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Old 08-06-2010, 02:32 AM   #1
NoThlnG
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Default [INT-SCRG] Orphideus, the Corrupted Sage



Corrupted Sage
Orphideus



__Strength___Agility__Intelligence_

__________

_17 + 1.8__12 + 1.3__28 + 3.0_



MoveStopHold PositionAttack
PatrolAttribute BonusEvadeHero Abilities
Mind DistortionUnholy FlameMind ReadSummon Shadow Demon





Hero Information


Orphideus, once a sage of great renown, has succumbed to his power’s dark side and betrayed everything he once held dear. As an ancient sage, he can have the element of fire do his biddings, symbolically representing his desire to kill. His foe suffers not only from being burned through the pillars of hell but also from the mental anguish that he can inflict. With his powers that seem to have come from the abyss, Orphideus can summon a horrible demon that he can even hardly control; the vile creature writhing in anger for the insolence. Avoiding conflicts with the Corrupted Sage is advisable; those who wouldn’t heed this warning can consider themselves destroyed.



Mind DistortionAbility Type: Active
Targeting Type: Unit Target
Ability Hotkey : D

____________________Use powerful dark magic to distort the mind of an enemy unit. Temporarily removes portion of hp. If the unit takes more than amount of hp lost by this skill, the hp will not be returned.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
19535 seconds700N/A10 secondsTemporarily removes 18% of current hp
211030 seconds700N/A10 secondsTemporarily removes 22% of current hp
312525 seconds700N/A10 secondsTemporarily removes 26% of current hp
414020 seconds700N/A10 secondsTemporarily removes 30% of current hp

Notes:
  • Damage Type : Direct hp removal
  • This damage is not lethal
  • The hp removed will return if the unit didn't takes more than the hp lost by this skill.

Unholy FlameAbility Type: Active
Targeting Type: Area Target
Ability Hotkey : F

__________[img]2SkillIcon[/img]__________Summons a flame pillar from the hell; dealing massive damage to enemies hit by the flame for 3 seconds. The less hp an enemy has, the more damage they'll get.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112013 seconds7002253 seconds30-80 damage per second.
212013 seconds7002253 seconds40-100 damage per second.
312013 seconds7002253 seconds50-120 damage per second.
412013 seconds7002253 seconds60-140 damage per second.

Notes:
  • Minimum damage is at 100% hp and maximum damage is dealt at 50% hp or lower.

Mind ReadAbility Type: Passive
Targeting Type: N/A
Ability Hotkey : R

____________________Orphideus reads the mind of enemy nearby and use his magical power to evade them. Whenever enemies in 900 AoE starts casting spell, Orphideus can use subskill that provides invulnerability to him.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/A1 secondsN/A900 AoE6 secondsSubskill enabled for 1 seconds
2N/A1.5 secondsN/A900 AoE6 secondsSubskill enabled for 2 seconds
3N/A2 secondsN/A900 AoE6 secondsSubskill enabled for 3 seconds
4N/A2.5 secondsN/A900 AoE6 secondsSubskill enabled for 4 seconds

Notes:
  • Learn Evade as Subskill
EvadeAbility Type: Active
Targeting Type: Instant
Ability Hotkey : E

__________[img]3SkillIcon[/img]__________Evade the spell cast using powerful magic.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17512 secondsN/A900 AoE1 secondsBecome invulnerable for brief period.
27512 secondsN/A900 AoE1.5 secondsBecome invulnerable for brief period.
37512 secondsN/A900 AoE2 secondsBecome invulnerable for brief period.
47512 secondsN/A900 AoE2.5 secondsBecome invulnerable for brief period.

