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Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 477
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Wind Rider Zephyr ![]() Attribute Bonus Wyvern Blast Charged PowerHi, I would like to ask for help. I already made skills for this hero, but I still needs: - Better icons - Remake 3rd skill, at least the sub-skill - Balancing skills If you find my hero interesting, I'll be glad if you could help me with mentioned things. Thanks in advance and enjoy hero ![]() Remake I am trying to remake his skill to make him less disabler and more DPSer. So far I changed first skill: changed sleep to slow and prolonged duration. All ideas are welcome. I'll update skills after whole remake, not one by one. Background Story Statistics
Skills Wind PrisonHotkey : R - (Unit Target)
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Charged PowerHotkey : C - (Active, Self buff)
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Hunter AspectHotkey : T - (Passive, Self buff)
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GrabHotkey : G - (Point Target)
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Synergies Grab is very efective spell if successfuly used. But it has 1.2 second landing time and grabs random unit from 200 AOE. If you don't want to grab creep, use Wind Prison on target hero. FAQ Testmap Credits Changelog |

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#2 |
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Your hero is very interesting
![]() I like the concept on skill 1 and ulti, that would be fun to try I'll be back for more detailed review after try the test-map Leaning on T-up for creativity ![]() off-topic: who made the test-map?? If possible I want to request a testmap too for my hero suggestion. Thanks |
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#3 |
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Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 477
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Who? Me of course
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Zephyr the Wind Rider Abilities: Wind Prison, Charged Power, Hunter Aspect, Grab Complete Sniper Remake ![]() |
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#4 |
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Join Date: Sep 2009
Posts: 608
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so, ulti makes hero move 600 units in front, grab a random enemy around 200 aoe and he is dropped after the player controls the hero's direction of flight for another extra 400 units. did i get this wrong?
ok, now the question is, if it is an enemy/ally unit that we grabbed, shouldnt it be more painful that those who suddenly gt hit by landing hero (can put this to use for ally saving if you coded it for ally hero/units too) |
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#5 | |
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Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 477
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Quote:
Try testmap, it is a little bit difficult to describe this spell.
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Zephyr the Wind Rider Abilities: Wind Prison, Charged Power, Hunter Aspect, Grab Complete Sniper Remake ![]() |
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#6 |
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Join Date: Sep 2009
Posts: 608
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yes, that i saw from the vid. actually, i kinda see grab as a pretty unique way of ganking.
imagine this, a group of enemy creeps are about to reach your tower, together with an enemy hero. pudge, your best friend decides to offer himself to fly with you to start a gank (since he IS in the same lane as you). so, you grab pudge and drops him down onto the enemy creeps and hero, stunning and dealing damage. this lets pudge have more time in dealing damage via rot and normal atk, followed by using his ulti just after enemy loses stun and if need to, use his hook to further continue damage dealing. |
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#7 | |
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Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 477
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Quote:
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Zephyr the Wind Rider Abilities: Wind Prison, Charged Power, Hunter Aspect, Grab Complete Sniper Remake ![]() |
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#8 | |
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NICE....T-UP! This is the most interesting idea, which i fully support for IceFrog to implement it in DotA....woohoo...also, i dunno whether these icons suit the skill or not. if you dont like it, ignore it k...
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| Last edited by Lotus V Eater; 08-27-2010 at 01:08 PM. | ||
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#9 |
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I've tried your test map and come back to do detailed review
![]() Stats: no problem with stats Skill 1: I found this skill very very interesting, when I try it on test map, this skill is very unique. T-Up for this Skill 2: Nuke with silence...decent but it's OK. nice work Skill 3: I test it and don't know how to use it anyway the concept is still goodSkill 4: Very interesting and unique. I support manafusion idea by taking allies to fly and gank, will be very interesting to implement. But maybe you may change the mechanism. Maybe you can make it targets unit, grab it and drop it after 400 distance, if ally, it will not stunned. Or you can charge the way you heading, grab 1st enemy units in your way and drop it 400 distance in front. Don't know what's best but for now it's very difficult aim. Anyway the concept is VERY GOOD Overall: very interesting and unique concept, and also theme ![]() Definitely T-Up and IMO this hero have a big potential that must be highly considered to implement. You can work more on skill 2 and 3 because both still not enough yet. |
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#11 |
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Join Date: Sep 2009
Posts: 608
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#12 | |
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i think this is the most awesome hero...the ulti is so original, and it is kinda have big potential to be implemented.
