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Old 08-15-2010, 12:27 PM   #1
Wimpex
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Thumbs up [REVISION] VENOMANCER's SKILLS (with new one)


Poison Sting
Adds poison damage to this hero's attacks, slowing movement speed.
Suggestion: Slowing effect to be had by Plague Wards now



is changed by



Explosive Bile
Deals poison damage to all enemy units situated around attacked target, eroding enemy's armor.
Suggestion: Poison Splash instead of Poison Sting
Note: Current attack animation allows to use Splash Effect





Result skills preview:

Quote:
1Venomous Galesame




Quote:
2Explosive Biletweaked





or


Quote:
3Plague Wardtweaked



Quote:
4Poison Novasame




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Last edited by Wimpex; 05-28-2011 at 06:54 AM.
Old 08-15-2010, 12:30 PM   #2
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Default Re: [REVISION] VENOMANCER's SKILLS

T-Up!
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Old 08-15-2010, 12:30 PM   #3
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Default Re: [REVISION] VENOMANCER's SKILLS

You don't really use Plague Ward to slow enemy heroes. It's better the other way around. Plague gets the splash damage while Veno keeps the same Poison Sting

Edit : Come to think of it. Veno have the splash but with a slow. Ward should have the DoT effect.
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Old 08-15-2010, 12:35 PM   #4
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Default Re: [REVISION] VENOMANCER's SKILLS

love the new tweak idea...
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Old 08-15-2010, 12:39 PM   #5
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Default Re: [REVISION] VENOMANCER's SKILLS

td
veno is very nice
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Old 08-15-2010, 12:45 PM   #6
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Default Re: [REVISION] VENOMANCER's SKILLS

Buff his stats, increase attack range to 500 and ms to 300. Increase the vision of the wards and give them - 25 ms and 10 dps w/slow at all levels. Just add the splash effect on the second skill and wouldn't it be too nice if we give the wards splash damage as well? But to compensate for the buff we increase the bounty of the wards. ^^

P.S. T-up!
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Old 08-15-2010, 05:46 PM   #7
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Default Re: [REVISION] VENOMANCER's SKILLS

bump)
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Old 08-15-2010, 06:35 PM   #8
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Default Re: [REVISION] VENOMANCER's SKILLS

Out of curiousity, where did you get that pic for your sig?

It's a pretty awesome drawing of veno >_>
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Old 08-15-2010, 06:38 PM   #9
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Default Re: [REVISION] VENOMANCER's SKILLS

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Originally Posted by Monsterlord View Post
Out of curiousity, where did you get that pic for your sig?

It's a pretty awesome drawing of veno >_>
google => pictures =)))
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Old 08-16-2010, 01:45 AM   #10
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Default Re: [REVISION] VENOMANCER's SKILLS

I'd prefer the poison damage to be splashed.. (with lesser number)
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Old 08-16-2010, 01:53 AM   #11
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Default Re: [REVISION] VENOMANCER's SKILLS

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Originally Posted by NoThlnG View Post
I'd prefer the poison damage to be splashed.. (with lesser number)
ok, but then it will be too many poison-effects, one from every skill...
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Old 08-16-2010, 02:17 AM   #12
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Default Re: [REVISION] VENOMANCER's SKILLS

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Originally Posted by Wimpex View Post
ok, but then it will be too many poison-effects, one from every skill...
And I prefer to remove poison from Ward (IMO, just buff early lvl hp is more than enough)
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Old 08-16-2010, 03:03 AM   #13
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Default Re: [REVISION] VENOMANCER's SKILLS

Quote:
Originally Posted by NoThlnG View Post
And I prefer to remove poison from Ward (IMO, just buff early lvl hp is more than enough)
taken into account
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Old 08-16-2010, 06:03 PM   #14
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Default Re: [REVISION] VENOMANCER's SKILLS

If Veno needs a tweak anywhere, it's in his movespeed and/or attack range.

Poison Sting: T-Down. I really like the splash idea, but the DoT is too low, even for an AoE effect. As it stands, level 4 sting deals 140 dmg (105 with natural resistance [Stolen from Wendeks guide]). With the remake suggestion, it only does 40 (30 damage with natural resistance). I'd rather keep the original sting and just attack the enemies separately as it seems a more efficient way to deal the damage/DoT.

--With original sting: Expose self once for each hero to harass, total of two exposure for 105 dmg in a normal lane (assuming no enemy heals after attack).