Notes:
  • Doesn't interrupt the ultimate.
  • Doesn't hide yourself. You can still move and act freely even when you're invulnerable.
Summon Shadow DemonAbility Type: Active
Targeting Type: Instant
Ability Hotkey : W

__________[img]4SkillIcon[/img]__________Summon a Shadow Demon to protect Orphideus and damage enemy with the cost of his mana. Both Shadow Demon and Orphideus doesn't take any damage but Orphideus will lose more mana every time he gets damage instead. Channeling


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
100 secondsN/AN/AN/ASummon Lesser Shadow Demon. Lose 10 + 5% of max mana every second.
200 secondsN/AN/AN/ASummon Normal Shadow Demon. Lose 10 + 5% of max mana every second.
300 secondsN/AN/AN/ASummon Greater Shadow Demon. Lose 10 + 5% of max mana every second.

Notes:
  • Every time Shadow Demon or Orphideus gets damage, Orphideus will lose additional 10 + 5% of max mana which can proc every 1 second maximum (counted separately)
  • Orphideus is uncontrollable during the duration
  • Shadow Demon can't move 2000 range from Orphideus
  • Shadow Demon is move at max speed and unable to be slowed
  • Shadow Demon is magic Immune
  • Shadow Demon details :
    [img]UnitModel[/img]

    Damage:60-80 / 90-110 / 120-140
    Armor:0
    Movespeed:522 (Unslowable)
    Starting HP/MP:9999/9999
    Attack Range:100 (melee)

    Skills:


    Curse of DemonAbility Type: Passive
    Targeting Type: N/A
    Ability Hotkey : N/A

    __________[img]3SkillIcon[/img]__________Each attack will give damage amplification that stacks each other.


    ______.________._______.___._______.__________________________.
     ManaCooldownC. RangeAoEDurationEffects
    1N/AN/AN/AN/A5 seconds10% damage amplification each attack. Cap of 40%.
    2N/AN/AN/AN/A5 seconds10% damage amplification each attack. Cap of 50%.
    3N/AN/AN/AN/A5 seconds10% damage amplification each attack. Cap of 60%.

    Notes:
    • Amplifies both physical and magical attack.

    Shadow FrenzyAbility Type: Passive
    Targeting Type: N/A
    Ability Hotkey : N/A

    __________[img]3SkillIcon[/img]__________Make Shadow Demon to attack with faster rate


    ______.________._______.___._______.__________________________.
     ManaCooldownC. RangeAoEDurationEffects
    1N/AN/AN/AN/AN/A10% AS bonus
    2N/AN/AN/AN/AN/A40% AS bonus
    3N/AN/AN/AN/AN/A70% AS bonus

    Notes:
    • Stack with other bonuses.

    Unsummon Shadow DemonAbility Type: Active
    Targeting Type: Instant
    Ability Hotkey : W

    __________[img]3SkillIcon[/img]__________Unsummon Shadow Demon to stop draining mana.


    ______.________._______.___._______.__________________________.
     ManaCooldownC. RangeAoEDurationEffects
    100 secondN/AN/AN/AUnsummon the Shadow Demon.

    Notes:
    • Has 1 second delay.


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Last edited by NoThlnG; 05-22-2011 at 11:26 AM.
Old 08-06-2010, 03:04 AM   #2
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Default Re: [WIP][INT-SCRG] Orphidia, the Corrupted Sage

First is imba, nerf plz!
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Old 08-06-2010, 03:08 AM   #3
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Default Re: [WIP][INT-SCRG] Orphidia, the Corrupted Sage

Quote:
Originally Posted by The Lord God View Post
First is imba, nerf plz!
Well, it is temporary removal which means the hp will be backed after some duration. Though I nerfed a bit
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Old 08-06-2010, 04:35 AM   #4
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Default Re: [WIP][INT-SCRG] Orphidia, the Corrupted Sage

Ok u included Susanoo,Amartesu,Mangekyu Sharingan. Then why didnt u add Genjutsu? I guess add Genjutsu in mangekyu.
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Old 08-06-2010, 04:56 AM   #5
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Default Re: [WIP][INT-SCRG] Orphidia, the Corrupted Sage

