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Old 08-09-2010, 01:53 AM   #1
NoThlnG
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Arrow [REMAKE] Magina's Blink => Swift Step


Well, the problem is that the skill is too similar with Akasha's.

And, Magina is currently rather underused
For current skill, please refer here


Swift StepsAbility Type: Active
Targeting Type: Point
Ability Hotkey : E

____________________Moves extremely fast to a point but consuming 1 charge every 120 range moved. Charge is gained every second.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1302 secondGlobalN/AN/ACan move up to 600 range. Can have up to 6 charges
2302 secondGlobalN/AN/ACan move up to 720 range. Can have up to 8 charges
3302 secondGlobalN/AN/ACan move up to 840 range. Can have up to 10 charges
4302 secondGlobalN/AN/ACan move up to 960 range. Can have up to 12 charges

Notes:
  • Magina gains short invulnerability when moves
  • The charge gaining stops temporarily when moving

  • Make Magina more interesting
  • Differentiate with Akasha's Blink
If you don't understand the skill or you want to see the visual, you can download the testmap

Testmap : [REMAKE] Magina - Blink.w3x

Notes
The charge indicator I'm using in the testmap is numbers. However, the real charge indicator will be similar to Visage's. There will be a bar above Magina. I can't do modeling so I couldn't use it on my testmap.
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Last edited by NoThlnG; 10-13-2010 at 04:42 AM.
Old 08-09-2010, 02:33 AM   #2
Dejaime
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Default Re: [REMAKE] Magina's Blink => Swift Step

mindgaming o-o
Will make him a lot more interesting!

But why the cost change?
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Old 08-09-2010, 03:10 AM   #3
NoThlnG
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
Originally Posted by Đejaime View Post
mindgaming o-o
Will make him a lot more interesting!

But why the cost change?
Mana cost you mean? Since it became more spammable with the cost of less range
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Old 08-09-2010, 04:11 AM   #4
Smaragdos
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Default Re: [REMAKE] Magina's Blink => Swift Step

Kinda like the concept. How long is the skill-charge disable when you blink? Otherwise T-up on the concept.
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Old 08-09-2010, 04:35 AM   #5
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
Originally Posted by Smaragdos View Post
Kinda like the concept. How long is the skill-charge disable when you blink? Otherwise T-up on the concept.
Until the movement stop...

So, if I move 700 range with 10 ranger per 0.01 second, it will be disabled for 0.7 seconds
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Old 08-09-2010, 04:49 AM   #6
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Default Re: [REMAKE] Magina's Blink => Swift Step

So you have to stand still? Still a fine concept. Keeping up my thumb.
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Old 08-09-2010, 04:50 AM   #7
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Default Re: [REMAKE] Magina's Blink => Swift Step

^ Err... What do you mean?
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Old 08-09-2010, 04:52 AM   #8
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Default Re: [REMAKE] Magina's Blink => Swift Step

T-Up for this idea!
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Old 08-09-2010, 04:54 AM   #9
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
Originally Posted by NoThlnG View Post
^ Err... What do you mean?
I meant Magina has to stand still to charge the blinks. Or did I misunderstand something again?

Edit: Nevermind I tried the TestMap. I get it now.^^ BTW, the testmap blink didn't let it blink over obstacles(at least trees...).
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Last edited by Smaragdos; 08-09-2010 at 05:12 AM.
Old 08-09-2010, 05:25 AM   #10
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Default Re: [REMAKE] Magina's Blink => Swift Step

So it loses charge on how much range u traveled? If iz like that then T-up...
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Old 08-09-2010, 06:06 AM   #11
NoThlnG
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
Originally Posted by Smaragdos View Post
I meant Magina has to stand still to charge the blinks. Or did I misunderstand something again?

Edit: Nevermind I tried the TestMap. I get it now.^^ BTW, the testmap blink didn't let it blink over obstacles(at least trees...).
Hmm... Ok, I'll change it a bit wait a minute

EDIT : Testmap updated. Now it uses Locust instead of Invulnerability. So, it can pass all obstacles.

