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#1 |
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| Last edited by Jenova-; 08-17-2010 at 02:15 AM. | |
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#2 |
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Join Date: Sep 2009
Posts: 358
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Insta t-up!
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#3 | |
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#4 | ||
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There are 4 instances of the second damage. At level level 3 of his ultimate, the second damage is 50%. Statistically, out of 4 instances, Backtrack should block 1. So on most cases, you will block 1 instance of the 50% damage. Thats 12.5%. So you receive only 37.5% of the second damage +50% for the first damage. Thats 87.5% of total damage. Statistically, that should happen every ultimate. If you'r a bit more lucky, you can go even to 75% or less. Those lottery luckers could go to 50%. But if you're unlucky, you will receive 100% of the damage. But the main reason for this suggestion is to prevent enemies from killing you easier during Chronosphere. And even if you receive 100% damage (You're very unlocky and Backtrack doesn't proceed even once), if the enemy gets you from 100% to 30% of your health. They actually dealt damage equal to 140% of your health. So they actually wasted 40% of the damage if you don't have this. And if they killed you in Chrono, that means they dealt double the damage needed to kill you normally. Also, if they need more hits to kill you, Backtrack has more chance to proceed. It acutally has much synergy with Backtrack. Not only that, this way, your allies will have time to heal you if needed, or you can heal your self thanks to lifesteal. So damage over 100% of your health won't be fatal. Lifesteal is core on Void. So, enemies will need more burst damage then 150% of your max health to be sure to kill you. Don't get me now wrong and think this will make Void OP. If you take 130% damage, you have only 4 seconds at best to heal the 30% This will work greatly with and allied healer (Necro, Omni, Chen, some natural Meka carrier...) but the heal needs to be fast within the duration of your ultimate. If people still think it's OP, i can nerf the numbers to 80/70/60% of damage taken. Numbers aren't a problem.
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| Last edited by BiH-Kira; 08-17-2010 at 01:52 AM. | |||
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#5 |
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You proposed a defensive kind of Aghanim's upgrade, using the fact of his Backtrack. Maybe smart to further use his great type of evasion, but...
I just think that should not be that way it would improve... As I stated at other thread, final cooldown of 50 seconds and keep +1 second fo Chronosphere would make Aghanim's more suitable for him, granting his ownage at lategame (specially with ranged allies). An alternative option could be to keep the +3/4/5 seconds, but slight increase the AoE (around 500) of Chronosphere, with 75 seconds cooldown. |
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#6 |
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Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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It's a nerf, coz void with current aghanim gets +1 sec to uber-disable. He does't take damage if he use his hands right and put chrono on the enemies. Anyway, good sphere makes him and ranged heroes to hit trapped enemies for 1 second more.
Now you wanna make it very situative and most useless. T-D
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#7 | |
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Also, this is not a nerf as the 1 second is enough for 2 hits at best. That's nothing, and not worth 4300 gold. And he will take damage and probable get disabled during Chrono so he loses even more time. I even saw Voids using Chrono and then being instagibed by casters like Lion and Lina (which are very commune picks now days). This is more useful then the current one and is maybe just a bit situational.
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#8 |
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Well T-null for now. But then Aghanims for void would be boring if another pseudo evasion is added.
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#9 |
Forum Staff
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Keeping track of the votes is not allowed, that's one of the reasons polls are disabled in the first place.
I've edited that part out of your post. Please refrain from doing it in the future. |
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#10 | |
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Quote:
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#11 |
Forum Staff
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It's not a big deal, don't worry. No need to be sorry
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#12 | ||
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Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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And using Chronosphere not in team-fight is fighting vs illusions or troll-warlord. In other situations void can kill most of all other heroes. If he farms good ofc.
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#13 |
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A shameless bump.... ok I am ashamed of my action, but i must do it.
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#14 |
Member
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I think some of the people here think its a nerf? But its exactly the same except with a new ability. This incoming damage is in case he doesn't trap all the opponents or something, so while he's in Chronosphere, he only receives 50% damage, while the other 50% is delayed until he leaves the Chronosphere or till the duration ends.
I like that psuedo evasion. T-UP! |
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#15 |
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Join Date: Oct 2009
Posts: 2,427
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A bit of force synergy. You must learn Backtrack max asap if wanna rush Scep.
T-null for now. |
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#17 | |
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Yes, it is similar to CoCo's Rum.
But the differences and the synergy with Backtrack are much better then in Admirals case. Also, as the guy 2 posts above said, not trapping all enemies in some cases is fatal. If that is the case, you get aghanims. So it's an situational item if the enemy has many burst nukers. Quote:
Yes, I did make some tweaks to the later damage so that it has some synergy with backtrack, but that is to lower the luck and allow Void to be more reliable. What if the later damage is 2k, you have backtrack 10% change and it proceeds? Isn't that a bit too powerful? I made it so that you usually block 1/4 of the damage. Lowered the chance of blocking all and of blocking non. That is not forced synergy, but just synergy and balance. btw. Who doesn't max Backtrack? What can you else do? Max Timelock and Timewalk while leaving Backtrack at 0? Backtrack is the most useful skill on Void no matter what you are facing or how you are playing. It should always be leveled ASAP. Other skills can be leveled when needed.
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#19 |
Member
Join Date: Sep 2009
Posts: 516
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I still wouldn't buy aghanim on void. T-null.
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#20 |
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Thanks.
![]() That's why it's a situational upgrade. IF the enemy has burst nukers like Lion, Lina and Furion (with Dagon xD), you won't survive them if you don't get them in your ultimate. So with this upgrade you will be able to survive at least while you are in chrono and maybe, just maybe even after thanks to Backtrack. If the enemy line up aren't burst damage and you don't have to fear them in your Chrono, you won't get this. But todays lineups are always with huge nuke damage so you probable will need this. ![]() Still, situational and depending on the enemies lineup. Imo, this is how Aghanims should be on carries. Situational.
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