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| Affiliation: | Neutral |
| Damage: | 42-58 |
| Armor: | 5 |
| Movespeed: | 300 |
| Starting HP/MP: | 568/208 |
| Attack Range: | 128 |

Palisade - (Active, Point-Target, Affects Enemy Units and Heroes)
__________ __________
Using his knowledge about the caverns across the battlefield, Toggtar destroys the ground under enemies’ feet, causing them to be stunned. Further the target, greater the stun.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 20 sec 800 N/A N/A Stuns enemies in a line based on the distance between target and caster. 0.5 MIN and 2 MAX sec stun. Deals 25 DMG. 2 100 16 sec 800 N/A N/A Stuns enemies in a line based on the distance between target and caster. 0.5 MIN and 2 MAX sec stun. Deals 50 DMG. 3 100 12 sec 800 N/A N/A Stuns enemies in a line based on the distance between target and caster. 0.5 MIN and 2.5 MAX sec stun. Deals 75 DMG. 4 100 8 sec 800 N/A N/A Stuns enemies in a line based on the distance between target and caster. 0.5 MIN and 2.5 MAX sec stun. Deals 100 DMG.
Notes:
Crawl and Crust - (Active, Point-Target, Affects Self)
__________ __________
Moves to a target location, making his way under the ground. When Toggtar comes to surface, his armor is strengthened by the rocks that crusted all the way.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 90 30 sec 300 N/A 4 sec Moves to a target location and increases armor by 4. Loses 1 armor per second. 2 90 22 sec 400 N/A 4 sec Moves to a target location and increases armor by 8. Loses 2 armor per second. 3 90 14 sec 500 N/A 4 sec Moves to a target location and increases armor by 12. Loses 3 armor per second. 4 90 6 sec 600 N/A 4 sec Moves to a target location and increases armor by 16. Loses 4 armor per second.
Crawler’s Sight - (Passive, Affects Self)
__________ __________
After living too many years under the ground, the senses of Toggtar got stronger, allowing him to sense even the furthest foe and improving his abilities.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A N/A N/A Increases sight range by 100. Improves Skills’ cast range by 100. 2 N/A N/A N/A N/A N/A Increases sight range by 200. Improves Skills’ cast range by 200. 3 N/A N/A N/A N/A N/A Increases sight range by 300. Improves Skills’ cast range by 300. 4 N/A N/A N/A N/A N/A Increases sight range by 400. Improves Skills’ cast range by 400.
Notes:
Echoes - (Passive, Affects Enemy Units and Heroes)
__________ __________
The echoes that Toggtar felt in his prison for too many years have synchronized with the existence of this warrior. Now, every time he casts a spell, the echoes within him will be felt by his foes by the worst way.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A 250 3 sec Deals 75 DMG around caster and point target every time Toggtar casts a spell. Also slows by 15%. 2 N/A N/A N/A 250 4.5 sec Deals 100 DMG around caster and point target every time Toggtar casts a spell. Also slows by 15%. 3 N/A N/A N/A 250 6 sec Deals 150 DMG around caster and point target every time Toggtar casts a spell. Also slows by 15%.
Notes:
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#2 |
Banned
Join Date: Oct 2009
Location: In my home.
Posts: 3,806
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t-up , nice unique hero
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#3 |
Member
Join Date: Oct 2009
Location: Argentina
Posts: 95
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T-up, looks cool and unique.
just few things... add night vision range. and think about it carefully. if you chose stardard vision you might have more cast range than vision range at nights. not sure if this is a big deal or not, but you should consider it. [EDIT: NVM i've just read a little more carefully the passive skill; but still, you should add day/night vision range] same with having more cast range than efect range for the stun. you can cast it at 1200 range having the passive skill, but the effect area is 800 (or did i miss something?) once again, i like the idea. and i know its in a beta/whatsoever stage |
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| Last edited by Kaligar; 08-14-2010 at 12:42 AM. | |
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#4 | |
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| Last edited by Ryugo; 08-14-2010 at 01:48 AM. | ||
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#5 |
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1st spell: duration (1 sec) is waht for..you edi have the random duration for the stun right? 0.5 - 4.5 sec...zzz make it a bit low damage & low max duration for the stun, but spammable. maybe like max of 100 damage, max of 2 sec stun. and have cd around 8-10 sec-ish?