Quote:
Originally Posted by Trap Door View Post
So it loses charge on how much range u traveled? If iz like that then T-up...
Yes
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Old 08-09-2010, 06:40 AM   #12
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Default Re: [REMAKE] Magina's Blink => Swift Step

I don't like it to be honest. You've kind of put an implicit 7s cd on it, because that's how long you need to wait before you can use it to it's full extent again, and even then it's at a nerfed range.
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Old 08-09-2010, 07:02 AM   #13
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
Originally Posted by Monsterlord View Post
I don't like it to be honest. You've kind of put an implicit 7s cd on it, because that's how long you need to wait before you can use it to it's full extent again, and even then it's at a nerfed range.
1. I can change the numbers anytime

2. You can 'split' the Blinks. I mean you can 300 + 300 + 300 + 100 when you have full charge and it does much more thing than single 1000 blink.

3. Invulnerability is very valuable.
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Old 08-09-2010, 07:32 AM   #14
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Default Re: [REMAKE] Magina's Blink => Swift Step

well, looks cool.
but isnt it too short? current blink - 1200, and ur limit - 700. why?
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Old 08-09-2010, 07:48 AM   #15
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
Originally Posted by DracoLich View Post
well, looks cool.
but isnt it too short? current blink - 1200, and ur limit - 700. why?
See your above post
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Old 08-09-2010, 08:11 AM   #16
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Default Re: [REMAKE] Magina's Blink => Swift Step

Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        Distance[0] Greater than 700.00
    Then - Actions
        Set Point[1] = (Point[0] offset by 700.00 towards Angle[1] degrees)
        Set Distance[0] = (Distance between Point[1] and Point[0])
    Else - Actions
why u set limit 700?
10 charges mean 1000 range, if i want jump for 1000, why i should do it like 700+7 sec+300?
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Originally Posted by Cáno View Post
I can make a handstand, look.

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Old 08-09-2010, 08:19 AM   #17
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Default Re: [REMAKE] Magina's Blink => Swift Step

Non-ulti variation of Ball Lightning to some point? )
I'm not sure though... This will make him somewhat better at chasing and offering more challenge (with a reward) to player's skill. To the other side, I like his current blink aesthetically-wise, and current one is more confusing, less obvious when you are first one to go in (when ganking) or something...
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Old 08-09-2010, 08:21 AM   #18
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
more confusing, less obvious when you are first one to go in (when ganking) or something...
travel time almost same as before
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Quote:
Originally Posted by Cáno View Post
I can make a handstand, look.

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Old 08-09-2010, 08:23 AM   #19
NoThlnG
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
Originally Posted by DracoLich View Post
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        Distance[0] Greater than 700.00
    Then - Actions
        Set Point[1] = (Point[0] offset by 700.00 towards Angle[1] degrees)
        Set Distance[0] = (Distance between Point[1] and Point[0])
    Else - Actions
why u set limit 700?
10 charges mean 1000 range, if i want jump for 1000, why i should do it like 700+7 sec+300?
If you want to go 1000, just 700 + 0.3 seconds (0.7 seconds for move) + 300.

It was intentionally made like that. Oh, BTW, at first, the charges were upto 12

Quote:
Originally Posted by Domenico View Post
Non-ulti variation of Ball Lightning to some point? )
I'm not sure though... This will make him somewhat better at chasing and offering more challenge (with a reward) to player's skill. To the other side, I like his current blink aesthetically-wise, and current one is more confusing, less obvious when you are first one to go in (when ganking) or something...
And there's invulnerability
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Old 08-09-2010, 08:31 AM   #20
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Default Re: [REMAKE] Magina's Blink => Swift Step

Quote:
Originally Posted by NoThlnG View Post
And there's invulnerability
I got it man. That's why i said about Ball Lightning ) Unlike BL tho, Swift step offers less mobility when it comes to long range than current blink. It seems somewhat fair though...
I see the way you are going to make Magina being picked more.

Don't get me wrong, it's interesting idea.
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