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| Affiliation: | Sentinel | Attack Animation: | 0.3/0.5 | |
| Damage: | 46-66 | Spell Animation: | 0.3/0.51 | |
| Armor: | 2.66 | Base Attack Time: | 1.7 | |
| Movespeed: | 310 | Missile Speed: | 1200 | |
| Attack Range: | 550 | Sight Range: | 1800 / 800 |

![]() | Amrok fire ground makes all enemy units "jumps" on it and comecloser to Amrok. For each 50 unit moved in AoE deals some damage. and forces to come closer some units per second. If enemies are runs away they movement speed is reduced by this same amount as when they are forcing to come closer, attack speed is reduced as well. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 70/10* | 1 seconds | N/A | 500 AoE | Until deactivate | Deals 5 damage per 50 units. Slows movementspeed by 10 and attack speed by 20% |
| 2 | 70/10* | 1 seconds | N/A | 600 AoE | Until deactivate | Deals 10 damage per 50 units. Slows movementspeed by 20 and attack speed by 30% |
| 3 | 70/20* | 1 seconds | N/A | 700 AoE | Until deactivate | Deals 15 damage per 50 units. Slows movementspeed by 30 and attack speed by 35% |
| 4 | 70/20* | 1 seconds | N/A | 800 AoE | Until deactivate | Deals 20 damage per 50 units. Slows movementspeed by 40 and attack speed by 37.5% |
| Notes: |
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![]() | Amrok increase his self pressure after 1 seconds he's exploding. He's dealing damage inversely to distance between him and enemies devided by two, after which all enemies are knocking back by some units and gain Burn Effect. Deals max damage on 1 unit from enemy and minimum damage on max AoE distance. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | Range | AoE | Duration | Effects | |
| 1 | 125/100* | 66 seconds | N/A | 500 | 5 seconds | Knockback by 75 units. Burn deals 0.4% health per second. |
| 2 | 135/200* | 59 seconds | N/A | 600 | 5 seconds | Knockback by 150 units. Burn deals 0.6% health per second. |
| 3 | 145/300* | 52 seconds | N/A | 700 | 5 seconds | Knockback by 225 units. Burn deals 0.8% health per second. |
| 4 | 155/400* | 45 seconds | N/A | 800 | 5 seconds | Knockback by 300 units. Burn deals 1% health per second. |
| Notes: |
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![]() | Amrok's attacks deals additional damage per second to target and nearby enemies. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | 150 | 2 seconds | Deals additional 1% of their current health points. |
| 2 | N/A | N/A | N/A | 150 | 3 seconds | Deals additional 1% of their current health points. |
| 3 | N/A | N/A | N/A | 150 | 4 seconds | Deals additional 1% of their current health points. |
| 4 | N/A | N/A | N/A | 150 | 5 seconds | Deals additional 1% of their current health points. |
| Notes: |
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![]() | Amrok uses his hell power to bring Ragnarok on earth. His powers injuring all heroes on map. Deals 3/4/5% of his Max Health to all enemies on map. Deals 1.5/2/2.5% of his Max Health to all allies on map. This abillity cannot be used to denied ally heroe. This skill doesn't work if ally has 1% health. After 5 seconds destroys all trees in 5000 AoE. After 10 seconds 10000 AoE. After 15 Seconds on All Map. After deactivate Ragnarok Amrok gains Burned to dust effect. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Healthcost | Cooldown | Range | AoE | Duration | Effects | |
| 1 | 2.5% Max Health | 1 seconds | N/A | Global | Until deactivate | Deals 3% of his Max Health. |
| 2 | 2.5% Max Health | 1 seconds | N/A | Global | Until deactivate | Deals 4% of his Max Health. |
| 3 | 2.5% Max Health | 1 seconds | N/A | Global | Until deactivate | Deals 5% of his Max Health. |
| Notes: |
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Burned to DustAbility Type: Effect Targeting Type: Amrok
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![]() | This skill is very good for farming. It help alot in killing creeps. As well in killing heroes too. |
![]() | ![]() | Cause of Fireground all enemies are walking on burned ground dealing damage to themself, with Firebomb which knocking them back is very powerfull connection. |
![]() | ![]() | ![]() | Firebomb with Fireground makes much of damages to denied enemies Amrok uses just basic attack ![]() |
![]() | ![]() | ![]() | ![]() | If previous three skills are not enough with help comes ultimate. Very painful ultimate but also powerful. |
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#2 |
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Next suggestion of mine which has no feedback? ;/
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| Last edited by Jajeczko; 08-25-2010 at 11:08 AM. | |
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#3 |
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Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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I'll be the first to comment here,
1st, it is typical slow caster hero. 2nd, he just do AoE damage. 3rd, he do global damage, what is the damage i am not sure. Ultimate is just increase attack range in which not suppose to be ultimate and you can simply add from the attribute. The skills not match the story and the concept. T-Down |
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#4 |
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Do you know english?
