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Old 08-16-2010, 11:43 PM   #1
BiH-Kira
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Default [Remake] Aghanim's (Faceless Void)



The current Aghanim's upgrade on Void simply adds 1 second of duration and reduces the cooldown to 75 seconds on all levels.

Most of us could agree that this isn't creative and worth the gold since Void is a carry and benefits from carry items more then just 1 second (I'm not saying his team doesn't benefit ^^).

A well placed Chronosphere is gamebreaking. But 1 hero outside it could make Voids life miserable. Thats why I make this suggestion.

I think it won't be overpowered, but will be strong enough to make Aghanim's a worthy item for Void.

Now, lets go to the second tab and see the suggestion.
And please, vote for the concept, not the numbers. Numbers can be tweaked anytime.

Enjoy the suggestion.
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Old 08-17-2010, 12:04 AM   #2
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Default Re: [Remake] Aghanim's (Faceless Void)

Insta t-up!
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Old 08-17-2010, 01:03 AM   #3
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Default Re: [Remake] Aghanim's (Faceless Void)

Quote:
While Void is in Chronosphere's AOE, Void will receive 70/60/50% of the incoming damage, while the other 30/40/50% will be received after Chronosphere's duration ends or Void leaves its AOE.
Is this a nerf? Why would it be a tweak if Void receives damage? O_O
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Old 08-17-2010, 01:19 AM   #4
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Default Re: [Remake] Aghanim's (Faceless Void)

Quote:
Originally Posted by †GodKing† View Post
Is this a nerf? Why would it be a tweak if Void receives damage? O_O
It's more of a buff:
Quote:
The second part of the damage (after the duration) will be received in 4 instances (over 0.4 second), won't be affected by armor or magic resistance but can be blocked by Backtrack.
The damage that you receive wasn't blocked by backtrack. Now you have the chance to block part of the damage that wasn't blocked at first. So actually, it's like if Backtrack check twice if it should block. First for the full damage, and if it doesn't proceed, then for parts of the damage. More checks, more chances to block.

There are 4 instances of the second damage. At level level 3 of his ultimate, the second damage is 50%. Statistically, out of 4 instances, Backtrack should block 1.
So on most cases, you will block 1 instance of the 50% damage. Thats 12.5%. So you receive only 37.5% of the second damage +50% for the first damage.
Thats 87.5% of total damage. Statistically, that should happen every ultimate. If you'r a bit more lucky, you can go even to 75% or less. Those lottery luckers could go to 50%. But if you're unlucky, you will receive 100% of the damage.


But the main reason for this suggestion is to prevent enemies from killing you easier during Chronosphere. And even if you receive 100% damage (You're very unlocky and Backtrack doesn't proceed even once), if the enemy gets you from 100% to 30% of your health. They actually dealt damage equal to 140% of your health. So they actually wasted 40% of the damage if you don't have this. And if they killed you in Chrono, that means they dealt double the damage needed to kill you normally.

Also, if they need more hits to kill you, Backtrack has more chance to proceed. It acutally has much synergy with Backtrack.

Not only that, this way, your allies will have time to heal you if needed, or you can heal your self thanks to lifesteal. So damage over 100% of your health won't be fatal. Lifesteal is core on Void. So, enemies will need more burst damage then 150% of your max health to be sure to kill you.

Don't get me now wrong and think this will make Void OP. If you take 130% damage, you have only 4 seconds at best to heal the 30% This will work greatly with and allied healer (Necro, Omni, Chen, some natural Meka carrier...) but the heal needs to be fast within the duration of your ultimate.

If people still think it's OP, i can nerf the numbers to 80/70/60% of damage taken. Numbers aren't a problem.
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Old 08-17-2010, 01:36 AM   #5
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Default Re: [Remake] Aghanim's (Faceless Void)

You proposed a defensive kind of Aghanim's upgrade, using the fact of his Backtrack. Maybe smart to further use his great type of evasion, but...
I just think that should not be that way it would improve...

As I stated at other thread, final cooldown of 50 seconds and keep +1 second fo Chronosphere would make Aghanim's more suitable for him, granting his ownage at lategame (specially with ranged allies).

An alternative option could be to keep the +3/4/5 seconds, but slight increase the AoE (around 500) of Chronosphere, with 75 seconds cooldown.
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Old 08-17-2010, 01:36 AM   #6
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Default Re: [Remake] Aghanim's (Faceless Void)

It's a nerf, coz void with current aghanim gets +1 sec to uber-disable. He does't take damage if he use his hands right and put chrono on the enemies. Anyway, good sphere makes him and ranged heroes to hit trapped enemies for 1 second more.

Now you wanna make it very situative and most useless.

T-D
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Old 08-17-2010, 01:59 AM   #7
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Default Re: [Remake] Aghanim's (Faceless Void)

Quote:
Originally Posted by ItIsNight View Post
It's a nerf, coz void with current aghanim gets +1 sec to uber-disable. He does't take damage if he use his hands right and put chrono on the enemies. Anyway, good sphere makes him and ranged heroes to hit trapped enemies for 1 second more.

Now you wanna make it very situative and most useless.

T-D
I have jet to see a great Void player that manages to get 4 out of 5 enemies without including his allies in every team fight.
Also, this is not a nerf as the 1 second is enough for 2 hits at best. That's nothing, and not worth 4300 gold.

And he will take damage and probable get disabled during Chrono so he loses even more time. I even saw Voids using Chrono and then being instagibed by casters like Lion and Lina (which are very commune picks now days).