Quote:
Originally Posted by NoThlnG View Post
Well, it is temporary removal which means the hp will be backed after some duration. Though I nerfed a bit
The duration requires nerfing. Make it 8 or 9, because 12 seconds is easily one hero picked off in a team battle. And the CD is 20.
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Old 08-06-2010, 06:26 AM   #6
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Default Re: [WIP][INT-SCRG] Orphidia, the Corrupted Sage

Quote:
Originally Posted by Punj,Love Hater View Post
Ok u included Susanoo,Amartesu,Mangekyu Sharingan. Then why didnt u add Genjutsu? I guess add Genjutsu in mangekyu.
Mind Distortion => Genjutsu (gives impression on enemies if they really lost their hp => hallucination isn't it?)

Mind Read => Sharingan

Quote:
Originally Posted by The Lord God View Post
The duration requires nerfing. Make it 8 or 9, because 12 seconds is easily one hero picked off in a team battle. And the CD is 20.
Hmm.... Ok, 8-9 second is ok enough for the purpose
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Old 08-06-2010, 06:50 AM   #7
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Default Re: [WIP][INT-SCRG] Orphidia, the Corrupted Sage

Let me CnC...

Hero - Incomplete Story and etc? Stats is fine, but you can nerf the INT rate
Oh yeah, the name suits more to a female character (-dia thingy)
Orphideus/Orphedeus is better

Mind Distortion - like TLG said, this is imba. You can remove almost 500++ HP to a normal (1500 around) heroes, let's not talk about tanks, leaving only 1000+ HP, buy dagon, use your Unholy Flames, and GG
What i want to say is. Remove current HP instead of Max. Even it only removes for 8 seconds. Yes i know the damage is not lethal, but what if an enemy with 500/1500 HP Distorted? 1/1000 right? and then a creep hits or you can just dagon...
Balancing the percentage will be good
Correct me if i am wrong

Unholy Flames - Like a Ion Shell based dps + Light Strike Array, or it is like wc3 kael skill. Very typical.

Mind Distortion - Like Puck's? The duration is shorter, and it can be triggered passively.

Summon Shadow Demon - Fix The name, are you summoning Eredar? Yes the Shadow demon is strong, but it relies on your mana (which is more like a Mana Shield). You can only survive for 20 second at max to keep it active, not counting the mana you remove if the demon is damaged. Include the ratio of mana loss please? 1:1?

The Shadow demon's status, is rather weak, and please state it's normal AS
90-100 damage at late game is absolutely nothing, Warlock's better. You might want to increase it
The Frenzy and Amplify is ok and balanced enough

But why the sage is uncontrollable, does he stays channelling and cannot be clicked? Or just he can't be ordered to do actions?
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Old 08-06-2010, 07:22 AM   #8
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Default Re: [WIP][INT-SCRG] Orphidia, the Corrupted Sage

Quote:
Originally Posted by ChaoS_ThronE View Post
Let me CnC...

Hero - Incomplete Story and etc? Stats is fine, but you can nerf the INT rate
Oh yeah, the name suits more to a female character (-dia thingy)
Orphideus/Orphedeus is better
Hmm... Agree. Changed. Except, his INT rate intentionally made high for ultimate

Quote:
Originally Posted by ChaoS_ThronE View Post
Mind Distortion - like TLG said, this is imba. You can remove almost 500++ HP to a normal (1500 around) heroes, let's not talk about tanks, leaving only 1000+ HP, buy dagon, use your Unholy Flames, and GG
What i want to say is. Remove current HP instead of Max. Even it only removes for 8 seconds. Yes i know the damage is not lethal, but what if an enemy with 500/1500 HP Distorted? 1/1000 right? and then a creep hits or you can just dagon...
Balancing the percentage will be good
Correct me if i am wrong
No you're right. Hm... I want to keep the max hp part. Even 500 => 1, with current changes (25%) it'll needs 2000 hp so 499 damage at 2000 hp is ok IMO

Quote:
Originally Posted by ChaoS_ThronE View Post
Unholy Flames - Like a Ion Shell based dps + Light Strike Array, or it is like wc3 kael skill. Very typical.
Except the fact that it deals variable damage

