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#1 | ||
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Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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160 pure damage 250 pure damage 340 pure damage Notes: - Same damage as magic for heroes without extra magic-rezist - Deals damage through BKB - Damage is still low and long-cd |
| +125/125/120 (1/2/3 lvl) to ulti's damage. |

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#2 | |
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So let's see:
v1: T-up, though it's a forced synergy. v2: Definately not, you're practically changing the mechanics of the skill. v3: Stun is not actually needed here. LBolt's ministun is enough for such a purpose, and I don't think that one would use this skill to initiate. Quote:
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#3 |
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Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Yes, default 4th level, but it's rly weak up.
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#4 |
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Join Date: Jun 2010
Posts: 96
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Changing this ulti to deal 20% current hp is a bad idea becouse it is used mainly to kill fleeing heros and casting and using a 120 sec cooldown spell for teamfights to deal 20% current hp as dmg is pointless when 2 arclightings will deal 22% + 260 magic dmg.
I think that maybe aga should add +x% max hp dealt as dmg maybe depending on static fleid lv. It would be less usefull agains low hp heros but it would increse its potencial agains high hp heros. |
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#5 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Irek, ok, right idea. I'll change v2 ulti for % of max hp damage.
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#6 |
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Join Date: Jul 2009
Posts: 1,222
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Maybe make scepter affect static field directly? (indirect buff to ulti like balanar)
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#7 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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pipser, i think it's right way to make aghanim improve hero's unique abilities. But current Aghanim's concept is empower the ulties. So... i add your suggestion into 1st post.
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#8 |
Member
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Agha: increases damage, triggers static twice before dealing damage.
Agha2: creates thunderclaps dealing 30% of damage in aoe of victims and slowing slightly (pseudo aoe, x1.3 damage is similar to current).
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#9 |
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Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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btw, Pure damage cannot damage BKBed targets... if I recall correctly, only Physical, Enhanced (Cleave) or Universal (Doom, March of the Machines) can.
T-Up though for the triggering Static Field upgrade. Maybe with a +damage as well.
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#10 |
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Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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BKB protects only from magic damage, but additionaly make hero untargettable for some spells based on magic ones. Also, cleave is pure damage. It's easy to make his ulti strike bkb targets with pure dmg.
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Suggestions of remakes/tweaks:
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#11 |
Member
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- No need to make it pure damage, it's intended to be counterable by spell resistence.
Moreover, if someone wanna play Zeus properly, then one should now how many hp left so it would be lethal. - Third aghanim improvement to his ult is only 110; it would be nice if the final damage would be 585 instead of 570. - Your comparation between Aghanim and Dagon is ridiculous: you may know what I'm talking about. - I'm not going start arguing about Strategy, but Zeus has severals. The fact he doesn't have disables and is not a DPSer may influence your oppinion. - Version 1 doesn't synergy with the fact of killing almost dead fleeing enemies. Allowing static field based on enemies position is better, but not so good as an improvement from Aghanim's. - Version 2 and 3 are OP and have nothing to do with him. - Version 4 is a fail. Even if Balanar aghanim's improvement is not about cooldown or duration, it is related to his ult. I don't think Aghanim's should become any regular skill upgrader. PS: "ItIsNight", don't think I have any personal problem with you! But at least ask yourself why are you creating your threads (aside from "it's not good enough") and if your propose reaches your objective. Plz, spend more time explaining why your propose would be better (that Dagon comparation was sadly to read...) |
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