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#1 | |
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Ner'zhul's Gift
![]() Bought from: Enchanted Artifacts 3900 - No recipe requiredA piece of ice broken from the Frozen Throne itself, Ner'zhul's Gift protects its wearer by slowing those who strike him/her. |
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#2 | |
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I think you're going at this the wrong way. 1.5 sec won't matter much since heroes have a BAT of 1.7 anyway. Instead, I think you should keep it like Orb of Venom. 12% slow for melee, 4% for ranged. There's not much need to buf the slow. As it is, your suggestion is already arguably more viable than Sange. To be honest though, I wold have liked it more if the build-up was like this ![]() So that Skadi's ends up like this ![]() And so each item has 3 components and Ice Shard becomes more expensive than Sange and less viable. |
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#3 | ||
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Quote:
thanks for your support. |
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#4 |
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Join Date: Sep 2009
Location: Thailand
Posts: 928
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*0*
Good idea !
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Predictions For The Next Hero
Chaos Knight, Phantom Assassin and Luna,
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#5 |
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Hmm Up-T
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#6 |
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Fixed.
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#7 |
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good idea, but maybe there will be a problem that Skadi becomes unpopular, because of the gold cost, and Ice Shard already do what Skadi can do (although its lesser). Anyway, it's still a good work
T-null, almost T-Up...keep working
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#8 | |
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Atm, Skadi is a little underused in the game, this should give it some leverage. |
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#9 |
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What if the recipe removed? Many said that adding recipe on Skadi is unnecessary. I think it will be better that way
![]() OK your explanation convinced me ![]() T-Up |
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#10 | |||
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I like it so far. It solves the problem of a single item, Skadi, having 5 recipe components. Though it does add a problem of the item taking up space in the shop ^^. I don't think you mean
But instead
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#12 |
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you're awful nice for someone who offers to give reviews.
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#13 | |
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Join Date: Jul 2010
Location: Sealed away, chained in the 9th circle of Hell, whispering through the veil for unwary souls to come
Posts: 3,679
Blog Entries: 1
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On that note, T-UP!
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#14 |
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Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 676
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I don't like the idea that you have an item that is fundementally the same as a current item. Perhaps change the effect a little. Why not make it so that they enemy is slowed when they hit YOU, rather then when you hit THEM. That way, it's different, but can still act as a waypoint to a Skadi. Plus, it also makes sense for it to be a defensive item early game, and then an attacking item late game.
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Hey - it's a signature!
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#15 | |
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Quote:
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#16 |
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Still need more reviews
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#17 |
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Join Date: Apr 2010
Posts: 120
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I'm confuse, Gelidity is a orb or passive or both? Meaning Frost attack and perma frost armor.
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#18 |
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Apologies, it is a passive. Fixing now, thanks for the note.
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#19 |
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Join Date: Apr 2010
Posts: 120
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T-up, i hated EoS after OoV was implemented. Untouchable is similar to frost armor you might want to consider.
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#20 |
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Join Date: Apr 2010
Location: In 5th dimension
Posts: 1,744
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Care to explain why that 3 hp per 2 sec? I guess that is just for lol!
Anyway, on conceptT- Up. And on "lol" A BIG LOL.
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