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Old 08-07-2010, 02:18 AM   #1
invul_nerable
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Default [Str, Sent] Gabriel, Seraphim


Ehhmm sorry i dont use official hero templates :P

Hero Suggestion



REQUEST ON HERO ICON

Gabriel, Seraphim


Credits to expresso from the hiveworkshop

Background Story- Descended from the heavens, the gods choose Gabriel to aid the sentinel against their struggle on the scourge. The gods granted Gabriel the ability to ravage through the Scourge's ranks. By his devotion he shall protect his allies away from harm, His grace can heal his allies even just passing them. Gabriel shall ensure their win against their battle on the scourge for the safety of Azeroth

Strength- 25 + 3
Agility- 18 + 1.5
Intelligence- 18 + 2.1

Advance Statistics

Affilation: Sentinel
Damage: 41-57
Armor: 2
Movement speed: 310
Attack Range: 120(melee)
Sight Range: 1500/1200

Learns Devotion Link, Punishment, Seraph's grace, and,Transcendent Wings




Devotion Link- reduces all damage being received and shares it with other linked units. lasts for 5 sec

Lvl 1- links 2 units
Lvl 2- links 3 units
Lvl 3- links 4 units
Lvl 4- links 5 units

Cooldown: 20 sec
Manacost: 100
Cast Range: 850

Note
- damage type: Magical
- you are directly included to the linked units

In depth explanation
Example you casted this spell on an allied unit, if that allied unit received a damage, and that damage is calculated to be 1000, they will only receive 40% on the attack, which means you and your ally will be damaged by 600, the




Punishment- punishes does enemies who attacks others instead of Gabriel, in each attack done to others will increases its damage, if you are the one being attacked by the targeted enemy, it reduces the damage being taken by the enemy.

Lvl 1- does 20 hp/sec damage and 8% ms slow. increases the damage taken by 20 every attacks that is not done to you. reduces the damage taken by 10 when the target attacked you, lasts for 8 sec. max DoT 200

Lvl 2- does 40 hp/sec damage and 8% ms slow. increases the damage taken by 20 every attacks that is not done to you. reduces the damage taken by 10 when the target attacked you, lasts for 8 sec. max DoT 200

Lvl 3- does 60 hp/sec damage and 8% ms slow. increases the damage taken by 20 every attacks that is not done to you. reduces the damage taken by 10 when the target attacked you, lasts for 8 sec. max DoT 200

Lvl 4- does 80 hp/sec damage. increases the damage taken by 20 every attacks that is not done to you and 8% ms slow. reduces the damage taken by 10 when the target attacked you, lasts for 8 sec. max DoT 200

Cooldown: 15 sec at all levels
Manacost: 110/120/130/140
Cast Range: 800

Note
- if the enemy attacks any kind of unit(ex. seige, creeps, summons) except Gabriel. He shall receive increased damage
- if the enemy attacks Gabriel. The DoT damage shall be reduced

In depth Explanation
For example Gabriel casted this to you, if he attacked other enemies instead of you he will receive more damage, but if the enemy attacked you he will receive lesser damage




Seraph's Grace- heals allies globally

Lvl 1- heals 0.5 hp/sec globally
Lvl 2- heals 0.75 hp/sec globally
Lvl 3- heals 1 hp/sec globally
Lvl 4- heals 1.5 hp/sec globally

Note
- allies on AoE shall be affected by this spell

Hidden Synergy
I know this skill looks like the most independent skill, but the synergy is hidden within. This shall support your tanking role on the game, which means it will lessen the pain that you will receive in game.





Transcendent Wings- all damage being received by Gabriel shall be released.

