Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 08-18-2010, 04:21 AM   #1
ItIsNight
Member
 
ItIsNight's Avatar
 
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
ItIsNight is offline

Default [remake] Zeus' Ulti and Aghanim's Scepter for him


Zeus' ulti damage is only for heroes, so let make it Pure damage, but with lesser values. It will make more easy-calculateable to strike and some stronger vs Hood etc. Like this:
Quote:
160 pure damage
250 pure damage
340 pure damage

Notes:
- Same damage as magic for heroes without extra magic-rezist
- Deals damage through BKB
- Damage is still low and long-cd
----------------------------------------------------
There are some ideas to remake the Aghanim's effect on Zeus.

Current One:
Quote:
+125/125/120 (1/2/3 lvl) to ulti's damage.
So, it's useless for it's price (4200), granging +125 magic (rezistable) damage once in 2 mins. Better to get Dagon xD (2750), granting +400 damage much more often than utli. Or going for hex. Or going for necro. Or buy BoT+Dagger. There are not so many useful items for him.

Makes 'Static Field' ability additionaly trigger around all enemy heroes. (900 aoe)

Example:
1. There are heroes in a lines and running home (300/1100 hp). Casting lvl 2 ulti with aghanim and lvl 4 static field will provide additional damage euqal to 11% of their current health, than default lvl2 ulti. So running one will take 300*11%=33 additional magic damage (Lesser than with old Aghanim).
2. There are teamfight, enemy heroes stay close coz your team has no aoe-nukers. Casting lvl2 ulti with aghanim and lvl 4 static field will provide Static field around each enemy hero, greatly damaging them all.

Notes:
- Become less useful on striking fleeing heroes
+ Greatly up in teamfights
- Still less useful then ES's ulti
+ Synergy, that makes zeus more interest as a character

Makes ulti damage enemy heroes like 'Static Field', dealing 25% of maximum HP.

Notes:
+ Better on striking fleeing heroes
+ Better on killing high-hp heroes.
+ Better in teamfights then current one
- Less effective in teamfights than suggested#1
- Still less useful then ES's ulti

Makes 'Ulti' to stun enemies for some seconds (1 or 2 or near it).

Notes:
- Lesser damage
+ Zeus will take aoe-disable > better in teamfights/ganking/lategame
- Doesn't fit zeus' specialization

Doesn't affect ulti directly, but improve 'Static Field', increasing percentage from 5/7/9/11% to 7/9/11/13.

Notes:
+/- Not an usual Aghamin's upgrade;
+ Better lategame for zeus;
+ Better damage output at all;
+ Fits him much;
- Less effective in teamfights than suggested version#1 or version#2.

* idea of pipser


I prefer the #1 version.
__________________
Suggestions of remakes/tweaks:
Skills rescales, , , , ,

Visual suggestions: Akasha's overhaul,

Suggestions of improvements: Interface (gametime/safegold/timer)
  Reply With Quote
Last edited by ItIsNight; 08-20-2010 at 10:30 PM.
Old 08-18-2010, 11:24 PM   #2
Dispel~
Member
 
Dispel~'s Avatar
 
Join Date: Aug 2010
Posts: 109
Send a message via ICQ to Dispel~ Send a message via AIM to Dispel~ Send a message via MSN to Dispel~ Send a message via Yahoo to Dispel~ Send a message via Skype™ to Dispel~
Dispel~ is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

So let's see:
v1: T-up, though it's a forced synergy.

v2: Definately not, you're practically changing the mechanics of the skill.

v3: Stun is not actually needed here. LBolt's ministun is enough for such a purpose, and I don't think that one would use this skill to initiate.


Quote:
So, Agha's useless for it's price (4200), granging +125 magic (rezistable) damage once in 2 mins.
That's a typical level 4 upgrade, it's what Aghanim's Scepter does on most Heroes...
__________________


Want some more variety on Ancient Camps? click here!
  Reply With Quote
Old 08-18-2010, 11:35 PM   #3
ItIsNight
Member
 
ItIsNight's Avatar
 
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
ItIsNight is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

Quote:
Originally Posted by Dispel~ View Post
That's a typical level 4 upgrade, it's what Aghanim's Scepter does on most Heroes...
Yes, default 4th level, but it's rly weak up.
__________________
Suggestions of remakes/tweaks:
Skills rescales, , , , ,

Visual suggestions: Akasha's overhaul,

Suggestions of improvements: Interface (gametime/safegold/timer)
  Reply With Quote
Old 08-19-2010, 03:33 AM   #4
Irek
Member
 
Irek's Avatar
 
Join Date: Jun 2010
Posts: 96
Irek is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

Changing this ulti to deal 20% current hp is a bad idea becouse it is used mainly to kill fleeing heros and casting and using a 120 sec cooldown spell for teamfights to deal 20% current hp as dmg is pointless when 2 arclightings will deal 22% + 260 magic dmg.
I think that maybe aga should add +x% max hp dealt as dmg maybe depending on static fleid lv. It would be less usefull agains low hp heros but it would increse its potencial agains high hp heros.
  Reply With Quote
Old 08-19-2010, 03:36 AM   #5
ItIsNight
Member
 
