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#1 |
Member
Join Date: Jun 2009
Location: Australia
Posts: 213
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| Last edited by Orkimond; 06-15-2009 at 08:04 AM. | |
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#2 |
Member
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mancer and king mania?
![]() heroes not bad,but disbanalce... 20% ms and as bonus - 900 area? and 10 sek cd? OMFG!!!
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#3 |
Member
Join Date: Jun 2009
Location: Australia
Posts: 213
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lol, yer I never was good at names
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#4 | |
Member
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Quote:
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#5 |
Member
Join Date: Jun 2009
Location: Australia
Posts: 213
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lol, indeed i did
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#6 |
Member
Join Date: Jun 2009
Posts: 298
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lol
Since you asked me to give some suggestion.... Suggestions you will get. Aeromancer His stat growth is too good. He has a total stat growth of 7.2 and the usual total stat growth is between 5.7-6.8 so it would be best to nerf it a bit. 1st Skill - Adopting the 1st Skill of the 'God of Wind'? No problem for the moment. 2nd Skill - Name Suggestion: Gale Force. Has 100% damage block? can you clarify the mechanics a bit. 3rd Skill - Seems good but only 4.5 Sec.? Might want to increase that a bit. Ultimate - MS counter part of 'Battle Trance'? Seems to lose a bit of originality there. Ogre King Again total stat growth is too good. All-in-All I see the foundation of this hero is in his guards. Before I comment I need to know the base stats of the guards. Chronomancer Like I said 'EPIC' stat growth. 1st Skill - Melee form of Frost Arrows? Hmmm, looks good on paper though. 2nd Skill - Adopting the percentage style range of damage depending on the percentage of health? 3rd Skill - Seems simple enough. Ultimate - Interesting 'Shift'. But can you clarify it a bit more? Vampire King This guy's stat growth seems fine since he has crappy base stats to begin with. 1st Skill - Lifesteal which grows more powerful with each hit? That's new. 2nd Skill - Nuke with Lifesteal. Meh. 3rd Skill - Track FTW? Although I might be wrong on that notion. Ultimate - Wave form? Well that's it sorry though for the half-baked comments. |
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#7 |
Member
Join Date: Jun 2009
Location: Australia
Posts: 213
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Thx for the comment
Aeromancer Taken the suggestions, lol, i know the ulti seems unoriginal now but i cam up with the idea back in 6.59 Ogre King I didn't put in guard numbers because i figured they would be very open to nerfs/buffs, probs similar to maulers Chronomancer Hes ranged, not CC Clarified in descriptions Vampire King I actually only made this character because i thought that a growing LS could be interesting. Kinda track but they need to be near and no gold bonus, may need to nerf numbers...
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