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Old 08-06-2010, 09:04 PM   #1
k1100
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Default [ITEM] Void Claws


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Last edited by k1100; 12-22-2011 at 04:49 PM.
Old 08-06-2010, 09:12 PM   #2
ttotbo
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Default Re: Void Claws

i think is underpowered 525-300(average speed)= 225

t-null for now
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Old 08-06-2010, 10:36 PM   #3
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Default Re: [ITEM] Void Claws

I like the concept. What type of damage it deals? Magic, physical or pure? You need to clear that out, because it`s very important.
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Old 08-06-2010, 10:45 PM   #4
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Default Re: [ITEM] Void Claws

Quote:
Originally Posted by GoD_Tyr View Post
I like the concept. What type of damage it deals? Magic, physical or pure? You need to clear that out, because it`s very important.
Pure Damage now.
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Last edited by k1100; 08-10-2010 at 11:15 AM.
Old 08-07-2010, 06:42 AM   #5
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Default Re: [ITEM] Void Claws

Hmm it may be a little underpowered like ttotbo has mentioned. Though i was wondering if it will be a better idea to make it an orb effect item...
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Old 08-07-2010, 08:32 AM   #6
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Default Re: [ITEM] Void Claws

The ability has a very nice, unique concept, but why do you want to use Yasha as a component? because it's the target's speed that you're calculating.
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Old 08-07-2010, 08:35 AM   #7
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Default Re: [ITEM] Void Claws

This deals 525 damage for any disabler hero every 10 seconds.
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Old 08-07-2010, 09:23 AM   #8
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Default Re: [ITEM] Void Claws

Like it
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Old 08-07-2010, 09:41 AM   #9
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Default Re: [ITEM] Void Claws

Quote:
Originally Posted by The Lord God View Post
This deals 525 damage for any disabler hero every 10 seconds.
GO CM! Entangle based frostbite! Gogogo.
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Old 08-07-2010, 09:27 PM   #10
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Default Re: [ITEM] Void Claws

Really nice item! I liked the skill a lot.
But maybie yasha isnt the right componet. Its already an item that has two possible recipes (manta and s&y). What about using Sange instead?
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Old 08-07-2010, 11:33 PM   #11
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Default Re: [ITEM] Void Claws

Changelog:
1.recipe:Yasha->Sange
2.cooldown:10->12seconds
3.Bonus:
+20 damage
+20 Strength
Void Attack (active)
Lesser Maim (passive)
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Last edited by k1100; 08-09-2010 at 05:22 AM.
Old 08-08-2010, 07:48 AM   #12
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Default Re: [ITEM] Void Claws

Really liked the active skill. Not too underpowered when the hero has a skill that stops ms. You'll be dealing 525(will be reduced by resist)magic damage every 12 sec!
T-UP for sure.
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Old 08-08-2010, 10:09 AM   #13
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Default Re: [ITEM] Void Claws

More damage than dagon 2, less cd, better secondary effects, cheaper. All you need is someone with an entagle effect. T-up concept, T-down numbers.
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Old 08-08-2010, 12:07 PM   #14
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Default Re: [ITEM] Void Claws

Changelog2:
1. Mana cost:100->105
2. Bonus:+20 Strength
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Last edited by k1100; 08-10-2010 at 12:02 AM.
Old 08-09-2010, 11:11 PM   #15
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Default Re: [ITEM] Void Claws

@The Lord God
Not any disable heroes.
Stuns won't change a hero's movespeed.

@
The max movespeed is 522,not 525.
I fixed it.

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http://www.playdota.com/forums/28673...ct--movespeed/
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Last edited by k1100; 08-10-2010 at 12:05 AM.
Old 08-10-2010, 12:17 AM   #16
.Cr0ss
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Default Re: [ITEM] Void Claws

What if the target have a ms beyond 522 ? What will happend
Example : Magnus use Skewed and it make him move with a speed of 950 :|
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Old 08-10-2010, 12:22 AM   #17
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Default Re: [ITEM] Void Claws

Quote:
Originally Posted by .Cr0ss View Post
What if the target have a ms beyond 522 ? What will happend
Oh...950 movespeed when use Skewed.
Ok,He will get 0 damage.

Btw thank you.
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Old 08-10-2010, 02:00 AM   #18
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Default Re: [ITEM] Void Claws

Just a note, the function GetUnitMoveSpeed() won't take into account triggered spells that increase a units movespeed like leap or pounce. So there no need to worry about what happens when the target unit has more than 522 ms.
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Old 08-10-2010, 02:11 AM   #19
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Default Re: [ITEM] Void Claws

Quote:
Originally Posted by LEM0NS View Post
Just a note, the function GetUnitMoveSpeed() won't take into account triggered spells that increase a units movespeed like leap or pounce. So there no need to worry about what happens when the target unit has more than 522 ms.
Thank you for sharing this information.
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Old 08-10-2010, 02:54 AM   #20
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Default Re: [ITEM] Void Claws

K
T-up btw, nice thinking tho :-bd
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