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#1 | |||||||||||||||||||||||||||
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| 1st slash: | Chosen target | . |
| 2nd slash: | Random unit in search area | . |
| 3rd slash: | Random unit in search area | . |
| 4th slash: | Chosen target if possible or random unit in search area | . |
| 5th slash: | If random unit is hit by 4th slash: | Chosen target if possible or random unit in search area |
| . | If chosen target is hit by 4th slash: | Random unit in search area |
| 6th slash: | If random unit is hit by 5th slash: | Chosen target if possible or random unit in search area |
| . | If chosen target is hit by 5th slash: | Random unit in search area |
| And | so | on |
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#2 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Making it less random. T-Up!
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#3 |
Forum Staff
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Tag added.
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#4 |
Member
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#5 |
Member
Join Date: Nov 2009
Posts: 2,089
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T-Up, i hate that i just have to get in range but suddenly the enemy creeps shows up, annoys me much
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#6 |
Member
Join Date: Dec 2009
Posts: 159
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t-down. The skill not only renders omni invul, but at lvl 1 it can deal 450-750 unavoidable dmg to a single unit, all while dodging any damage omni would potentially receive.
Smart players already know when and where to use this, and it can already be devastating in a team battle. The only counters to this are invisibility, which doesn't always avoid it, or having numbers so that he will be less likely to hit you. Making it deal at least a set number of hits to the main target would mean it's a guaranteed amount of damage and in most cases, a guaranteed kill. Don't forget this also breaks channeling on the main target. I think omnislash is fine and plenty lethal as is, no need for these noobish additions to make the skill a lot easier to use.
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View my Int Melee hero Idea:
-The SwashBuckler! -The VoidMaster View my Str Melee Hero Idea: -The Gnomish Brawler! Check out My remake ideas: -Tweak Geminate attack WITH WORKING TESTMAP!!! -Tweak to Urna Swarm: Make it a little more useful damage-wise -Nerubian Assasine - Full Remake TESTMAP INCLUDED!! |
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#7 |
Forum Staff
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No sweat, that's what I'm here for.
Regarding the topic at hand, while I do find the idea strangely appealing, I do fear this might make Omnislash a little too strong as well. Then again, plenty of skills can counter Omnislash, not to mention Ghost Scepter (and Dagger, if you are lucky and fast enough). My only concern is that being able to choose the target at both the first slash and the 3rd one is bound to make the skill too powerful in the earlier levels. I'd personally sacrifice a little consistency in favour of balance, making the "targeted slashs" as following: 1st, 4th, 6thn 8th and 10th. That way, the skill is kept balanced in the first two level of the skills (since you can only target the slash a single time in level 1, and twice in level 2), and makes it completely profitable in the later levels. Just my two cents in the matter. Interesting suggestion overall. |
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#8 | ||||
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Quote:
Quote:
Quote:
Quote:
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#9 |
Member
Join Date: Dec 2009
Posts: 159
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In all honesty, they could make a better mechanism for omnislash altogether but I'm not going to bother going into that because most people would think it's stupid.
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View my Int Melee hero Idea:
-The SwashBuckler! -The VoidMaster View my Str Melee Hero Idea: -The Gnomish Brawler! Check out My remake ideas: -Tweak Geminate attack WITH WORKING TESTMAP!!! -Tweak to Urna Swarm: Make it a little more useful damage-wise -Nerubian Assasine - Full Remake TESTMAP INCLUDED!! |
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#10 |
Member
Join Date: Oct 2009
Location: romania
Posts: 1,120
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Profit.
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#11 |
Member
Join Date: Jun 2009
Location: Everywhere
Posts: 2,588
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i like it better as random. in team battles with lots of stuns that chosen hero is gonna be dead. t-down
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#12 |
Member
Join Date: Aug 2009
Location: Greece
Posts: 127
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T-Down
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#13 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Great...this would mean he hits the original target more times than others...
You know you could make a video or test map...would make it easier to understand! |
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#14 |
Member
Join Date: Jun 2010
Posts: 1,109
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Yeah why not.
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