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#1 | |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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![]() old Nathrezim Buckler Bought From: Supportive Vestments A powerful shield that imbues the bearer with the strength of heroes past. |
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#2 | |
Member
Join Date: Jun 2009
Location: Morning Tavern
Posts: 577
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))) like it. no so useful, but nice. t-up
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![]() Quote:
Auct Hotkeys Tool User |
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#3 |
Member
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The +armor has lame manacost, lasting as long as the cooldown, use it when needed, t-d.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#4 |
Forum Staff
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I don't mind the extra stat, or the removed recipe, but changing the +armor buff for an aura sounds like a bad idea.
It would set it a bit apart from Meka, it would clash with RoB/Vlad, and to rebalance the constant bonus, the armor value would be lowered. |
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#5 | |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Aura is good variant. Look here:
...You up old Buckler to old Meka and get Heal ability. But now you cant get armor withour heal. Some confuse. And if you use it good, cd of Meka is twice-higher than duration of armor, but Buckler has equal timers. It's like crafting Hood without armor of Helm of IW. With new buckler, it will be nice to make Meka get aura too, making it better on push. Don't need to wait and press heal after damage to increase your armor, and aura can be active always like on old buckler. Quote:
My Suggestions is more cosmetic, then balance. And it's not based on wish to change something, but an idea to up old art, making him more comfortable. And to up meka a bit by the way.
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#6 |
Forum Staff
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But you haven't answered my arguments :/
It clashes with RoB/Vlad > We certainly don't need yet another cheap +armor aura To rebalance the constant bonus, the armor value would be lowered > A constant effect is obviously better than one you must activate to affect nearby units, and again once the effect fades, so in order to mantain the current balance, the current effect will need some nerfing, which would make it even more weak than it already is. |
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#7 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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There are 2 variants i write in 1st post: stackable +2 aura/ unstackable +3 aura. Stackable is just cosmetic for comfortable using, unstackable as a variant to play fast-meka without basilius. I prefer 1st variant, because i like overbuffs.
Anyway, giving aura to this item means this aura on meka > better to have aura without activation heal.
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#8 |
Member
Join Date: Jun 2009
Posts: 480
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why not, t-up
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#9 |
Member
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For simplification purposes, it would be better for you to not remove one armor. Nathrezim Buckler IS overpowered, for the simple fact that chain mail is overpowered, and more complexly, because you won't want to upgrade it into a Mekansm for most team situations. In considering Nathrezim Buckler, you'll have to also consider X amount of other items, related or not, to avoid certain circumstances. Honestly, it would be beneficial to remove Nathrezim Buckler from the Mekansm concept entirely, in my imagination Mekansm is a Regenerator item, like what Heart of the Tarrasque is supposed to be, but with the added ability to heal team mates.
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#10 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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LightningMouse, u r right, but current one isn't mid-or-late game item and not so useful as a stick/basil to keep slot for him.
I already had think about removing Buckler from Meka's recipe, but i have no concept for this option at the moment, so i suggest a light improvement.
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#11 |
Member
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how about instead of doing all that...which by the way isn't a bad idea...
we do like this: make current mekansm not have the healing thing anymore. it should just combine the current functions of the items that make it up. nothing new. significantly lower the recipe cost. maybe slight buff to stats. then, we do this... when using magic stick, if user also has mekansm...then it'll do the heal that mekansm used to do. but it does it according to your charges. and maybe we could add in an upgrade for the mekansm to enhance magic stick even further...? just an idea. i think giving allies mana would be too strong though so probably just hp to them through the wand/stick and mana just to the user of the stick/wand. |
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#12 |
Banned
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t-up
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#13 |
Member
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Quick point of view:
Suggestion:
That way, Nathrezim Buckler would be much better (275 gold less are important at early game), and Mekansm with bit more than 2000 gold would be really nice. ALREADY SAID WHY THERE'S NO PROBLEM IF A 500 GOLD ITEM GRANTS TO YOU +3 ARMOR (MORE +2 ARMOR IF ACTIVATED) WHILE THERE'S ROB THAT GRANTS YOU +3 ARMOR AURA AND MANA REGEN! -300 TO MEKANSM TOTAL COST WOULD BE GOOD, AND 900 GOLD RECIPE IS NECESSARY BECAUSE OF GREAT DIFFERENCE THE ACTIVE HEALING MEANS! |
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| Last edited by Dr_JP; 08-21-2010 at 10:58 PM. | |
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#14 | ||
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Quote:
Quote:
There are 500-gold basil and next armor+ art must be with other cost. Also Mekansm is a 2000g is like similar to 2300g coz only his recipe is hard to get early.
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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| Last edited by ItIsNight; 08-26-2010 at 11:42 AM. | |||