First skill forces all units in AoE come closer to Amrok Second skill is weaker nevermore ultimate Third skill do global damage equal to HEALTH of Amrok. Ultimate... As you keep attack one unit for example hero. If he has 400hp and run to base in each attack amrok makes he got increase attack range. He doesn't need to follow enemy he can just attack from very big distance.
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| Last edited by Jajeczko; 08-25-2010 at 11:08 AM. | |
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#5 |
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#6 |
Member
Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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why would have draw units closer to him while he can shoot them from distance? You draw the enemy closer, they knock you down. T-Down for that.
skill 2 is weaker than nevermore...so what is the special about it? the ultimate...you can simply add range at his attribute....no matter if close or far he shoot them. |
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#7 | |
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Join Date: Sep 2009
Posts: 608
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Quote:
the problem is... can it be coded to fully keep up-to-date with the duration effect? or maybe it is in the BLUT for trying to add range under duration. |
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#8 | |
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Quote:
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You can call me SNOW37 or SN0W37 or snow or lemons.
If I say something is uncodable, I mean uncodable in dota not uncodable in warcraft in general. Yoda, I am |
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#9 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Well...no comment...
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#10 |
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I reworked almost whole hero. Please comment.
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#11 |
Banned
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i like it
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#13 |
Banned
Join Date: Sep 2009
Posts: 5,837
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I just want to see him for mapwide treekilling lulz tbh.
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#14 |
Member
Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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Now i like his ultimate, but i don't agree in damaging allies because i don't want hero get injured just because of my ally hero cannot control his power.....
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#15 |
Member
Join Date: Sep 2009
Posts: 608
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what the! you need to redo your cooldown and aoe!!!
cooldown is 1s? omg! spam it and lets rape enemy permanently or make them stary in base!!! range is global (i get it) but that abt the 400 range? whats that for? |
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#16 |
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manafusion... READ its activeable/deactivable.
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#17 |
Member
Join Date: Sep 2009
Posts: 608
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sry abt that. btw, since it injures ALL heroes on the map, will it deactivate HoT regen?
also, you still havent told me abt your range problem. i still dont understand the reason to have a 400 range in there after global |
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#18 |
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That was second abillity of skill... I frogot to delete that.
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#19 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Well I don't know about this hero...
Mark of fire is an good ability but it is too devastating...tanks have 2500 hp and they will take very high bonus damage... Firebomb is kind of stupid as he explodes he should die anyway that is an lesser suicide and actually is nearly can be spammed at lvl 4... The ulti is just stupid because you can stand near fountain and use it with lots of regen stuff so you don't need to turn it off and you destroy all trees which is devastating for Prophet cause he can't use treants and well you kill everyone by standing at fountain....make it unable to be used at fountain and make it block regen at caster and affected... |
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#20 |
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Flame read what is in note. I added it at start. It cannot be used at fountain place. I think I gonna add addtional effect which affect Amrok.
Yeah I will do it. Edit Ok I added Burned to Dust effect. Also I added some more details to Ultimate. I made Heroes Synergy.
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| Last edited by Jajeczko; 08-27-2010 at 08:27 PM. | |