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![]() | Moves you next to your target doing extra damage. Performs a greater bash hit and pushes both you and your target into another dimension. Casting range improves per level. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 200 | 75 (20*) | 400 (550*) | N/A | 3 | Moves Barathrum next to the target, deals 100 damage and pushes dimensionally. |
| 2 | 250 | 75 (20*) | 550 (700*) | N/A | 3.5 | Moves Barathrum next to the target, deals 200 damage and pushes dimensionally. |
| 3 | 300 | 75 (20*) | 700 (850*) | N/A | 4 | Moves Barathrum next to the target, deals 300 damage and pushes dimensionally. |
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#2 |
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Join Date: Feb 2010
Posts: 8,267
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That's interesting and original! It's like Astral Imprisonment except you have the chance to attack the enemy and vice-versa.
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#3 |
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imbalance.
Ulti on lion -> lion's death 99% td
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#4 |
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Join Date: Feb 2010
Posts: 8,267
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#5 | |
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Quote:
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#6 | |
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So it will be: 1. cast 2. 1 second of Magic immunity 3. up to 7 seconds of being seperated freom the other world WHILE BEING NOT MAGIC IMMUNE
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#7 |
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and what it change?
he can take off some mass caster (tide/shaker) tide will not ulti, cuz it will make no sense at all due to dimension. Is it fair? In fact, suggestion viable at arena, but not in dota
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#8 | |
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So: Duration decrease and it is all good. Bara is very bad, if he has no 1v1 situation. this will GIVE him a 1v1 situation. and thus make him better and as it disables the enemy for the duration he will maybe even get into competitive tier with this buff. Again: Idea is good, but the duration is to long. (Btw. If you hate this, take a look at astral imprisonement. Not an ulti and prevents tide from casting his ulti for 4 seconds. with nearly the same background idea... so astral doesen't fit into DotA too?)
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#9 |
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astral'd unit cant be hitted.
astral'd unit cant waste unltimate for nothing.
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#10 | |
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2. Bara NEEDS this (and it can be countered pretty hard by a BLADEMAIL) 3. A fiends griped unit can be hited by MORE than one hero 4. A Low HP tide will have to waste ulti if he has used his gush before getting hit by curse of the silence. (assuming there is ONLY a silencer)
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#11 |
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1) ye, but i have a fact, that Tide's ulti cd much longer than Bara's ulti, so, in perfect situations, there will be NO successful ulties from Tide at all.
2) He need more team-oriented spells 3) Fiend - channel, can be easily stopped 4) Will have? loose 300 hp and 150 mp OR cast spell with 150 sec cd. Show me such retard
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#12 | |
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Quote:
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None of my responses are meant as an offense to any of you
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#13 | ||
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if someone will purge hexed unit, he will cast whatever freely. Purge cant help in such "astral". Quote:
nerf duration. increase cd.
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#15 |
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Decreased duration.
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#16 |
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tup
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#17 |
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Important question: is it codeable?
If it is not, I think IF could use this idea for VDotA or something. But 4 sec duration is still much. Think about it, it's like Grip or Shackle without possibility to bash-break it. Ability of target to fight back is something to consider, but Bara is pretty tanky and making enemy wasting spells (ex.) on him is something he wants IMO. I like the idea, but maybe it will be implemented only during massive SB's rework.
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"The most perfidious way of harming a cause consists of defending it deliberately with faulty arguments."
— Friedrich Nietzsche ------------------------------------------ Note that I have that infamous edit-a-lot-after-posting syndrome. |
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#18 |
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