HRT, story later.
Stats - Don't forget to add them later. Doi!
Model - Can you give me a hint?
1 - Basically, the skill doesn't say what it needs to say, it kind of lacks explanation. A Great skill actually, its somewhat a great alternative rather than you yourself causing the -armor. I think this is what you mean to say:
I've placed it in a better version of the tool-tip.
Sail equips his weapon with a special laser that, at every attack burns of enemies' armor. The laser attacks everytime Sail attacks. While activated, this skill will drain mana per second.
Level 1: Laser depletes 0.25 armor per attack.
Level 2: Laser depletes 0.55 armor per attack.
Level 3: Laser depletes 0.75 armor per attack.
Level 4: Laser depletes 1 armor per attack.
Mana Cost: 80/70/60/50 per sec when activated
Target: Single Enemy Unit
Framework: A continuous blue laser beam will blast out to anyone Sail attacks
- When this skill is activated, the laser will automatically burn the targetted unit's armor that Sail attacks.
- The amount of Armor deplete have no cap.
- This skill will automatically change target when Sail change his attack's target.
This way, its more balanced, as you wait for Sail's attack cooldown for the skill to work. Awhile ago, the skill was underbalanced. And the /sec didn't make much sense. Here's an idea. Why don't you make the cooldown very very low. Say 3/2/1/0 seconds, like an autocast ability. This makes it more versatile and reliable. Another thing, the mana lost from the ability is way too high. I don't think a player would even want the ability going of per second, as it matches Leshrac's ulti mana per sec.
2 - There is no point in this skill. I'm sorry. There's a lack of synergy, creativity and very bad, IMO. Lore-wise, I don't think there are Elder Goblin spirits, they don't seem to believe in that. Another thing, there isn't a direct transparency of synergy working or thematic appeal. Scrap this please.
3 - Good in concept, lacking more of explanation. What is the AoE of the outburst of the ability? And doesn't the sparking light (of 10 seconds) have a duration that is quite long? I suggest a shorter and more explanatory tool-tip
Every time Sail attacks his enemy, he has a % chance to accidentally cause his laser to shine outrageously. The sparkling lights will restrict the movements of the units that he attacks and can possibly cause other units nearby to be affected as well. The sparkling light lasts for 10(I suggest lowering this) seconds.
4 - Further explanation please. It doesn't make much sense.
Overall - This hero is still incomplete and needs a LOT of work, but all I can say is that your working on a good hero here. I'll be back to check.