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Old 08-24-2010, 10:54 PM   #1
kanzakill
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Default [REMAKE] Laguna Blade


August 26
Reduced damage (thanks to refi and ShadowKnight172)
Made the angle 90 degree for all levels (thanks to LysanderXonora)
Changed description (thanks to LysanderXonora)
August 27
Added description (thanks to LysanderXonora)

Laguna Blade - (Active)
Lina swings a blade of concentrated energy in half a circle, dealing devastating damage to all units struck.


______.________._______.___._______.__________________________.
 ManaCooldownLengthAngleDurationEffects
128012060090 degreeN/ADeals 270 damage
24209060090 degreeN/ADeals 405 damage
36805560090 degreeN/ADeals 570 damage
Notes:
  • Damage type: magical
  • The blade is swung counterclockwise
  • A unit can't be damaged more than once by this skill
  • It takes 1 second to make a complete swing



Flame on.
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Last edited by kanzakill; 08-27-2010 at 05:50 AM.
Old 08-24-2010, 11:56 PM   #2
King Murdoc
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Default Re: [REMAKE] Laguna Blade

Interesting.
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Old 08-25-2010, 04:50 AM   #3
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Default Re: [REMAKE] Laguna Blade

Yes it's an interesting one
Well would u mind adding Scepter (lv4 or additional effect) ?
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Old 08-25-2010, 05:20 AM   #4
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Default Re: [REMAKE] Laguna Blade

Holy crap 900 damage to full 90 degree...that is insane...900dmg AOE? Are you nuts? o_o"

I do like the swing idea though. It fits the name blade. But, if this is ever to be implemented, it needs to have something like half of the original damage.
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Old 08-25-2010, 06:09 AM   #5
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Default Re: [REMAKE] Laguna Blade

Make it damage target and then go for a swing: 1st go left for half degree and then right for full. Rescale regree to 50 at all lvls.

Idea is good.
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Old 08-25-2010, 06:30 AM   #6
LulzYeah Cdeqz
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Default Re: [REMAKE] Laguna Blade

Very unique and interesting. I would love to see how it really works in-game (test map)
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Old 08-25-2010, 08:07 AM   #7
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Default Re: [REMAKE] Laguna Blade

Very interesting. T-Up.
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Old 08-25-2010, 08:15 AM   #8
kanzakill
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Default Re: [REMAKE] Laguna Blade

Quote:
Originally Posted by connguatrang View Post
Well would u mind adding Scepter (lv4 or additional effect) ?
The main suggestion is still very crude. Therefore, I'd rather focus on it than a Scepter effect.

Quote:
Originally Posted by red_4900 View Post
Holy crap 900 damage to full 90 degree...that is insane...900dmg AOE? Are you nuts? o_o"
Yes, I'm nuts. And please keep in mind that it takes around 10 seconds to change those numbers.
I've said many times that I have no sense of balance. I'm sorry but that's the (painful) truth.

Quote:
Originally Posted by ItIsNight View Post
Make it damage target and then go for a swing: 1st go left for half degree and then right for full. Rescale regree to 50 at all lvls.
Actually, a swing is often strongest at its end, so let the target be there. Moreover, one swing is enough. Spending too much time swinging and your enemies will laugh at you.
Thanks for your help anyway.

Quote:
Originally Posted by Danggo View Post
I would love to see how it really works in-game (test map)
I'm sorry but right now that's impossible. I don't have War3 on my computer.
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Old 08-25-2010, 10:13 AM   #9
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Default Re: [REMAKE] Laguna Blade

Quote:
Originally Posted by red_4900 View Post
Holy crap 900 damage to full 90 degree...that is insane...900dmg AOE? Are you nuts? o_o"
Well yeah there's also Harbinger, QoP, Crix, etc...
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Old 08-25-2010, 11:09 AM   #10
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Default Re: [REMAKE] Laguna Blade

Excuse me but that would be just like QoP's ulti with more damage? I don't think this is a good idea. It IS interesting but not good :/
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Old 08-25-2010, 11:14 AM   #11
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Default Re: [REMAKE] Laguna Blade

T-up
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Old 08-25-2010, 11:27 AM   #12
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Default Re: [REMAKE] Laguna Blade

Two things:
-Damage is 0.4 of original damage
-Give scepter: adds 0.5 lina's intelligence as dmg.
That will give her late-game presence.
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Old 08-25-2010, 08:20 PM   #13
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Default Re: [REMAKE] Laguna Blade

t-up and refi's idea isn't that bad except i'd prefer the damage to be 0.7 of original Laguna Blade's damage, but this is just my opinion
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Old 08-26-2010, 06:53 AM   #14
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Default Re: [REMAKE] Laguna Blade