Lvl 1- releases all the damage received in 400 AoE

Lvl 2- releases all the damage received in 500 AoE

Lvl 3- releases all the damage received in 600 AoE

Cooldown: 130/120/110
Manacost: 150/175/200

Note
- Damage Type: Mixed

In depth explanation
Example you received up to 1000 damage, all the damage being done to you will be released on that AoE, which means 1000 magical damage on the AoE

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Last edited by invul_nerable; 08-18-2010 at 10:40 AM.
Old 08-07-2010, 03:11 AM   #2
Zero_Messiah
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Default Re: [Str, Sent] Gabriel, Seraphim

It's weak. Plus what happened to the 'eyes burn upon looking at a god' rule? Of course I know Zeus bypasses that, but in his profile he was cast out so he's no longer a god.
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Old 08-07-2010, 10:46 PM   #3
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Default Re: [Str, Sent] Gabriel, Seraphim

Weak? How can you say that? a hero that the stat gain on Str is 3 weak? And the stat gain synergizes with his spells

Plus seraphim is not a god. its an angel, and if you scan on his background story, it is stated that he is sent by the gods of Azeroth
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Old 08-08-2010, 03:45 AM   #4
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Default Re: [Str, Sent] Gabriel, Seraphim

I see a good synergy between his skills

1st skill synergize with ulti
2nd skill synergize with ulti
3rd skill over all synergy
Ulti quite independent

Aint that forced synergy?
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Old 08-08-2010, 11:11 AM   #5
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Default Re: [Str, Sent] Gabriel, Seraphim

Nice model! I see that support Str heroes is the new trend on DotA

1st skill- good AoE supporting skill
2nd skill- makes enemy hit only you
3rd skill- support by healing and mana regeneratio
Ulti- Synergizes with other skill

Aint Gabriel an Archangel not a Seraphim?
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Old 08-08-2010, 11:23 AM   #6
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Default Re: [Str, Sent] Gabriel, Seraphim

Good ideas,den u wan think more ideas for Archangel Michael?=P
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Old 08-08-2010, 11:49 AM   #7
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Default Re: [Str, Sent] Gabriel, Seraphim

Devotion - What's the percentage?

Punishment - This is an epic skill. It's a little bit like axe's call, except it isn't quite as explicit. It's much to strong though. 100 damage a second would be more than enough.

Grace - It's fairly boring. I'd say make the hp regen global, and remove the mana regen. The mana regen isn't needed, and global HP regen(too heroes) would be quite good on a support tank like this.

Transcendent - OMG. This is extremely imbalanced. Is the aoe damage distributed among the targets, or do they all take the full damage?

If he has 3k hp, he would be able to nuke for 2000 damage in a 600 aoe at only 1/3 of his life.

Quote:
Aint that forced synergy?
No it isn't..... this term should be censored, it's so stupid.
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Old 08-08-2010, 12:09 PM   #8
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Default Re: [Str, Sent] Gabriel, Seraphim

the percentage would be

lvl 1- 50%
lvl 2- 40%
lvl 3- 30%
lvl 4- 20%
would be received by each

well i think it has balance problems, might increase its cooldown

ill be taking your advice uo11, Well i just changed the ulti damage type to mixed? is it good now?
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Old 08-08-2010, 01:05 PM   #9
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Default Re: [Str, Sent] Gabriel, Seraphim

Oh hey, it's Tyr from WoW
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Old 08-08-2010, 02:55 PM   #10
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Default Re: [Str, Sent] Gabriel, Seraphim

1 - Why is it that you share the damage? That's insane. Your supposed to DIVIDE it, not EQUALLY receive damage. That's crazy. Fix this please.

2 - Fix the in-depth explanation, you switched which was what. Quite interesting, but please tone down the tool-tip, its quite hard to understand.

3 - Scrap. Please. Imbalance and just unoriginal. On a side-note, how big is the AoE?

Ulti - Good concept, good ulti. The only skill in the set that actually is worth having on Gabriel. There is some synergy, yes, but I think you need to tweak the first 3 skills to make sure your ultimate comes out GREAT!

