 35/50/65/80 at Level 1/2/3/4 respectively.

Also casting range needs to be nerfed to 1400.




OVERCHARGE


Present distribution is of format 2.5% of current Mana cost and Hp.

Presented :



Level 1
: 2% of current hp and mp.

Level 2 : 2.2% of current hp and mp.

Level 3 : 2.4% of current hp and mp.

Level 4 : 2.6% of current hp and mp.


Hope u all like it. Need replies.
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Last edited by Punj,Love Hater; 08-30-2010 at 01:56 PM.
Old 08-04-2010, 11:05 AM   #2
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Default Re: Tether Manacost Increament & Overload distribu

Do like, tbh.
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Old 08-04-2010, 01:31 PM   #3
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Default Re: Tether Manacost Increament & Overload distribu

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Originally Posted by Monsterlord View Post
Do like, tbh.
thanks it will balance Io
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Old 08-04-2010, 01:41 PM   #4
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Default Re: Tether Manacost Increament & Overload distribu

T-Down both. Look at Io's pathetic stat gain. 1.7 INT gain isn't going to support much spamming, and as you said, it is Io's key skill and requires a lot of spamming.

On the other hand, 60 IAS for 1% HP+MP/sec is OBVIOUSLY going to be abused, and nobody would level it till extreme lategame. Perhaps 1.8/2/2.4/2.6 but 1% is too little. It's not even like he has a lot of HP to support it.
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Old 08-04-2010, 01:46 PM   #5
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Default Re: Tether Manacost Increament & Overload distribu

Quote:
Originally Posted by The Lord God View Post
T-Down both. Look at Io's pathetic stat gain. 1.7 INT gain isn't going to support much spamming, and as you said, it is Io's key skill and requires a lot of spamming.

On the other hand, 60 IAS for 1% HP+MP/sec is OBVIOUSLY going to be abused, and nobody would level it till extreme lategame. Perhaps 1.8/2/2.4/2.6 but 1% is too little. It's not even like he has a lot of HP to support it.
ok i am making overload as u said.

But tether has only 12 sec cd and it remains for 12 sec. And 40 mana cost is very low for 35% ms increament and 2 sec stun.
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Old 08-04-2010, 04:01 PM   #6
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Default Re: Tether Manacost Increament & Overload distribu

I'd say 50 should suffice, then.
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Old 08-04-2010, 04:20 PM   #7
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Default Re: Tether Manacost Increament & Overload distribu

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Originally Posted by The Lord God View Post
I'd say 50 should suffice, then.
maybe 55. Ok 40/45/50/55. Is it okay now! Or maybe 35/40/45/50.
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Old 08-04-2010, 04:23 PM   #8
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Default Re: Tether Manacost Increament & Overload distribu

Quote:
35%ms boost + 2sec stun + cd 12sec+12sec duration + mobility + total brokeness of healing your mate and pulling him through the whole map
fixed.^^

t-up ofc
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Old 08-04-2010, 05:28 PM   #9
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Default Re: Tether Manacost Increament & Overload distribu

Well it certainly is better.

T-Up from me.
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Old 08-04-2010, 05:33 PM   #10
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Default Re: Tether Manacost Increament & Overload distribu

my sugestion: when u theter 1 aly and huskar healed that aly u will be healed 2
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Old 08-04-2010, 06:18 PM   #11
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Default Re: Tether Manacost Increament & Overload distribu

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Originally Posted by FunnyWarfare View Post
fixed.^^

t-up ofc
thanks

@boris thanks
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Old 08-04-2010, 06:21 PM   #12
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Default Re: Tether Manacost Increament & Overload distribu

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Originally Posted by Znu55 View Post
my sugestion: when u theter 1 aly and huskar healed that aly u will be healed 2
well, then problem remains same. This skill will be OP again.
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Old 08-04-2010, 07:01 PM   #13
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Default Re: Tether Manacost Increament & Overload distribu

Id have to disagree with The Lord God about Tether, I actually think that it needs to be nerfed more. At the very least the cast range. 1800 cast range for a non-ulti displacement spell [unless you count Teleport] is unheard of. Magina has to wait to level 7 to gain a 1150 range for his Blink or for Void to gain 1300 range for his Timewalk. Given that Tether can only be cast on an ally unit, but Io was made to be a support hero, there has always got to be an ally nearby. Plus Tether is so much more rewarding than any displacement spell in the game. Maybe increase the mana cost to about 100 [Io has high base INT, he can manage] and lower the cast range to 1400 or something.

T-UP on Overload.
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Old 08-04-2010, 07:30 PM   #14
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Default Re: Tether Manacost Increament & Overload distribu

Oh god, a simple suggestion thread of increasing the mana cost by 15 evolves into a "Nerf io cuz he's original and useful and i don't want to find out how to kill him" piece of shit thread -.-
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Old 08-04-2010, 07:44 PM   #15
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Default Re: Tether Manacost Increament & Overload distribu

Quote:
Originally Posted by infer View Post
Oh god, a simple suggestion thread of increasing the mana cost by 15 evolves into a "Nerf io cuz he's original and useful and i don't want to find out how to kill him" piece of shit thread -.-
Then ignore lower cast range. I was just rationalizing why I think Tether needs a higher mana cost.
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Old 08-04-2010, 07:53 PM   #16
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Default Re: Tether Manacost Increament & Overload distribu

T-up..

I can't believe I never thought of touching Tether's manacost. I've been thinking of a good way to balance Io.

I still say we should increase Relocate cast-time to 4/3/2



Ignore infer, he has this thing about ignoring obvious imbalances.. Io as a concept is not imba.. But the numbers on his skills are way too good. He deserves a small nerf in one or two of his skill and he still will not lose much effectiveness.
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Old 08-04-2010, 08:49 PM   #17
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Default Re: Tether Manacost Increament & Overload distribu

Thanks to all guys for supporting this suggestion!
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Old 08-04-2010, 10:17 PM   #18
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Default Re: Tether Manacost Increament & Overload distribu

There are a few problems, such as what The Lord God mentioned.
But I support this. My review is pretty much what everyone else is saying (except maybe infer). T-up
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Old 08-04-2010, 10:21 PM   #19
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Default Re: Tether Manacost Increament & Overload distribu

Quote:
Originally Posted by JoeLLe View Post
There are a few problems, such as what The Lord God mentioned.
But I support this. My review is pretty much what everyone else is saying (except maybe infer). T-up
thanks! Lord god's statement is not suited. U see his mana pool of 1400 very high in comparison to 70. Check effects given by tether. Well it was too high.
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Old 08-04-2010, 11:43 PM   #20
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Default Re: Tether Manacost Increament & Overload distribu

What are you talking about?A stun that does too many things should not cost 40,much like 140!!

40-70 is the least nerf.

But I wouldn't recommend rushing numerical suggestions yet....
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