Quote:
Originally Posted by D-REZ View Post
Excuse me but that would be just like QoP's ulti with more damage? I don't think this is a good idea. It IS interesting but not good :/
I can write a wall of text to prove how this suggestion is better than Akasha's Sonic Wave, which I could call a version of Carrion Swarm. But I won't do that. Instead, I will try to make this suggestion as good as it can be.
Quote:
Originally Posted by refi View Post
Two things:
-Damage is 0.4 of original damage
Quote:
Originally Posted by ShadowKnight172 View Post
t-up and refi's idea isn't that bad except i'd prefer the damage to be 0.7 of original Laguna Blade's damage, but this is just my opinion
Guess what? I'm going to take your numbers and get the average value.
Thank you.

EDIT: Now it seems too weak. Maybe I'll take the average value of current numbers and LysanderXonora's.

Quote:
-Give scepter: adds 0.5 lina's intelligence as dmg.
That will give her late-game presence.
Once again, thank you but I'm still focusing on the main part of the skill.

Those who are reading this, please give me an answer to this question:
Should I make the skill realistic by reducing the initial damage and increase it for every degree that the blade has swung?
Thanks for reading.

EDIT: Never mind. It's a magical blade so physics shouldn't matter.

Right now I'm reading this.
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Last edited by kanzakill; 08-26-2010 at 07:38 AM.
Old 08-26-2010, 07:06 AM   #15
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Default Re: [REMAKE] Laguna Blade

Interesting! Thumbs up!

Although, I suggest making the damage and cooldown lesser since 400 at level one in an AoE is much better than lion's finger. Maybe change to 350/600/850

Another thing is that it should be 90 degrees for all levels, the degree doesnt really matter when it differs by 10 degrees..makes the spell weird.

Also T-up to the aga idea by rifi.

And your description should be cooler too.

Lina swings a bolt of concentrated energy in a full circle, dealing devastating damage to all units struck.


Oh, 1 second for a swing is very fast! Maybe 2 seconds? State that during this time she cant move.

Also you might want to add that a unit can be injured once by the bolt. You know, rare instances where a guy blinks after getting hit to a point and gets struck again.

Overall, LOVE the idea. Great thinking!
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Old 08-27-2010, 05:48 AM   #16
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Default Re: [REMAKE] Laguna Blade

Quote:
Originally Posted by LysanderXonora View Post
Although, I suggest making the damage and cooldown lesser since 400 at level one in an AoE is much better than lion's finger. Maybe change to 350/600/850
I'm still waiting for more comments regarding this issue. If none comes, I will use the average value of current numbers and yours.

Quote:
Another thing is that it should be 90 degrees for all levels, the degree doesnt really matter when it differs by 10 degrees..makes the spell weird.
Done. Weird person makes weird spells.

Quote:
Also T-up to the aga idea by rifi.
I'm focusing on the main idea.

Quote:
And your description should be cooler too.
It's a blade, not a bolt. It's still very nice.

Quote:
Oh, 1 second for a swing is very fast! Maybe 2 seconds? State that during this time she cant move.
It takes her nearly half a second to complete her casting animation so I think that won't be a problem.

Quote:
Also you might want to add that a unit can be injured once by the bolt. You know, rare instances where a guy blinks after getting hit to a point and gets struck again.
I thought that was self-explanatory. But you're right.

Quote:
Overall, LOVE the idea. Great thinking!
The idea was made by beer so the thinking can't be that great.

Thank you a lot for what you have contributed to this suggestion.
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Old 08-27-2010, 06:08 AM   #17
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Default Re: [REMAKE] Laguna Blade

T-down, i don't know why but i didn't liked it and it seems impractical.
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Old 08-28-2010, 12:01 AM   #18
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Default Re: [REMAKE] Laguna Blade

Quote:
Originally Posted by fr0zenknife View Post
T-down, i don't know why but i didn't liked it and it seems impractical.
Thank you.

I need more comments.
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Old 08-28-2010, 01:48 AM   #19
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Default Re: [REMAKE] Laguna Blade

Reminds me of Lightning Blade in Psychic Force (PS game...)

Well, I like the idea but we need to see testmap first I suppose coz it's hard to imagine inside DotA
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Old 08-28-2010, 01:12 PM   #20
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Default Re: [REMAKE] Laguna Blade

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Originally Posted by NoThlnG View Post
Well, I like the idea but we need to see testmap first I suppose coz it's hard to imagine inside DotA
For now, that's impossible. I don't even have War3 on my computer.
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