--With suggested sting: Expose self at least 3 times to harrass close to the damage of the original skill, and MORE exposure if the second hero isn't splashed.
If Veno had more range, this would be less of an issue, but as he stands with 450 range constantly going in to harass with sting can be disastrous should they decide to kill you.

I don't know how I feel on wards. That would be something I think I'd need to play with. T-Null


Edit: Here's an idea I had for Sting. Why not balance the way it does its DoT? Instead of level 4 doing a flat 20 DPS/7 seconds, why not scale the damage down for the 7 seconds? IE Target is stung, damage proceeds per second 35-30-25-20-15-10-5, for a total of 140 damage (105 actual). This rewards constant application of sting for damage and is balanced out by his range issue of being close to deliver stings.
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Last edited by mrwoodenshoes; 08-16-2010 at 06:26 PM. Reason: Edit: Added a suggestion
Old 08-17-2010, 01:15 AM   #15
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Default Re: [REVISION] VENOMANCER's SKILLS

Quote:
Originally Posted by mrwoodenshoes View Post
If Veno needs a tweak anywhere, it's in his movespeed and/or attack range.

Poison Sting: T-Down. I really like the splash idea, but the DoT is too low, even for an AoE effect. As it stands, level 4 sting deals 140 dmg (105 with natural resistance [Stolen from Wendeks guide]). With the remake suggestion, it only does 40 (30 damage with natural resistance). I'd rather keep the original sting and just attack the enemies separately as it seems a more efficient way to deal the damage/DoT.

--With original sting: Expose self once for each hero to harass, total of two exposure for 105 dmg in a normal lane (assuming no enemy heals after attack).

--With suggested sting: Expose self at least 3 times to harrass close to the damage of the original skill, and MORE exposure if the second hero isn't splashed.
If Veno had more range, this would be less of an issue, but as he stands with 450 range constantly going in to harass with sting can be disastrous should they decide to kill you.

I don't know how I feel on wards. That would be something I think I'd need to play with. T-Null


Edit: Here's an idea I had for Sting. Why not balance the way it does its DoT? Instead of level 4 doing a flat 20 DPS/7 seconds, why not scale the damage down for the 7 seconds? IE Target is stung, damage proceeds per second 35-30-25-20-15-10-5, for a total of 140 damage (105 actual). This rewards constant application of sting for damage and is balanced out by his range issue of being close to deliver stings.
How about this?

Buff his stats, increase attack range to 500 and ms to 300. Increase the vision of the wards and give them - 25 ms and 10 dps w/slow at all levels. Just add the splash effect on the second skill and wouldn't it be too nice if we give the wards splash damage as well? But to compensate for the buff we increase the bounty of the wards.
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Old 08-17-2010, 07:17 AM   #16
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Default Re: [REVISION] VENOMANCER's SKILLS

^^
ok, DOT effect is increased, but conception of the rest I've stayed as was.
About stats of Poison Splash: 150 dmg in 300 AOE every 5 seconds with -3 armor - thats all more then enough.


And why you value stats of skills (dmg, duration), thats can be corrected in every time. You'd better suggest something about conception in a whole, about oppotunity of realization thats in game.
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Last edited by Wimpex; 08-17-2010 at 07:36 AM.
Old 08-18-2010, 08:17 PM   #17
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Default Re: [REVISION] VENOMANCER's SKILLS

bump)
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Old 08-18-2010, 08:41 PM   #18
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Default Re: [REVISION] VENOMANCER's SKILLS

I like the idea of giving wards Veno's passive slow. T-Up definitely on that. Might need to nerf some numbers though, like CD and mana cost, since you'd have a very strong slow during laning.

At first, was going to say I didn't really like the AoE attack. I think I just didn't like the name. Maybe "Explosive Bile"?

"Venomancer occasionally releases bile when attacking, which explodes on impact, coating his target and nearby enemies. The bile melts away enemies' armor and deals damage each second."
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Old 08-18-2010, 08:48 PM   #19
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Default Re: [REVISION] VENOMANCER's SKILLS (with new one)

I like the new sting AoE idea, and would like it more if it had a %chance on attack to become AoE, and not just a direct AoE attack itself.

Or, instead of %chance on attack, each successive hit during the DoT has a %chance to 'splash' the poison onto another random unit inside a 150/200 AoE centered on the target.

Overall, the AoE is a solid idea. Just needs the right touches.
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Old 08-18-2010, 09:03 PM   #20
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Default Re: [REVISION] VENOMANCER's SKILLS (with new one)

Yay, you liked my suggested name! ^_^

You forgot to change the first one, though.
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