This is more useful then the current one and is maybe just a bit situational.
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Old 08-17-2010, 02:08 AM   #8
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Default Re: [Remake] Aghanim's (Faceless Void)

Well T-null for now. But then Aghanims for void would be boring if another pseudo evasion is added.
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Old 08-17-2010, 02:11 AM   #9
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Default Re: [Remake] Aghanim's (Faceless Void)

Keeping track of the votes is not allowed, that's one of the reasons polls are disabled in the first place.

I've edited that part out of your post. Please refrain from doing it in the future.
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Old 08-17-2010, 02:15 AM   #10
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Default Re: [Remake] Aghanim's (Faceless Void)

Quote:
Originally Posted by Jenova- View Post
Keeping track of the votes is not allowed, that's one of the reasons polls are disabled in the first place.

I've edited that part out of your post. Refrain from doing it in the future.
Didn't know that. Sorry.
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Old 08-17-2010, 02:18 AM   #11
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Default Re: [Remake] Aghanim's (Faceless Void)

It's not a big deal, don't worry. No need to be sorry
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Old 08-17-2010, 02:22 AM   #12
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Default Re: [Remake] Aghanim's (Faceless Void)

Quote:
Originally Posted by BiH-Kira View Post
I have jet to see a great Void player that manages to get 4 out of 5 enemies without including his allies in every team fight.
So, i'm xD Not 4/5 every fight, but always removes most of enemies. It's not a problem for WC3/SC player.

Quote:
Originally Posted by BiH-Kira View Post
Also, this is not a nerf as the 1 second is enough for 2 hits at best. That's nothing, and not worth 4300 gold.
It's 3 hits of void and ~2 hits of ranged allies and mb some nukes.

And using Chronosphere not in team-fight is fighting vs illusions or troll-warlord. In other situations void can kill most of all other heroes. If he farms good ofc.
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Old 08-17-2010, 04:46 PM   #13
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Default Re: [Remake] Aghanim's (Faceless Void)

A shameless bump.... ok I am ashamed of my action, but i must do it.
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Old 09-03-2010, 10:45 AM   #14
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Default Re: [Remake] Aghanim's (Faceless Void)

I think some of the people here think its a nerf? But its exactly the same except with a new ability. This incoming damage is in case he doesn't trap all the opponents or something, so while he's in Chronosphere, he only receives 50% damage, while the other 50% is delayed until he leaves the Chronosphere or till the duration ends.


I like that psuedo evasion. T-UP!
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Old 09-03-2010, 11:06 AM   #15
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Default Re: [Remake] Aghanim's (Faceless Void)

A bit of force synergy. You must learn Backtrack max asap if wanna rush Scep.
T-null for now.
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Old 09-03-2010, 11:34 AM   #16
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Default Re: [Remake] Aghanim's (Faceless Void)

Quote:
Originally Posted by MilkyBoi View Post
I like Coco's Rum. T-UP!
See what I did there? T-Null
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Old 09-03-2010, 11:50 AM   #17
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Default Re: [Remake] Aghanim's (Faceless Void)

Quote:
Originally Posted by Nozumu View Post
See what I did there? T-Null
Yes, it is similar to CoCo's Rum.
But the differences and the synergy with Backtrack are much better then in Admirals case. Also, as the guy 2 posts above said, not trapping all enemies in some cases is fatal. If that is the case, you get aghanims. So it's an situational item if the enemy has many burst nukers.



Quote:
Originally Posted by Pokokichi2 View Post
A bit of force synergy. You must learn Backtrack max asap if wanna rush Scep.
T-null for now.
Actually this has nothing to do with forces synergy. Yes, if you have Backtrack, you could block some of the damage, but if not, the upgrade will still do what it was intended. Allow you to survive the duration of Chronosphere if the enemy has too many burst damage nukers and you couldn't get them all in.

Yes, I did make some tweaks to the later damage so that it has some synergy with backtrack, but that is to lower the luck and allow Void to be more reliable. What if the later damage is 2k, you have backtrack 10% change and it proceeds? Isn't that a bit too powerful? I made it so that you usually block 1/4 of the damage. Lowered the chance of blocking all and of blocking non. That is not forced synergy, but just synergy and balance.

btw. Who doesn't max Backtrack? What can you else do? Max Timelock and Timewalk while leaving Backtrack at 0? Backtrack is the most useful skill on Void no matter what you are facing or how you are playing. It should always be leveled ASAP. Other skills can be leveled when needed.
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Old 09-03-2010, 12:10 PM   #18
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Default Re: [Remake] Aghanim's (Faceless Void)

T-Up!
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Old 09-03-2010, 12:57 PM   #19
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Default Re: [Remake] Aghanim's (Faceless Void)

I still wouldn't buy aghanim on void. T-null.
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Old 09-03-2010, 02:31 PM   #20
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Default Re: [Remake] Aghanim's (Faceless Void)

Quote:
Originally Posted by The Lord God View Post
T-Up!
Thanks.

Quote:
Originally Posted by tdmevil View Post
I still wouldn't buy aghanim on void. T-null.
That's why it's a situational upgrade. IF the enemy has burst nukers like Lion, Lina and Furion (with Dagon xD), you won't survive them if you don't get them in your ultimate. So with this upgrade you will be able to survive at least while you are in chrono and maybe, just maybe even after thanks to Backtrack.

If the enemy line up aren't burst damage and you don't have to fear them in your Chrono, you won't get this.

But todays lineups are always with huge nuke damage so you probable will need this.

Still, situational and depending on the enemies lineup. Imo, this is how Aghanims should be on carries. Situational.
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