ItIsNight's Avatar
 
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
ItIsNight is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

Irek, ok, right idea. I'll change v2 ulti for % of max hp damage.
__________________
Suggestions of remakes/tweaks:
Skills rescales, , , , ,

Visual suggestions: Akasha's overhaul,

Suggestions of improvements: Interface (gametime/safegold/timer)
  Reply With Quote
Old 08-20-2010, 07:54 PM   #6
pipser
Member
 
pipser's Avatar
 
Join Date: Jul 2009
Posts: 1,222
pipser is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

Maybe make scepter affect static field directly? (indirect buff to ulti like balanar)
__________________
My Dirge guide

There are three kinds of men:
The ones that learn by reading.
The few who learn by observation.
The rest of them have to touch an electric fence.

98% of the forum play the tag game, if you are in the 2% who don't- click here
  Reply With Quote
Old 08-20-2010, 10:22 PM   #7
ItIsNight
Member
 
ItIsNight's Avatar
 
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
ItIsNight is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

pipser, i think it's right way to make aghanim improve hero's unique abilities. But current Aghanim's concept is empower the ulties. So... i add your suggestion into 1st post.
__________________
Suggestions of remakes/tweaks:
Skills rescales, , , , ,

Visual suggestions: Akasha's overhaul,

Suggestions of improvements: Interface (gametime/safegold/timer)
  Reply With Quote
Old 09-02-2010, 04:17 AM   #8
KuroNeko
Member
 
KuroNeko's Avatar
 
Join Date: Jun 2009
Location: honolulu
Posts: 2,459
Blog Entries: 12
KuroNeko is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

Agha: increases damage, triggers static twice before dealing damage.
Agha2: creates thunderclaps dealing 30% of damage in aoe of victims and slowing slightly (pseudo aoe, x1.3 damage is similar to current).
__________________
  Reply With Quote
Old 09-02-2010, 01:10 PM   #9
Linism
Member
 
Linism's Avatar
 
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
Linism is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

btw, Pure damage cannot damage BKBed targets... if I recall correctly, only Physical, Enhanced (Cleave) or Universal (Doom, March of the Machines) can.

T-Up though for the triggering Static Field upgrade. Maybe with a +damage as well.
__________________
  Reply With Quote
Old 09-02-2010, 06:36 PM   #10
ItIsNight
Member
 
ItIsNight's Avatar
 
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
ItIsNight is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

Quote:
Originally Posted by Linism View Post
btw, Pure damage cannot damage BKBed targets... if I recall correctly, only Physical, Enhanced (Cleave) or Universal (Doom, March of the Machines) can.
BKB protects only from magic damage, but additionaly make hero untargettable for some spells based on magic ones. Also, cleave is pure damage. It's easy to make his ulti strike bkb targets with pure dmg.
__________________
Suggestions of remakes/tweaks:
Skills rescales, , , , ,

Visual suggestions: Akasha's overhaul,

Suggestions of improvements: Interface (gametime/safegold/timer)
  Reply With Quote
Old 09-03-2010, 02:06 AM   #11
Dr_JP
Member
 
Dr_JP's Avatar
 
Join Date: Jun 2009
Location: Where someone called for the Doctor?!
Posts: 1,177
Blog Entries: 3
Send a message via MSN to Dr_JP Send a message via Skype™ to Dr_JP
Dr_JP is offline
Default Re: [remake] Zeus' Ulti and Aghanim's Scepter for

- No need to make it pure damage, it's intended to be counterable by spell resistence.
Moreover, if someone wanna play Zeus properly, then one should now how many hp left so it would be lethal.

- Third aghanim improvement to his ult is only 110; it would be nice if the final damage would be 585 instead of 570.

- Your comparation between Aghanim and Dagon is ridiculous: you may know what I'm talking about.

- I'm not going start arguing about Strategy, but Zeus has severals. The fact he doesn't have disables and is not a DPSer may influence your oppinion.

- Version 1 doesn't synergy with the fact of killing almost dead fleeing enemies.
Allowing static field based on enemies position is better, but not so good as an improvement from Aghanim's.

- Version 2 and 3 are OP and have nothing to do with him.

- Version 4 is a fail. Even if Balanar aghanim's improvement is not about cooldown or duration, it is related to his ult.
I don't think Aghanim's should become any regular skill upgrader.

PS: "ItIsNight", don't think I have any personal problem with you! But at least ask yourself why are you creating your threads (aside from "it's not good enough") and if your propose reaches your objective.
Plz, spend more time explaining why your propose would be better (that Dagon comparation was sadly to read...)
__________________
Latest suggestion:



More new and implemented ideas into the blog!
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Remakes


Forum Jump

Thread Tools