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| Last edited by SoletLuna; 01-08-2012 at 12:50 AM. | |
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#2 |
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I'd like to thank Robzor and ImmolatusBurn for the template and Tales for the original idea.
Also, just to let everyone know, Robzor has written quite some descriptions as well and will be hopefully porting them in the near future. |
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| Last edited by BBQ; 08-26-2010 at 05:01 PM. | |
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#3 |
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I want to be the first one to thank you o.O
Edit: Battle Hunger doesn't look so bad here
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----------------------------------------------- Turkish Gaming Center @www.gamehonor.com |
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#4 |
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Join Date: Nov 2009
Location: Boston, MA (US)
Posts: 2,980
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^^ I was just waiting to make sure I wouldn't mess up an amazing resource being constructed before my eyes (no idea how many place holders they'd need).
THANKS you guys! This is like Christmas in August, as far as serious Mech-heads are concerned! |
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#5 |
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This is only a temporary thread. I hope that a separate section will be made within Advanced Mechanics for trigger descriptions only. I may add a few more heroes in here (most likely Gyrocopter and Enchantress), but nothing more. School awaits me.
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#6 |
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Awesome work
![]()
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Review my suggestions:
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| Last edited by Cheaterhater; 08-26-2010 at 06:45 PM. | |
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#7 |
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Join Date: Jan 2010
Location: Germany
Posts: 3,457
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Hey! That's awesome! I've been wating for this *bookmarks thread*.
I would also really appreciate this to be in a special section. Thank you! Edit: There's something I don't get: [A1SA] Demonic Purge Why does it have 5 1-second timers instead of 1 5-second timer? And that formula is a bit weird too: 4(25+25*Level) = 100(1+Level), no?
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| Last edited by MauranKilom; 08-27-2010 at 09:42 AM. | |
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#8 |
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Join Date: Jun 2009
Posts: 2,994
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#9 |
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This is the coding, i do understand. However, somehow I feel like reading the old Triggered Skill's Explanation's wall of text more than this one. I admit this is one awesomesauce work, and thank you for that, but more reader friendly is appreciated
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#10 |
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The damage is delayed 5 seconds (if that's what you're talking about). I do not know the original intention of IceFrog, seeing as there are some weird pieces of code there.
I know that Func3149 is called when Demonic Purge goes into effect as well, and not only by the periodic event. However, that serves absolutely no purpose, which is why I omitted it in the description. The reason for that is that it's called by TriggerEvaluate() and GetTriggerEvalCount() does not account for TriggerEvaluate() calls, but returns 0 instead. So, the count goes like this : 0 (Demonic Purge goes into effect) 1 (1 second after) ... 5 (5 seconds after) -> the damage is dealt. If a variable with an initial value of 0 which is then increased by 1 each time Func3149 is called, the delay would be indeed 4 seconds, as stated in the changelog. But at least the duration of Demonic Purge is 5 seconds as well. |
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#11 |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
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Edit: Bah, the condition is used as action here. |
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#13 |
Banned
Join Date: Jul 2009
Posts: 5,655
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Big ups, bro.Awesome work.
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#14 |
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One of the way to learn about jass <3
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#15 |
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Join Date: Jan 2010
Location: Germany
Posts: 3,457
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lol @ icefrog coding^^
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#16 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 3,457
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Bump...
And I think I realised what this weird timer thing is. Ingame, you see some weird aura-like thing gliding down the hero every second. This might be why it was coded that way. But either way, I just ask these question because there might be some intention behind it I don't realise.
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I might edit my p0sts frequently and rapidly after posting.
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#18 | |
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Quote:
Perhaps the slow was triggered (something like Open Wounds), perhaps the damage was dealt periodically or whatever it could be. Also, note that it's not a timer, but a timer event (TriggerRegisterTimerEvent()). Only a few spells use timers, but all have been done in the same way for the sake of consistency and readability. EDIT: I'll probably add Enchantress tonight. Gyrocopter will have to wait a few days. |
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#19 | |
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Join Date: Jan 2010
Location: Germany
Posts: 3,457
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Minor format issue:
Quote:
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I might edit my p0sts frequently and rapidly after posting.
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| Last edited by MauranKilom; 02-10-2011 at 05:05 PM. | ||
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#20 | |
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Join Date: Jun 2009
Location: Hyderabad,India
Posts: 88
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holyshit , gr8 work!!
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