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#13 | |
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Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 477
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Quote:
There is patroling Lich at the left of the testmap (like in videos). Passive can be tested on him.
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Zephyr the Wind Rider Abilities: Wind Prison, Charged Power, Hunter Aspect, Grab Complete Sniper Remake ![]() |
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#14 |
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Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 477
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Bump. Need more comments.
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Zephyr the Wind Rider Abilities: Wind Prison, Charged Power, Hunter Aspect, Grab Complete Sniper Remake ![]() |
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#15 | |
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well, this hero should get critical review though....
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#17 |
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Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Wow very cool test map who made it? It is very cool...
Yeah the ultimate is epic!!! Very good and original spells esspecially the Charged Power... __________________________________________________ ______ Great warriors can be poor and helpless too but they always have allies check it out at the Time's Victim |
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| Last edited by Flame13; 08-29-2010 at 09:29 AM. | |
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#18 |
Member
Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 477
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Again, test-map is made by myself.
And I also need a critical review, to know what to change or fix etc.
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Zephyr the Wind Rider Abilities: Wind Prison, Charged Power, Hunter Aspect, Grab Complete Sniper Remake ![]() |
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#19 |
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1st skill- its a good skill and helps in getting away. i think it should have damage to enemies that get near though, either just on the 1st contact or DPS.
2nd skill- maybe increase duration after 1st attack to 2s so there's a chance to get a second attack at higher lvls when he has enough ASPD. 3rd skill- slow and armor reduction only last for 2.5s, and skill requirement is hard to get, maybe a little damage to wyvern blast. 4th skill- its a bit hard to control but thats not a bad thing, most heroes need sometime to master. All in all the hero is good enough as it is, and when it comes to its improvement we all have suggestions. whats commonly said should probably be the one to implement. icon suggestions: Charge Power ![]() Wyvern Blast
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| Last edited by eleazar03; 08-29-2010 at 12:40 AM. | |
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#20 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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okay Lets see it...
First Skill:Well it is weird because it has AoE pointer but it is an single target spell...also you should increase its duration or just the duration it increases per level.There are slow spells that last much longer and deal higher damage too... Second Skill:This skill well it adds agility for an strike no? That is an intresting new concept well it does increase your damage and attack speed of your attack but it is also an defensive spell as agility gives armor bonus...very good concept. Third Skill:I don't understand the 20% movement speed, does it increase only when there are heroes near you? Anyway the wyvern blast needs a bit change for me...as it is another slow skill there should be a motive why to use this or why to use that well for this I would give the Wyvern Blast an 800/900/1000/1100 or so on range and remove the armor reduction.Why would this be good? You would have an close range slow to keep striking and the synergy would be better as if target manages to escape you can still slow him at high range and chase him with your passive skill! Increase duration to 2/3/4/5 seconds reduce slow to 14/18/22/26 and make it cost 50 mana.Cooldown should be 10 seconds if change... Ulti:Ulti is an great concept congrats...but you should give higher damage and maybe the falling guy should take a bit more damage than others...makes it more realistic if that is possible... Edit:Well first skill shouldn't be the long ranged as that is not just simple slow but knockback and damage too, it should have lesser range higher duration and the wyvern blast be the long range lesser duration... __________________________________________________ ____ Great warriors can be poor and helpless too but they always have allies check it out at the Time's Victim |
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| Last edited by Flame13; 08-29-2010 at 12:49 PM. | |