Overall - Synergy. Balance. These are the things you need to work on. Fairly good hero with bad execution of abilities. I'll be back next time to see how this hero would progress.
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Old 08-08-2010, 09:12 PM   #11
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Default Re: [Str, Sent] Gabriel, Seraphim

Love the model!
I think skills are nice , but i dont really like linked skills maybe change it or something ?
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Old 08-08-2010, 09:48 PM   #12
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Default Re: [Str, Sent] Gabriel, Seraphim

I basically disagree with King James on every post he made.

1-Know that I understand this skill better, it's really not that bad. It seemed a bit overpowered at first, and probably still is. I' reduced the duration to 3-4 seconds. Thing is, it's godlike against single target anything. Giving essentially 80% damage reduction. But vs AoE, it's much less effective.

2-Still like the concept.

3-I think it's probably too strong. Lowering the regen to 1/2/3/4.

4-This skill doesn't seem to fit the hero. He has three supporting spells, and then this, which is really just a suicide without having to kill yourself, and is potentially much stronger. I don't like the concept, but especially not on a support tank. It seems like an initiators spell. And this hero is definitely not an initiator.
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Old 08-08-2010, 10:08 PM   #13
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Default Re: [Str, Sent] Gabriel, Seraphim

i like it , t-up
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Old 08-09-2010, 04:20 AM   #14
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Default Re: [Str, Sent] Gabriel, Seraphim

He looks like one of those powerful late game heroes. Though i cant be too sure. Imo very good synergy among skills, but i guess ive seen some of these skills before, eg 1st and 3rd skills, though 2nd and ult are really innovative. I guess something you can really improve on is to tighten all the synergies with Gabriel's first 3 skills, so his ulti really shines. 3rd skill is already something that increases his tanking abilities (if possible imrpve his armor too), why not implement something to the first 2 skills to attract more enemies to attack him so that he can release all that pent up damage for the ulti finale a la Axe's Berserker's Call?

And also, something has to be done with the indepth of the 2nd skill. For some reason it just doesnt match the skill desc.

*EDIT* The % for the 1st skill isn't clear to me. And also, just after the stats of the hero, you put down AMPLIFYING LIGHT as a 2nd skill. Is this a new or old skill? Please correct it
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Old 08-09-2010, 12:31 PM   #15
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Default Re: [Str, Sent] Gabriel, Seraphim

Quote:
Originally Posted by uo111 View Post

3-I think it's probably too strong. Lowering the regen to 1/2/3/4.
Done i hope you like the new one
Quote:
Originally Posted by uo111 View Post

4-This skill doesn't seem to fit the hero. He has three supporting spells, and then this, which is really just a suicide without having to kill yourself, and is potentially much stronger. I don't like the concept, but especially not on a support tank. It seems like an initiators spell. And this hero is definitely not an initiator.
Why does Io has those spirits with him? even though the hero is a support hero it needs some damaging skill. So this skill is basically like after clash initiating skill

thanks to others who helped me on the balance
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Old 08-10-2010, 10:49 AM   #16
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Default Re: [Str, Sent] Gabriel, Seraphim

Nice hero T-up
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Old 08-12-2010, 10:26 AM   #17
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Default Re: [Str, Sent] Gabriel, Seraphim

thanks, to all who supported my hero suggestion ^^
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Old 08-17-2010, 12:43 PM   #18
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Default Re: [Str, Sent] Gabriel, Seraphim

Ok thanks, ill return the favor.

1st skill- nice, the bond will give him the shared damage. Which means it synergizes with ulti
2nd skill- an axe like skill. combination of axe's 1st skill and 2nd skill but only single targeted
3rd skill- seems balanced.
Ulti- synergy of all skills, but you need to keep your hp low in order to work well.
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Old 08-18-2010, 10:41 AM   #19
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Default Re: [Str, Sent] Gabriel, Seraphim

Ulti is mixed damage which means the damage to be expected would be lesser. Can someone help me on the balance or in the concept? it would be appreciated.
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