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#1 | |||||||||||||||||||||||
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Join Date: Jun 2009
Posts: 480
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| Poison Sting |
| Adds poison damage to this hero's attacks, slowing movement speed. |
| Suggestion: Slowing effect to be had by Plague Wards now |


| Explosive Bile |
| Deals poison damage to all enemy units situated around attacked target, eroding enemy's armor. |
| Suggestion: Poison Splash instead of Poison Sting |
| Note: Current attack animation allows to use Splash Effect |
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#3 |
Member
Join Date: Feb 2010
Posts: 8,267
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You don't really use Plague Ward to slow enemy heroes. It's better the other way around. Plague gets the splash damage while Veno keeps the same Poison Sting
Edit : Come to think of it. Veno have the splash but with a slow. Ward should have the DoT effect. |
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#4 | |
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love the new tweak idea...
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#5 |
Member
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td
veno is very nice
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#6 |
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Buff his stats, increase attack range to 500 and ms to 300. Increase the vision of the wards and give them - 25 ms and 10 dps w/slow at all levels. Just add the splash effect on the second skill and wouldn't it be too nice if we give the wards splash damage as well? But to compensate for the buff we increase the bounty of the wards. ^^
P.S. T-up!
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#7 |
Member
Join Date: Jun 2009
Posts: 480
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bump)
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#8 |
Banned
Join Date: Sep 2009
Posts: 5,837
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Out of curiousity, where did you get that pic for your sig?
It's a pretty awesome drawing of veno >_> |
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#9 |
Member
Join Date: Jun 2009
Posts: 480
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google => pictures =)))
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#10 |
Forum Staff
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I'd prefer the poison damage to be splashed.. (with lesser number)
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#11 |
Member
Join Date: Jun 2009
Posts: 480
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ok, but then it will be too many poison-effects, one from every skill...
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#12 |
Forum Staff
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And I prefer to remove poison from Ward (IMO, just buff early lvl hp is more than enough)
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#13 | |
Member
Join Date: Jun 2009
Posts: 480
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Quote:
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#14 |
Member
Join Date: Aug 2009
Location: Eindhoven, NL / South Carolina, USA
Posts: 513
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If Veno needs a tweak anywhere, it's in his movespeed and/or attack range.
Poison Sting: T-Down. I really like the splash idea, but the DoT is too low, even for an AoE effect. As it stands, level 4 sting deals 140 dmg (105 with natural resistance [Stolen from Wendeks guide]). With the remake suggestion, it only does 40 (30 damage with natural resistance). I'd rather keep the original sting and just attack the enemies separately as it seems a more efficient way to deal the damage/DoT. --With original sting: Expose self once for each hero to harass, total of two exposure for 105 dmg in a normal lane (assuming no enemy heals after attack). --With suggested sting: Expose self at least 3 times to harrass close to the damage of the original skill, and MORE exposure if the second hero isn't splashed. If Veno had more range, this would be less of an issue, but as he stands with 450 range constantly going in to harass with sting can be disastrous should they decide to kill you. I don't know how I feel on wards. That would be something I think I'd need to play with. T-Null Edit: Here's an idea I had for Sting. Why not balance the way it does its DoT? Instead of level 4 doing a flat 20 DPS/7 seconds, why not scale the damage down for the 7 seconds? IE Target is stung, damage proceeds per second 35-30-25-20-15-10-5, for a total of 140 damage (105 actual). This rewards constant application of sting for damage and is balanced out by his range issue of being close to deliver stings. |
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| Last edited by mrwoodenshoes; 08-16-2010 at 06:26 PM. Reason: Edit: Added a suggestion | |
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#15 | |
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Quote:
Buff his stats, increase attack range to 500 and ms to 300. Increase the vision of the wards and give them - 25 ms and 10 dps w/slow at all levels. Just add the splash effect on the second skill and wouldn't it be too nice if we give the wards splash damage as well? But to compensate for the buff we increase the bounty of the wards.
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#16 |
Member
Join Date: Jun 2009
Posts: 480
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^^
ok, DOT effect is increased, but conception of the rest I've stayed as was. About stats of Poison Splash: 150 dmg in 300 AOE every 5 seconds with -3 armor - thats all more then enough. And why you value stats of skills (dmg, duration), thats can be corrected in every time. You'd better suggest something about conception in a whole, about oppotunity of realization thats in game. |
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| Last edited by Wimpex; 08-17-2010 at 07:36 AM. | |
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#17 |
Member
Join Date: Jun 2009
Posts: 480
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bump)
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#18 |
Member
Join Date: Jun 2009
Posts: 437
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I like the idea of giving wards Veno's passive slow. T-Up definitely on that. Might need to nerf some numbers though, like CD and mana cost, since you'd have a very strong slow during laning.
At first, was going to say I didn't really like the AoE attack. I think I just didn't like the name. Maybe "Explosive Bile"? "Venomancer occasionally releases bile when attacking, which explodes on impact, coating his target and nearby enemies. The bile melts away enemies' armor and deals damage each second."
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#19 |
Member
Join Date: Aug 2009
Location: Eindhoven, NL / South Carolina, USA
Posts: 513
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I like the new sting AoE idea, and would like it more if it had a %chance on attack to become AoE, and not just a direct AoE attack itself.
Or, instead of %chance on attack, each successive hit during the DoT has a %chance to 'splash' the poison onto another random unit inside a 150/200 AoE centered on the target. Overall, the AoE is a solid idea. Just needs the right touches. |
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#20 |
Member
Join Date: Jun 2009
Posts: 437
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Yay, you liked my suggested name! ^_^
You forgot to change the first one, though.
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