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![]() Corrupted Sage Orphideus ![]()
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Attribute Bonus Evade Mind Distortion Unholy Flame Mind Read Summon Shadow Demon![]() Hero Information ![]() Orphideus, once a sage of great renown, has succumbed to his power’s dark side and betrayed everything he once held dear. As an ancient sage, he can have the element of fire do his biddings, symbolically representing his desire to kill. His foe suffers not only from being burned through the pillars of hell but also from the mental anguish that he can inflict. With his powers that seem to have come from the abyss, Orphideus can summon a horrible demon that he can even hardly control; the vile creature writhing in anger for the insolence. Avoiding conflicts with the Corrupted Sage is advisable; those who wouldn’t heed this warning can consider themselves destroyed. ![]() Mind DistortionAbility Type: Active Targeting Type: Unit Target Ability Hotkey : D
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Unholy FlameAbility Type: Active Targeting Type: Area Target Ability Hotkey : F
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Mind ReadAbility Type: Passive Targeting Type: N/A Ability Hotkey : R
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EvadeAbility Type: ActiveSummon Shadow DemonAbility Type: Active Targeting Type: Instant Ability Hotkey : W
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#3 |
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Well, it is temporary removal which means the hp will be backed after some duration. Though I nerfed a bit
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#4 |
Member
Join Date: Apr 2010
Location: In 5th dimension
Posts: 1,744
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Ok u included Susanoo,Amartesu,Mangekyu Sharingan. Then why didnt u add Genjutsu? I guess add Genjutsu in mangekyu.
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#5 |
Banned
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#6 | |
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Mind Read => Sharingan Hmm.... Ok, 8-9 second is ok enough for the purpose
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#7 |
Member
Join Date: Oct 2009
Location: Inside Frozen Throne
Posts: 786
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Let me CnC...
Hero - Incomplete Story and etc? Stats is fine, but you can nerf the INT rate Oh yeah, the name suits more to a female character (-dia thingy) Orphideus/Orphedeus is better Mind Distortion - like TLG said, this is imba. You can remove almost 500++ HP to a normal (1500 around) heroes, let's not talk about tanks, leaving only 1000+ HP, buy dagon, use your Unholy Flames, and GG What i want to say is. Remove current HP instead of Max. Even it only removes for 8 seconds. Yes i know the damage is not lethal, but what if an enemy with 500/1500 HP Distorted? 1/1000 right? and then a creep hits or you can just dagon... Balancing the percentage will be good Correct me if i am wrong Unholy Flames - Like a Ion Shell based dps + Light Strike Array, or it is like wc3 kael skill. Very typical. Mind Distortion - Like Puck's? The duration is shorter, and it can be triggered passively. Summon Shadow Demon - Fix The name, are you summoning Eredar? Yes the Shadow demon is strong, but it relies on your mana (which is more like a Mana Shield). You can only survive for 20 second at max to keep it active, not counting the mana you remove if the demon is damaged. Include the ratio of mana loss please? 1:1? The Shadow demon's status, is rather weak, and please state it's normal AS 90-100 damage at late game is absolutely nothing, Warlock's better. You might want to increase it The Frenzy and Amplify is ok and balanced enough But why the sage is uncontrollable, does he stays channelling and cannot be clicked? Or just he can't be ordered to do actions?
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#8 | |||||
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Sage is uncontrollable. You can't order anything from him except order to Unsummon the Demon. Oh, and buffed the Shadow Demon. For AS, I don't have fixed value but I estimate it would be about Balanar at higher lvl.
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#9 |
Member
Join Date: Apr 2010
Location: In 5th dimension
Posts: 1,744
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ok i see! Will be reviewing it later!
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#10 |
Member
Join Date: Jun 2010
Posts: 161
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omg.
The. Model. Is. Imba.
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#11 |
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Added the BG Story. Credits to ParaDise.- & PubLicEneMy#1
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#12 |
Member
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#13 |
Member
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Awesome model
![]() Theme is kind of the typical "dark" theme, make him sound more like the sage that he is, try to improvise a bit. Skill 1 has a really good concept, but is hell of overpowered. This means basically a certain death in most cases if the targeted enemy has less than about 35% of his HP. Honestly, make it current HP, it's still powerful, but way more balanced. It's risky, but rewarding if cast when the enemy has still high HP, less rewarding but more safe if cast when the enemy has relatively low HP. Sounds fair, doesn't it. Skill 2 is kind of like Firestorm with a different damage mechanism. Not the most original skill, but okay. Could be improved. Skill 3 is not yet completely clear to me. Is this a chance? Is this auto-activateable, but also manually activateable like Puck's skill? Or only a passive chance that activates once in a while? What about the subskill, I don't really see the connection atm? I'm confused atm. I recognise your ult, it's nearly the same as the one you used in one of your CtH entries I had to judge, only some differences in the summon's skills ![]() I must say, I do like the skill, but not for this hero. At your entry, it was so much more fitting than here. This hero channeling will be much more lame than your entry. This procentual mana degeneration is much more weakening for this hero than for your entry, because you have no skill to gain mana in some way. The summon is uncontrollable, so you'll just stand there doing nothing. Which enemy will this summon attack? Randomly? Would be lame. The damage output is sub-par, the only real power of this skill is to make you immune to damage. Gameplay: Some interesting aspects, like the combo of the first two skills, but the rest is a bit incoherent. The core concept of the gameplay could need clarification. |
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