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Old 04-04-2012, 12:03 PM   #141
MauranKilom
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Default Invisibility Guide


Needs an update for the hex duration.
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DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
  call Func0242()
endfunction

Fix OD combo! IMPLEMENTED!
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Old 04-08-2012, 10:12 PM   #142
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Default Re: Invisibility Guide

Nice guide, its really beneficial
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Old 11-08-2012, 02:55 PM   #143
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Default Re: Invisibility Guide

Can you confirm that units with permanent invisibility and active abilities requiring mana will not be revealed by cloud silences (Smoke Screen)?
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Old 12-12-2012, 10:07 AM   #144
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Default Re: Invisibility Guide

Quote:
Originally Posted by EebstertheGreat View Post
Can you confirm that units with permanent invisibility and active abilities requiring mana will not be revealed by cloud silences (Smoke Screen)?
from my experience, yes
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Old 12-14-2012, 09:40 PM   #145
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Default Re: Invisibility Guide

what do you mean "active abilities requiring mana" ? iirc cloud silence does not reveal perma-invis units
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Old 12-22-2012, 07:26 PM   #146
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Default Re: Invisibility Guide

Quote:
Originally Posted by h3xp10d3 View Post
what do you mean "active abilities requiring mana" ?
Um. Exactly that. Active abilities . . . which require mana. Pulse Nova for instance. I'm not sure how else I could even phrase it.

Quote:
iirc cloud silence does not reveal perma-invis units
Well certainly not if they aren't actively spending mana, but I'm curious about that particular situation. Silence evidently does reveal these units, even if the Apiv has just one level.
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Old 01-04-2013, 09:53 PM   #147
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Default Re: Invisibility Guide

what about the new item "shadow amulet"
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dodge, fade, invisibility, lothars, permanent invisibility, truesight, vision, windwalk
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