2nd spell: wowowow reduce the duration of the armor buff...maybe like 3-5 sec only so that you can't abuse this skill. is it the max distance to be teleported is same with the casting range? i guess not (maybe u forgot to add that! XD... 3rd spell: make it like increase sight on day = ? /night = ?. good job on the casting range.... ultimate: how long does the slow last? state the duration please!!! around the caster is within what AOE? state please! i dont see any synergy except for your 2nd skill. if you make your 1st skill spammable, just like i said, your ulti will be good! btw i dont like the slow here...maybe you can be a lil bit original, by creating a new debuff, instead of using the oldie one....but the slow kinda synergize well too...XD overall: this hero still need something to be improved! p/s: you owe me bad!
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#6 | |
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| Last edited by Ryugo; 08-14-2010 at 04:19 AM. | ||
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#7 |
Member
Join Date: Oct 2009
Location: Argentina
Posts: 95
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so, is 1200 the max range of the stun? is it a projectile-like skill or something like impale? if its like impale, 1200 range might be too much. if its a projectile then it doesn't need to be capped i guess (if it's not dodgeable).
Pink_Lotus is right about the blink buff too long. you could stack it and tower dive a lot more. maybe 3-5 secs it's best. or maybe making it to replace the old counter (when you use it before the buff runs out), so instead of stacking you could have a "perma" armor bonus (aslong as you can target something to blink and you have mp). i think the cast range being the same as max range to be ported is ok. 1000 units is the same as mortred's blink at level 4. but well, it's the max for a target-needing blink |
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#8 | |
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#9 |
Banned
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Firstly...isn't a Palisade a structure? Also, it's rather overpowered; an AoE stun that can reach upto 4.5 seconds is insane. I'd say 3 seconds stun maximum.
Crawl and Encrost, I'd say make him lose one armor every second. Also, as I can see, he is a defensive tank. Why don't you buff it so he gets rejuvenated and healed by the soil, or gets a small HP or STR bonus too? You can balance that by nerfing movespeed for the duration [weight of the rocks] I like the concept, makes a good tank. Crawler's Sight has good synergy but...well... leaves something to be desired. This hero has two actives and two passives which help the actives. Compare this to Raigor. Raigor has 3 actives and a passive which activates on using spells. Ultimate, again is too bland. I'm not saying it's bad, I'm just saying that the hero lacks gameplay aspects by having two passives. Perhaps you might want to give some interesting active subskill or side effect to these passives? |
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#10 |
Member
Join Date: Oct 2009
Location: Argentina
Posts: 95
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^ i guess i can't read shit today... i've read "moves to a target unit's location" my bad. i'll check the improvements tomorrow, or whenever i'm not too tired like now. i don't want to bother you with more miss-read issues XD
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#11 | |
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Oh, God talked to me.
![]() Quote:
You think this hero is bad because both passives help him in the chasing hour and you think that he needs something more. If it's that, I will put it on the notes. EDIT: If it's to think about an active subskill based on third skill, then, I have an idea of giving unobstructed sight for a few seconds.
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| Last edited by Ryugo; 08-14-2010 at 05:04 AM. | ||
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#12 | |
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#13 |
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Palisade - Impale
Crawl and Encrost - Slow Timewalk with bonus, i'd say this is useless spell, You want to escape with this? You are slowed. You want to chase with this? You are slowed. You want to gank? Short Cast Range. Crawler’s Sight - This is what we call "forced" synergy? Ah fine... Nerf the cast range thingy Ulti - Aftershock 2nd version, no stun but slow, slow can be higher i think, since if you use your crawling spell, you are slowed more (20%), while enemy only lose max at 15%
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#14 |
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no no no......slow is not good in your 2nd skill...dude, what r u thinking...the slow will ruin the synergy...
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#15 |
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Join Date: Sep 2009
Location: Malaysia
Posts: 2,677
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Skill 1 is not so original, and many heroes have the same thing.
Skill 2 is unique I feel like he is similar with Butcher. Isn't it? |
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#16 |
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^^ not even close!
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#17 | ||
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Okay, no slow.
I would change the ultimate later, increasing the slow, but, in the end, that doesn't means difference. Quote:
2nd Skill is unique... err... Some people could say that its only a blink with bonus armor... but it's okay. Pudge? O.o Quote:
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#18 | |
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Quote:
Fine, no slow is much much much much better. 7.25/10
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#19 |
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Join Date: Sep 2009
Location: Malaysia
Posts: 2,677
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#20 |
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I agree. I guess he meant ES since this hero is a bit close to him.
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