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Old 08-22-2010, 01:41 AM   #1
kanzakill
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Default [TWEAK] Interactions with Bottle



You can target a Bottle which is not full to fill it by one-third
The next time that Bottle is used, it will restore 135 HP and 170 Mana over 3 seconds


You can target a Bottle which is not full to fill it by one-third
The next time that Bottle is used, it will restore 535 HP and 70 Mana over 3 seconds

Optional:

You can target a Bottle which is not full to fill it by one-third
The next time that Bottle is used, it will restore 535 HP and 70 Mana over 3 seconds
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Old 08-22-2010, 01:45 AM   #2
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Default Re: Interactions with Bottle

WOW, nice concept. Current usege is some wrong, but concept is awesome. Need to work on it.
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Old 08-22-2010, 03:49 AM   #3
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Default Re: Interactions with Bottle

No. This would make the Bottle too complicated, with the first third being a Clarity, the second third being a Salve and the third part just being plain magical water.

T-Down, sorry.
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Old 08-22-2010, 05:30 PM   #4
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Default Re: Interactions with Bottle

A bit too complicated, what will happen if you put more then 1 salve into bottle?

anyway would be cool for caster with some claritys
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Old 08-22-2010, 08:46 PM   #5
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Default Re: Interactions with Bottle

Overpowered. That mana/health regen at that speed is impossible to achieve normally for balancing reasons. Stack Clarities and you'll make a lane uninhabitable for anyone without a Bottle.

T-D.
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Old 08-22-2010, 08:48 PM   #6
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Default Re: Interactions with Bottle

T-down, this will make it clearly overpowered, enabling 50 gold to restore 135 hp and 170 mana is far to powerful.
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Old 08-22-2010, 09:22 PM   #7
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Default Re: Interactions with Bottle

I have to say that I'm with the others on this one. Consumables like Clarity take a long time to work due to balance reasons. With this, buying a Bottle would not only allow the user to make use of its already powerful properties, but also indirectly boost the other consumables (making it even more indispensable than it is now).

I strongly believe they are not meant to be mixed. All those consumables and the Bottle have different concepts and ways of working, and they should remain thus.

On a side note, added a tag to your thread.
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Old 08-23-2010, 05:57 AM   #8
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Default Re: [TWEAK] Interactions with Bottle

Quote:
Originally Posted by Heeg View Post
Overpowered. That mana/health regen at that speed is impossible to achieve normally for balancing reasons.
Man, there is a concept, don't mind about numbers, they can be nerfed/changed any time.

Idea is epic by itself. Mb just get +1 charge to bottle (3 max ofc) if clarity/salve is used on bottle? Without any extra mana/hp for use.
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Old 08-23-2010, 06:01 AM   #9
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Default Re: [TWEAK] Interactions with Bottle

Clarities and Salves filling Bottle is just too overpowered imo .
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Old 08-23-2010, 06:06 AM   #10
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Default Re: [TWEAK] Interactions with Bottle

Bottle gives 135 hp and 70 mana when Selve heals for 400 hp and Clarity for 100 mana. And you pay extra money to fill bottle for 1 charge. It's like to buy 2xBottles but more smart and optional.
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Old 08-23-2010, 06:07 AM   #11
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Default Re: [TWEAK] Interactions with Bottle

The original idea was not to give Bottle charge.

To be clearer, it's like this:

100 Mana over 3 seconds


400 HP over 3 seconds

The concept was made on the spur of the moment. Therefore, I don't really care if it's overpowered or not.
Thank you, ItIsNight. But I just don't care much.
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Old 08-23-2010, 06:27 AM   #12
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Default Re: [TWEAK] Interactions with Bottle

kanzakill, i think idea of conversion clarities and selves into bottle charges is better. It gives an option: 400hp or 135hp/70mp for selve and 100mp or 135hp/70mp for clarity.

Additionaly, we need to balance the clarity, coz they are rly cheap. Somthing like 100mp/30sec to 100mp/17sec and up the cost from 50g to 70g.
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