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#1 |
Member
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| Last edited by Jenova-; 08-22-2010 at 09:23 PM. | |
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#2 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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WOW, nice concept. Current usege is some wrong, but concept is awesome. Need to work on it.
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#3 |
Banned
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No. This would make the Bottle too complicated, with the first third being a Clarity, the second third being a Salve and the third part just being plain magical water.
T-Down, sorry. |
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#4 | |
Member
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A bit too complicated, what will happen if you put more then 1 salve into bottle?
anyway would be cool for caster with some claritys
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#5 |
Member
Join Date: Sep 2009
Posts: 361
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Overpowered. That mana/health regen at that speed is impossible to achieve normally for balancing reasons. Stack Clarities and you'll make a lane uninhabitable for anyone without a Bottle.
T-D. |
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#7 |
Forum Staff
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I have to say that I'm with the others on this one. Consumables like Clarity take a long time to work due to balance reasons. With this, buying a Bottle would not only allow the user to make use of its already powerful properties, but also indirectly boost the other consumables (making it even more indispensable than it is now).
I strongly believe they are not meant to be mixed. All those consumables and the Bottle have different concepts and ways of working, and they should remain thus. On a side note, added a tag to your thread. |
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#8 | |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Quote:
Idea is epic by itself. Mb just get +1 charge to bottle (3 max ofc) if clarity/salve is used on bottle? Without any extra mana/hp for use.
__________________
Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#9 |
Member
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Clarities and Salves filling Bottle is just too overpowered imo .
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#10 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Bottle gives 135 hp and 70 mana when Selve heals for 400 hp and Clarity for 100 mana. And you pay extra money to fill bottle for 1 charge. It's like to buy 2xBottles but more smart and optional.
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#11 |
Member
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The original idea was not to give Bottle charge.
To be clearer, it's like this: 100 Mana over 3 seconds 400 HP over 3 seconds The concept was made on the spur of the moment. Therefore, I don't really care if it's overpowered or not. Thank you, ItIsNight. But I just don't care much.
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#12 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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kanzakill, i think idea of conversion clarities and selves into bottle charges is better. It gives an option: 400hp or 135hp/70mp for selve and 100mp or 135hp/70mp for clarity.
Additionaly, we need to balance the clarity, coz they are rly cheap. Somthing like 100mp/30sec to 100mp/17sec and up the cost from 50g to 70g.
__________________
Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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