Quote:
Originally Posted by ChaoS_ThronE View Post
Mind Distortion - Like Puck's? The duration is shorter, and it can be triggered passively.
Not really. Puck's can be activated any time. While the active is can be used only in 3 seconds after the enemy cast spell. I hope you know what I mean

Quote:
Originally Posted by ChaoS_ThronE View Post
Summon Shadow Demon - Fix The name, are you summoning Eredar? Yes the Shadow demon is strong, but it relies on your mana (which is more like a Mana Shield). You can only survive for 20 second at max to keep it active, not counting the mana you remove if the demon is damaged. Include the ratio of mana loss please? 1:1?

The Shadow demon's status, is rather weak, and please state it's normal AS
90-100 damage at late game is absolutely nothing, Warlock's better. You might want to increase it
The Frenzy and Amplify is ok and balanced enough

But why the sage is uncontrollable, does he stays channelling and cannot be clicked? Or just he can't be ordered to do actions?
Well, I'll fix the name later but I think the one who needs change is Eredar not this.

Sage is uncontrollable. You can't order anything from him except order to Unsummon the Demon.

Oh, and buffed the Shadow Demon. For AS, I don't have fixed value but I estimate it would be about Balanar at higher lvl.
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Old 08-06-2010, 09:49 AM   #9
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Default Re: [WIP][INT-SCRG] Orphidia, the Corrupted Sage

Quote:
Originally Posted by NoThlnG View Post
Mind Distortion => Genjutsu (gives impression on enemies if they really lost their hp => hallucination isn't it?)

Mind Read => Sharingan
ok i see! Will be reviewing it later!
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Old 08-06-2010, 01:11 PM   #10
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Default Re: [WIP][INT-SCRG] Orphideus, the Corrupted Sage

omg.

The. Model. Is. Imba.
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Old 08-08-2010, 07:21 AM   #11
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Default Re: [WIP][INT-SCRG] Orphideus, the Corrupted Sage

Added the BG Story. Credits to ParaDise.- & PubLicEneMy#1
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Old 01-05-2011, 08:21 AM   #12
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Default Re: [WIP][INT-SCRG] Orphideus, the Corrupted Sage

think this fits the Demon
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Old 01-08-2011, 12:40 PM   #13
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Default Re: [WIP][INT-SCRG] Orphideus, the Corrupted Sage

Awesome model
Theme is kind of the typical "dark" theme, make him sound more like the sage that he is, try to improvise a bit.

Skill 1 has a really good concept, but is hell of overpowered. This means basically a certain death in most cases if the targeted enemy has less than about 35% of his HP. Honestly, make it current HP, it's still powerful, but way more balanced. It's risky, but rewarding if cast when the enemy has still high HP, less rewarding but more safe if cast when the enemy has relatively low HP. Sounds fair, doesn't it.

Skill 2 is kind of like Firestorm with a different damage mechanism. Not the most original skill, but okay. Could be improved.

Skill 3 is not yet completely clear to me. Is this a chance? Is this auto-activateable, but also manually activateable like Puck's skill? Or only a passive chance that activates once in a while? What about the subskill, I don't really see the connection atm? I'm confused atm.

I recognise your ult, it's nearly the same as the one you used in one of your CtH entries I had to judge, only some differences in the summon's skills
I must say, I do like the skill, but not for this hero. At your entry, it was so much more fitting than here. This hero channeling will be much more lame than your entry. This procentual mana degeneration is much more weakening for this hero than for your entry, because you have no skill to gain mana in some way.
The summon is uncontrollable, so you'll just stand there doing nothing. Which enemy will this summon attack? Randomly? Would be lame.
The damage output is sub-par, the only real power of this skill is to make you immune to damage.

Gameplay: Some interesting aspects, like the combo of the first two skills, but the rest is a bit incoherent. The core concept of the gameplay could need clarification.
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